Commit Graph

81 Commits

Author SHA1 Message Date
Masataka SUMI
2fa03bbcdd Merge branch 'master' of https://github.com/vrm-c/UniVRM into legacyMigration 2021-06-22 20:03:26 +09:00
Masataka SUMI
c3775ca15f Add migration code about legacy roughness texture behaviour. 2021-06-22 19:59:59 +09:00
Masataka SUMI
95dd4fd2fc Remove unused 2021-06-22 19:49:27 +09:00
Masataka SUMI
3ac8d19b86 public textureDeserializer 2021-06-22 19:49:00 +09:00
ousttrue
21d0ce714e RemapEditorBase に externalObjectMap を保持しない 2021-06-21 14:15:48 +09:00
Masataka SUMI
50383c3483 Disable auto-referenced in asmdefs 2021-06-15 18:00:27 +09:00
ousttrue
612a59cba7 TakeResponsibilityForDestroyObjectFunc の返り値削除
GameObject(prefab root)の移譲の判定にしか使っていなかった。設計変更で不要になった
2021-06-10 20:39:13 +09:00
ousttrue
a17c789a02 ImporterContext.LoadAsync が UnityObjectManager を戻すようにインタフェースを変更 2021-06-10 20:39:12 +09:00
ousttrue
3b1f3fb52c add SubAssetKey to TakeResponsibilityForDestroyObjectFunc 2021-06-10 20:39:11 +09:00
ousttrue
6268ec803b IResponsibilityForDestroyObjects 2021-06-10 20:39:11 +09:00
ousttrue
dc2c8c5703 大文字修正。const 使う 2021-06-07 20:47:23 +09:00
ousttrue
2e659da9da 古いシェーダー名をフォールバック #1004 2021-06-07 20:34:16 +09:00
ousttrue
c7dfb001a2 空になった VrmUnlitShaders フォルダを削除。 Resources を減らし
* UniUnlit/Resources/UniUnlit.shader を UniUnlit/Runtime/UniUnlit.shader に移動
* UniGLTF/Resources/Shaders/xxx.shader を UniGLTF/IO/TextureIO/Shaders/xxx.shader に移動
2021-06-03 15:09:08 +09:00
Masataka SUMI
388a7fbc6e Add complex test to MetallicRoughnessConverter 2021-05-27 22:45:21 +09:00
Masataka SUMI
9aee0b1ea3 Implements standard texture importing with shader 2021-05-27 22:27:51 +09:00
Masataka SUMI
06715ab77b fix bug 2021-05-27 22:24:25 +09:00
Masataka SUMI
589d5504a7 Rename normal map exporter 2021-05-27 21:44:09 +09:00
Masataka SUMI
de55fd4637 remove unused 2021-05-27 21:25:26 +09:00
Masataka SUMI
7c9be3cf9e remove debug code 2021-05-27 21:24:46 +09:00
Masataka SUMI
44bced7f3d don't need normal texture conversion when importing 2021-05-27 20:27:11 +09:00
Masataka SUMI
6b6a219d43 use ITextureDeserializer 2021-05-27 20:03:45 +09:00
Masataka SUMI
02e51346f4 define ITextureDeserializer 2021-05-27 18:54:27 +09:00
Masataka SUMI
886311af50 Suppress alpha channel if exporting linear, normal or metallic-roughness texture. 2021-05-27 17:42:57 +09:00
Masataka SUMI
8cba3ba71a mv MaterialImportParam MaterialDescriptor 2021-05-27 15:56:51 +09:00
Masataka SUMI
570cef700d mv TextureImportParam TextureDescriptor 2021-05-27 15:43:57 +09:00
Masataka SUMI
f2495f61b5 mv TextureImportParamSet TextureDescriptorSet 2021-05-27 15:38:40 +09:00
Masataka SUMI
157c7091f7 follow test 2021-05-27 15:35:45 +09:00
Masataka SUMI
86d1dc0db7 rename 2021-05-27 15:16:03 +09:00
Masataka SUMI
b549f54a13 define TextureSet 2021-05-27 15:12:49 +09:00
Masataka SUMI
a6d730d15f Refactor Texture enumeration to TextureSetImport 2021-05-26 21:22:34 +09:00
Masataka SUMI
34e5e4689c Ignore considering gltf external textures 2021-05-25 16:43:47 +09:00
Masataka SUMI
b7593254d9 Strict SubAssetKey constructor 2021-05-25 15:44:20 +09:00
Masataka SUMI
effc63255c remove debug 2021-05-25 14:56:08 +09:00
Masataka SUMI
709fe25783 SubAssetKey の使用を厳格化 2021-05-24 23:28:43 +09:00
Masataka SUMI
9cd3288e4d mv SubAssetKey 2021-05-24 20:12:19 +09:00
ousttrue
b75453db83 CopyFromNonReadableSRgbDds をシンプル化
Nvidia と Radeon で動作が異なる?
2021-05-24 18:52:57 +09:00
ousttrue
bd3209cc1b
Merge pull request #970 from Santarh/throwTeim
Throw not supported texture types
2021-05-24 17:00:44 +09:00
Masataka SUMI
9614f7eb56 Throw not supported texture types 2021-05-24 16:44:56 +09:00
ousttrue
7c6d77fb02 fix default 2021-05-24 16:40:08 +09:00
ousttrue
207b4e1a6a コミット漏れと mipmapCount 2021-05-24 15:53:47 +09:00
ousttrue
78a3b02189 共通コードをくくり出し 2021-05-24 15:33:21 +09:00
ousttrue
fdd46b4de3 new Texture2D(mipmap) 2021-05-24 15:02:38 +09:00
ousttrue
df45b69521 TextureSamplerUtil の整理 2021-05-24 14:36:27 +09:00
Masataka SUMI
9fcd2abc58 Force copy texture if texture type was "Normal map". 2021-05-21 20:51:13 +09:00
Masataka SUMI
c142e670bd Check Editor NormalMap. 2021-05-21 20:01:08 +09:00
Masataka SUMI
d61fc7339e fix bug 2021-05-21 19:15:37 +09:00
Masataka SUMI
cb3d43add1 Don't export raw file if texture color space was different. 2021-05-21 19:00:03 +09:00
Masataka SUMI
18a6aaad64 Rename, comment 2021-05-21 18:12:40 +09:00
Masataka SUMI
9194c772a3 Consider colorspace 2021-05-21 18:12:21 +09:00
ousttrue
95cb9da77e SamplerParam.WrapModes を WrapModesU と WrapModesV に展開 2021-05-21 13:08:09 +09:00