ousttrue
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fb59c601ab
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Vrm10EditorUtility.LimitBreakSlider
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2025-02-27 13:00:45 +09:00 |
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ousttrue
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a9696a37b2
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VRM10ObjectLookAtEditor
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2025-02-27 00:37:14 +09:00 |
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ousttrue
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c7301a1287
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show if not Application.isPlaying
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2025-02-25 23:55:22 +09:00 |
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ousttrue
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dcc6d09635
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Vrm10RuntimeExpression.Dispose. offset,scale
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2025-02-25 16:24:47 +09:00 |
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ousttrue
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8d6f5f5fde
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show runtime LookAt info
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2025-02-18 17:49:07 +09:00 |
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ousttrue
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7732955ca0
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editor, sample
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2025-02-05 13:56:13 +09:00 |
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ousttrue
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217abf20e9
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201
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2025-01-28 20:05:21 +09:00 |
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ousttrue
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de8444bbea
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build VRM10Viewer and SimpleViewer
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2025-01-28 19:15:00 +09:00 |
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RDAG
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f67b4d7269
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fix compile error in unity 2021
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2025-01-27 00:18:22 +09:00 |
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ousttrue
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e3b2071877
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Merge branch 'master' into fix/10_collider_editor_update
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2024-12-23 13:39:59 +09:00 |
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ousttrue
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458aabdfe4
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Merge branch 'master' into fix/10_show_select_springbone
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2024-12-23 13:39:18 +09:00 |
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ousttrue
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ceea9a294a
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Debug.Log
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2024-12-20 15:43:35 +09:00 |
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ousttrue
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bd97ffd407
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add VrmaScriptedImporter
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2024-12-20 15:35:56 +09:00 |
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ousttrue
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267b080eac
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Editor の filedialog の platform 依存を隔離
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2024-12-09 16:27:33 +09:00 |
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ousttrue
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6cee7b3b70
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capsule の頭側も drag できるようにした
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2024-11-29 19:00:09 +09:00 |
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ousttrue
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1087bfe79d
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static 変数に別モデルの参照が残る場合あり
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2024-11-29 17:59:34 +09:00 |
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ousttrue
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6b1314c242
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play 中の collider 変更で ReconstructSpringBone を呼ぶ
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2024-11-29 17:56:34 +09:00 |
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ousttrue
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7ec1951f37
|
highlight selected spring
|
2024-11-28 20:06:57 +09:00 |
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ousttrue
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1f55d0dcfb
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GUISpringBone use VisualElement
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2024-11-28 19:41:39 +09:00 |
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ousttrue
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97355c6f86
|
VisualElement TabView もどき
|
2024-11-28 16:10:18 +09:00 |
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ousttrue
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7234430424
|
m_Script
|
2024-11-28 14:00:47 +09:00 |
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ousttrue
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5f5eaa641b
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VRM10SpringBoneColliderEditor に PositionHandle と "Fit head-tail capsule" ボタン追加
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2024-11-26 22:24:33 +09:00 |
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ousttrue
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06c1da2e98
|
VRM10SpringBoneColliderGroupEditor
|
2024-11-26 21:56:31 +09:00 |
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ousttrue
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b75accf910
|
script gray
|
2024-11-26 21:56:17 +09:00 |
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ousttrue
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29d6a0796e
|
Merge branch 'master' into fix/vrm10_editor
|
2024-11-12 15:00:05 +09:00 |
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ousttrue
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daff196277
|
上よせ
|
2024-11-12 14:56:17 +09:00 |
|
ousttrue
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41a86297de
|
[1.0] joint gizmo simple 化
- joint は自身のSphere描画をする(radius 取得のみ vrm に問い合わせる)
- vrm は連結Lineの描画をする
|
2024-11-12 13:47:05 +09:00 |
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ousttrue
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8798af484a
|
VRM10SpringBoneDrawer のボタン移植
|
2024-11-09 01:56:05 +09:00 |
|
ousttrue
|
01b34c4b89
|
update SpringBone editor
|
2024-11-09 01:42:08 +09:00 |
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ousttrue
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11a53c967a
|
Vrm10InstanceEditor 3tabs. VrmInstance, LookAt, SpringBone
|
2024-11-09 00:37:28 +09:00 |
|
ousttrue
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3653a8f43d
|
VRM10 ModelExporter use GltfExportSettings
|
2024-11-08 18:33:47 +09:00 |
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ousttrue
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3b6c41c2e3
|
default MigrateToVrm1 is true
|
2024-11-08 15:14:54 +09:00 |
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ousttrue
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3b470978d9
|
remove VRM10Window
|
2024-11-07 19:38:26 +09:00 |
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ousttrue
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a4af90c978
|
if IsAssetImport, Prevent runtime resource allocation.
Or temporary object when export.
|
2024-10-23 15:38:44 +09:00 |
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ousttrue
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56b3024a1e
|
bake 時に SpringBone と LookAt に反映する実装
|
2024-10-21 22:46:08 +09:00 |
|
ousttrue
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08c9aa57fd
|
FreezeMesh(正規化) の subOption として FreezeMeshUseCurrentBlendShapeWeight を整理
|
2024-10-21 15:24:00 +09:00 |
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ousttrue
|
749a5b242b
|
Editor からの JointLevel の更新
|
2024-10-04 13:33:37 +09:00 |
|
ousttrue
|
40c4777361
|
[vrm-1.0][editor][play] call SpringBone.ReconstructSpringBone when changed
#2410
|
2024-08-28 17:28:41 +09:00 |
|
ousttrue
|
bae7c17fe4
|
[vrm-1.0] ScriptedImporter で対象Assetにアイコンをセットする
|
2024-08-27 16:21:28 +09:00 |
|
Masataka SUMI
|
6dba5bdf71
|
VRM10 ScriptedImporter can detect project's RenderPipeline or select manually.
|
2024-07-30 23:12:02 +09:00 |
|
Masataka SUMI
|
78a99fb9e9
|
use default arguments
|
2024-07-29 22:33:51 +09:00 |
|
Masataka SUMI
|
23f387a7c8
|
add RenderPipeline considering to gltf/vrm/vrm10 exporters
|
2024-07-29 22:28:35 +09:00 |
|
ousttrue
|
0b565233d2
|
fix VRM10SpringBoneJointEditor
|
2024-07-25 17:28:57 +09:00 |
|
ousttrue
|
be20563059
|
GetComponent を置き換え。
TryGetComponent
GetComponentOrThrow(拡張関数)
GetComponentOrNull(拡張関数)
sample と test は据え置き
|
2024-07-24 22:09:30 +09:00 |
|
Masataka SUMI
|
47681f7677
|
Merge branch 'master' of https://github.com/vrm-c/UniVRM into disassemblyVrmShaders6
|
2024-07-23 20:00:33 +09:00 |
|
Masataka SUMI
|
bc22a84527
|
Merge branch 'master' into disassemblyVrmShaders
|
2024-07-21 00:47:33 +09:00 |
|
Masataka SUMI
|
e9da5e2b7b
|
mv VRMShaders namespace to UniGLTF
|
2024-07-20 23:47:45 +09:00 |
|
ousttrue
|
deff52b7a7
|
root の子孫に再帰的に joint を設定するボタン
|
2024-07-19 17:29:54 +09:00 |
|
Masataka SUMI
|
36dd65c57b
|
mv generated Vrm10Material format from VRMShaders.VRM10.Format.Runtime to VRM10
|
2024-07-18 22:44:05 +09:00 |
|
ousttrue
|
42a3014e7a
|
UniGLTFLogger を追加
[System.Diagnostics.Conditional("VRM_DEVELOP")] により呼び出しが消滅する。
|
2024-07-16 15:48:50 +09:00 |
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