ousttrue
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205de44923
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reverse
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2020-06-23 13:03:23 +09:00 |
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hiroj
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286e12b958
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Merge pull request #430 from yoship1639/fix/spring_bone
Fix: SpringBone LateUpdate to FixedUpdate
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2020-06-22 14:11:44 +09:00 |
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ousttrue
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e303de9d7b
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add VRMShaders/package.json
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2020-06-19 13:03:32 +09:00 |
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ousttrue
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8ab44470cd
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mv Assets/VRM/MToon,UniUnlit,ShaderProperty to Assets/VRMShaders
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2020-06-19 12:56:57 +09:00 |
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hiroj
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37143ab95b
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Merge pull request #435 from ousttrue/update_mtoon
update MToon
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2020-06-18 21:04:57 +09:00 |
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ousttrue
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d4fc56e197
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v3.3 #334
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2020-06-18 21:02:06 +09:00 |
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hiroj
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7a7925d375
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Merge pull request #433 from ousttrue/exporter_use_jpg
EditorExport時にアセットが見つかったTextureは、それを使う
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2020-06-16 15:09:01 +09:00 |
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yoship1639
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6027b800c9
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Fix: Selectable LateUpdate or FIxedUpdate
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2020-06-15 19:48:35 +09:00 |
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ousttrue
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8b4bae8141
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#245
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2020-06-15 17:15:28 +09:00 |
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ousttrue
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7a1a6f91e7
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fix BoneMappingEditor.OnSceneGUI
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2020-06-15 15:47:32 +09:00 |
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ousttrue
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310a4d605a
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fix export without BlendShapeProxy
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2020-06-15 15:47:09 +09:00 |
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hiroj
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77e1e673f3
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Merge pull request #325 from ropo/ropo/fixMemoryLeakInEditorlookat
Fix: memory leak in editor preview
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2020-06-15 14:45:28 +09:00 |
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hiroj
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f4bd91eeea
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Merge pull request #381 from SatorImaging/improve-prefab-retrieve-method
Add non-string based method to search prefab
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2020-06-15 14:40:59 +09:00 |
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yoship1639
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854ee7481f
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Fix: SpringBone LateUpdate to FixedUpdate
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2020-06-10 22:04:35 +09:00 |
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PoChangSu
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6cbe468b90
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Update code
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2020-06-09 14:54:19 +09:00 |
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PoChangSu
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0242055e4d
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Add an option to remove vertex color in export menu
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2020-06-09 14:45:50 +09:00 |
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ousttrue
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d4c17839a3
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BlendShapeKeyのインタフェースを厳格化、整理
#399 #400
* BlendShapeClip.Key 追加
* BlendShapeKey(string name, BlendShapePreset preset) を private に。代わりに、CreateFromPreset または CreateUnknown を使用してください
* BlendShapeKey.CreateFromClip(BlendShapeKey.CreateFrom からリネーム)
* BlendShapeKey.CreateFromPreset(new BlendShpaeKey(BlendShapePreset)からリネーム)
* BlendShapeKey.CreateUnknown(new BlendShpaeKey(string)からリネーム)
* BlendShapeKey.m_name, Preset を readonly
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2020-06-09 13:29:19 +09:00 |
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ousttrue
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1bd6cdab75
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未使用コード、コメント削除
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2020-06-09 12:31:16 +09:00 |
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ousttrue
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361d0d70e9
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prefabの時だけcopyしていたが、シーンの時もコピーするように変えた。 #423
* 不要になったRecordDisposerを使わない。
* CopyVRMComponents を BoneNormalizer 内部に移動。
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2020-06-04 12:15:20 +09:00 |
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ousttrue
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09eb1c8867
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fix copy
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2020-06-04 11:28:24 +09:00 |
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ousttrue
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41297a8703
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fix UseSparseAccessor
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2020-06-03 11:10:18 +09:00 |
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ousttrue
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eddac4e1fb
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change ForceTPose default to false. add tooltip
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2020-06-02 22:07:07 +09:00 |
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ousttrue
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ff90a4957a
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implement UseSparseAccessor and PositionOnly
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2020-06-02 22:03:41 +09:00 |
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ousttrue
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3db0de16bb
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ReduceBlendshapeClip
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2020-06-02 21:47:59 +09:00 |
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ousttrue
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0d35c6df0d
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cleanup
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2020-06-02 21:31:23 +09:00 |
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ousttrue
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cc7c60e61b
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CopyBlendShapeAvatar
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2020-06-02 21:07:00 +09:00 |
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ousttrue
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58e26ed07d
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comment
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2020-06-02 20:33:12 +09:00 |
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ousttrue
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1669fb9b74
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separate RecordDisposer.cs and VRMEditorExporter.cs
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2020-06-02 20:20:49 +09:00 |
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ousttrue
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e4b5f19c1f
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move VRMExportSettings.cs to Editor
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2020-06-02 19:59:51 +09:00 |
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ousttrue
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3a216e634c
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Remove not used
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2020-06-02 19:56:05 +09:00 |
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ousttrue
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973eabb721
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separate VRMExporterWizard.cs
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2020-06-02 19:39:14 +09:00 |
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hiroj
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74cb1a9550
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Merge pull request #420 from ousttrue/update_unity_version
Update Unity version
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2020-06-01 19:38:49 +09:00 |
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ousttrue
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90a19c0fa3
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Update Unity version from 5.6.7f1 to 2018.4.23f1
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2020-06-01 19:32:55 +09:00 |
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PoChangSu
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3ef6a118ee
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Save the export directory
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2020-06-01 18:50:47 +09:00 |
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ousttrue
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8966341c4f
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Merge pull request #417 from hiroj/fix_materialImporter_and_tests
fix MaterialImporter and TextureTransformTest
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2020-05-29 16:29:06 +09:00 |
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hiroj
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895994c5b6
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fix MaterialImporter and TextureTransformTest
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2020-05-29 16:20:35 +09:00 |
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hiroj
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9441a74758
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add EnumExtensions
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2020-05-29 15:36:46 +09:00 |
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hiroj
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4a3f4c3548
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EnumUtil to CacheEnum
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2020-05-29 15:33:25 +09:00 |
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hiroj
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3dcec1376f
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add CacheEnum
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2020-05-29 15:23:32 +09:00 |
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Kohei-Yanagida
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4162844e1a
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Merge branch 'master' into suppress_gc_due_to_using_LINQ
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2020-05-26 13:43:51 +09:00 |
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Kohei-Yanagida
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ce18f2c9e4
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suppress gc due to using linq
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2020-05-26 13:31:01 +09:00 |
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ousttrue
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d234fe0702
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OnDestoryで一人称用のヘッドレスモデルを削除する
#138
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2020-05-25 18:44:35 +09:00 |
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ousttrue
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4d3d41104f
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除外した結果空になる場合にメッシュを破棄する
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2020-05-25 18:37:27 +09:00 |
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ousttrue
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03e9cfb43e
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削除対象のボーンがウェイトが含まれない場合に、一人称用ヘッドレスモデルを作成しない
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2020-05-25 18:31:13 +09:00 |
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hiroj
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d8408fcb3b
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add multi frame.
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2020-05-22 17:49:16 +09:00 |
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hiroj
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0bba0601d5
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fix_virtual func
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2020-05-22 15:58:39 +09:00 |
|
hiroj
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8c821dc941
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fix argument
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2020-05-22 15:11:12 +09:00 |
|
hiroj
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c7eefa5f6c
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extend texture loader
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2020-05-22 14:20:41 +09:00 |
|
hiroj
|
c83a748b83
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fix editor func
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2020-05-20 20:20:54 +09:00 |
|
hiroj
|
b148a6f008
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Changed to include adf
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2020-05-20 20:13:12 +09:00 |
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