notargs
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a3674a992b
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UniVRM10のVertexの更新をNew Mesh APIに変更
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2021-11-12 13:25:03 +09:00 |
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notargs
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5939f244cf
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Initialize fastspringBone on initialize vrm
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2021-10-01 20:48:38 +09:00 |
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Masataka SUMI
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58b2588f2d
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Use GUID in asmdefs
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2021-08-04 15:19:09 +09:00 |
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Masataka SUMI
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21a5f4e315
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Make asmdef's auto-referenced true.
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2021-07-19 16:15:35 +09:00 |
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Masataka SUMI
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50383c3483
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Disable auto-referenced in asmdefs
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2021-06-15 18:00:27 +09:00 |
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Masataka SUMI
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45b7b3e7de
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Add migration mtoon10
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2021-06-10 15:20:13 +09:00 |
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ousttrue
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2d53b15559
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MeshUtility.Humanoid を UniHumanoid.Humanoid に移動
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2021-06-01 18:24:07 +09:00 |
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Masataka SUMI
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02bd1fe6b2
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Generate format and serializer/deserializer.
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2021-05-06 18:59:50 +09:00 |
|
Masataka SUMI
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71fb834364
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refactoring vrm shaders asmdef
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2021-04-08 20:59:43 +09:00 |
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Masataka SUMI
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8eaceb6c8e
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Refactoring VRMShaders directory & asmdef
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2021-04-08 20:19:37 +09:00 |
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ousttrue
|
fec118d788
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WIP UniGLTF with VrmLib.Model
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2021-04-01 12:16:42 +09:00 |
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ousttrue
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d53942a7bd
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merge vrm10
* MeshUtility を UniGLTF 下に移動
* Assets/VRM10 を追加
* JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
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2021-01-07 13:37:24 +09:00 |
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