Ansis Māliņš
adb971105f
Merge branch 'master' into async-rebuild-human-avatar
2026-02-17 10:03:04 +02:00
ousttrue
a19dc1ec09
Merge branch 'master' into fix-tex-bind-crash
2026-01-16 15:27:59 +09:00
ousttrue
2fb90b4640
Merge branch 'master' into Custom-Normals-Import
2026-01-16 14:54:52 +09:00
Ansis Māliņš
3727eee600
Fix RebuildHumanAvatar so it works in play mode
2026-01-08 21:23:49 +01:00
Aaron Franke
ad46c324e7
Fix crash when reading texture transform bind without scale
2026-01-05 01:20:06 -08:00
tdw46
371ceeff86
Remove interpolation steps for blendshape normals as they were not necessary.
2025-12-30 11:04:27 -05:00
tdw46
1f2570a41c
Fix: blendshape normals import (UniGLTF/UniVRM)
...
- Properly decode morph target VEC3 accessors (normalized BYTE/SHORT, etc.) for POSITION/NORMAL/TANGENT
- Preserve imported morph normal deltas (remove heuristic recompute)
- Add intermediate frames for normal-only targets to stabilize Unity’s normal interpolation
- Copy all blendshape frames when duplicating meshes so extra frames are retained
2025-12-29 22:28:31 -05:00
0b5vr
6679040434
perf: Align the implementation of fromToQuaternion with the pseudocode in the spec
...
Since `from` is always `(0, 1, 0)`, we can simplify the logic to reduce computational overhead
When dot is approximately -1, we use `(1, 0, 0; 0)` as the spec specifies
See: 75fbd48a7c/specification/VRMC_springBone_limit-1.0/README.ja.md (rotation-1)
2025-12-26 17:37:55 +09:00
ousttrue
525b50b62c
生成
2025-12-11 16:07:29 +09:00
ousttrue
590cc9b326
Merge branch 'master' into fix/restore_sample_unitypackage
2025-12-11 15:58:56 +09:00
ousttrue
fee817ed26
restore sample unitypackage creation
2025-12-08 14:34:02 +09:00
ousttrue
7574e98b0e
add mathematics dependency
2025-12-05 21:20:24 +09:00
ousttrue
76767f3813
UniVRM-0.131.0
2025-11-28 15:43:14 +09:00
ousttrue
3e2c644839
Merge branch 'master' into fix/hardcoding_Assets_to_Packages
2025-11-28 14:17:50 +09:00
amamagi
7e482e1bfe
fix: guess mimeType when uri is DataURI and mimeType is empty
2025-11-25 17:12:54 +09:00
ousttrue
e8bc656940
Merge branch 'master' into master
2025-11-21 16:02:22 +09:00
Akeit0
5cf6b97d16
Merge branch 'master' into optimize-parser
2025-11-19 15:17:41 +09:00
cpetry
a06245a8af
Merge branch 'master' into master
2025-11-17 14:04:23 +01:00
ousttrue
a13d552c06
Assets/UniGLTF to Packages/com.vrmc.gltf
2025-11-17 15:02:40 +09:00
ousttrue
7bde3dcc2d
convert Packages/DIR(UniGLTF etc) to Packages/PKG_ID(com.vrmc.gltf etc)
2025-11-14 13:16:35 +09:00
ousttrue
43e8699f66
fix git rev-parse path
2025-11-14 12:49:24 +09:00
ousttrue
4fca7ae714
fix sample copy dst path
2025-11-14 12:47:25 +09:00
Christian Petry
7a7ba6b9ad
Fixes #2748 - Adjusted URP emissiveFactor analog to Built-in material
2025-11-12 08:13:10 +01:00
ousttrue
d5078ddb9a
documentationUrl
2025-11-06 15:51:47 +09:00
ousttrue
891f6d1c20
Add a dependency on com.unity.mathematics
2025-11-06 15:45:59 +09:00
Akeit0
d80a8ba0e2
change unquoting order
2025-10-31 10:41:53 +09:00
Akeit0
e2a88761eb
optimize: Unescape fast path
2025-10-31 10:40:20 +09:00
Akeit0
5bf3e20362
optimize: reduce allocation for parsing floating point numbers
2025-10-31 10:34:27 +09:00
Akeit0
919b7187a0
optimize: reduce utf8-utf16 conversion and json parse
2025-10-31 10:17:01 +09:00
ousttrue
9b129cf788
mv UniGLTF, UniVRM and VRM to Packages from Assets
2025-10-28 14:10:51 +09:00
ousttrue
c673824a93
Unity-2022.3.62f2
2025-10-22 14:43:15 +09:00
ousttrue
9b6c54dcdd
com.unity.ide.visualstudio 復活。
...
#2681 で削除していた。
2025-06-25 19:30:32 +09:00
ousttrue
86b13deb18
Unity-2022.3.52f1
2025-06-20 13:21:48 +09:00
ousttrue
6373c8eb73
Unity6.0で開いて変わったところ
2025-05-28 14:46:23 +09:00
ousttrue
de4c357f09
impl ITimeControl to Vrm10AnimationInstance
2025-01-23 19:04:39 +09:00
ousttrue
0bfef39e3c
UniVRM-0.128.0
...
Unity 2022.3.52f1
2024-11-12 16:45:15 +09:00
Masataka SUMI
d10a17695f
Merge branch 'master' of https://github.com/vrm-c/UniVRM into basisuRuntimeImport
2024-03-14 19:09:12 +09:00
Masataka SUMI
c89e5d77f0
Can import basisu texture at runtime import
2024-03-14 19:07:31 +09:00
ousttrue
51abac64d9
vscode の unity extension が変わったぽい
...
https://marketplace.visualstudio.com/items?itemName=VisualStudioToolsForUnity.vstuc
2024-01-04 16:05:11 +09:00
ousttrue
e3e385ac55
2021.3.27f1
2023-06-14 14:18:00 +09:00
ousttrue
4e93fcca9a
unity version up と vscode 作業設定
2023-06-13 14:52:31 +09:00
notargs
24a56211f4
リポジトリにURPを追加
2023-03-17 17:46:02 +09:00
ousttrue
b690b89cc3
作業バージョンを Unity-2020.3.34f1 に更新
2022-06-02 19:18:30 +09:00
notargs
66557237fd
Update manifest.json
2021-09-29 16:14:55 +09:00
ousttrue
8fdca3b75a
update settings
2021-08-04 15:02:26 +09:00
ousttrue
f07d1cf98b
postprocessing
2021-06-29 20:25:57 +09:00
ousttrue
568ac29216
fix glTF_KHR_materials_unlit. glTF_KHR_texture_transform, targetNames
2020-11-20 12:16:16 +09:00