Masataka SUMI
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2fa03bbcdd
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Merge branch 'master' of https://github.com/vrm-c/UniVRM into legacyMigration
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2021-06-22 20:03:26 +09:00 |
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Masataka SUMI
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c3775ca15f
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Add migration code about legacy roughness texture behaviour.
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2021-06-22 19:59:59 +09:00 |
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Masataka SUMI
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95dd4fd2fc
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Remove unused
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2021-06-22 19:49:27 +09:00 |
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Masataka SUMI
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3ac8d19b86
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public textureDeserializer
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2021-06-22 19:49:00 +09:00 |
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ousttrue
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21d0ce714e
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RemapEditorBase に externalObjectMap を保持しない
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2021-06-21 14:15:48 +09:00 |
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Masataka SUMI
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50383c3483
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Disable auto-referenced in asmdefs
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2021-06-15 18:00:27 +09:00 |
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ousttrue
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612a59cba7
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TakeResponsibilityForDestroyObjectFunc の返り値削除
GameObject(prefab root)の移譲の判定にしか使っていなかった。設計変更で不要になった
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2021-06-10 20:39:13 +09:00 |
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ousttrue
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a17c789a02
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ImporterContext.LoadAsync が UnityObjectManager を戻すようにインタフェースを変更
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2021-06-10 20:39:12 +09:00 |
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ousttrue
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3b1f3fb52c
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add SubAssetKey to TakeResponsibilityForDestroyObjectFunc
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2021-06-10 20:39:11 +09:00 |
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ousttrue
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6268ec803b
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IResponsibilityForDestroyObjects
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2021-06-10 20:39:11 +09:00 |
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ousttrue
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dc2c8c5703
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大文字修正。const 使う
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2021-06-07 20:47:23 +09:00 |
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ousttrue
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2e659da9da
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古いシェーダー名をフォールバック #1004
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2021-06-07 20:34:16 +09:00 |
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ousttrue
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c7dfb001a2
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空になった VrmUnlitShaders フォルダを削除。 Resources を減らし
* UniUnlit/Resources/UniUnlit.shader を UniUnlit/Runtime/UniUnlit.shader に移動
* UniGLTF/Resources/Shaders/xxx.shader を UniGLTF/IO/TextureIO/Shaders/xxx.shader に移動
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2021-06-03 15:09:08 +09:00 |
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Masataka SUMI
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388a7fbc6e
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Add complex test to MetallicRoughnessConverter
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2021-05-27 22:45:21 +09:00 |
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Masataka SUMI
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9aee0b1ea3
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Implements standard texture importing with shader
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2021-05-27 22:27:51 +09:00 |
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Masataka SUMI
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06715ab77b
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fix bug
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2021-05-27 22:24:25 +09:00 |
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Masataka SUMI
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589d5504a7
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Rename normal map exporter
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2021-05-27 21:44:09 +09:00 |
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Masataka SUMI
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de55fd4637
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remove unused
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2021-05-27 21:25:26 +09:00 |
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Masataka SUMI
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7c9be3cf9e
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remove debug code
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2021-05-27 21:24:46 +09:00 |
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Masataka SUMI
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44bced7f3d
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don't need normal texture conversion when importing
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2021-05-27 20:27:11 +09:00 |
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Masataka SUMI
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6b6a219d43
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use ITextureDeserializer
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2021-05-27 20:03:45 +09:00 |
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Masataka SUMI
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02e51346f4
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define ITextureDeserializer
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2021-05-27 18:54:27 +09:00 |
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Masataka SUMI
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886311af50
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Suppress alpha channel if exporting linear, normal or metallic-roughness texture.
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2021-05-27 17:42:57 +09:00 |
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Masataka SUMI
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8cba3ba71a
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mv MaterialImportParam MaterialDescriptor
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2021-05-27 15:56:51 +09:00 |
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Masataka SUMI
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570cef700d
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mv TextureImportParam TextureDescriptor
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2021-05-27 15:43:57 +09:00 |
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Masataka SUMI
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f2495f61b5
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mv TextureImportParamSet TextureDescriptorSet
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2021-05-27 15:38:40 +09:00 |
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Masataka SUMI
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157c7091f7
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follow test
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2021-05-27 15:35:45 +09:00 |
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Masataka SUMI
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86d1dc0db7
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rename
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2021-05-27 15:16:03 +09:00 |
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Masataka SUMI
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b549f54a13
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define TextureSet
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2021-05-27 15:12:49 +09:00 |
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Masataka SUMI
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a6d730d15f
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Refactor Texture enumeration to TextureSetImport
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2021-05-26 21:22:34 +09:00 |
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Masataka SUMI
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34e5e4689c
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Ignore considering gltf external textures
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2021-05-25 16:43:47 +09:00 |
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Masataka SUMI
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b7593254d9
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Strict SubAssetKey constructor
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2021-05-25 15:44:20 +09:00 |
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Masataka SUMI
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effc63255c
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remove debug
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2021-05-25 14:56:08 +09:00 |
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Masataka SUMI
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709fe25783
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SubAssetKey の使用を厳格化
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2021-05-24 23:28:43 +09:00 |
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Masataka SUMI
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9cd3288e4d
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mv SubAssetKey
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2021-05-24 20:12:19 +09:00 |
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ousttrue
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b75453db83
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CopyFromNonReadableSRgbDds をシンプル化
Nvidia と Radeon で動作が異なる?
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2021-05-24 18:52:57 +09:00 |
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ousttrue
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bd3209cc1b
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Merge pull request #970 from Santarh/throwTeim
Throw not supported texture types
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2021-05-24 17:00:44 +09:00 |
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Masataka SUMI
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9614f7eb56
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Throw not supported texture types
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2021-05-24 16:44:56 +09:00 |
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ousttrue
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7c6d77fb02
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fix default
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2021-05-24 16:40:08 +09:00 |
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ousttrue
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207b4e1a6a
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コミット漏れと mipmapCount
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2021-05-24 15:53:47 +09:00 |
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ousttrue
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78a3b02189
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共通コードをくくり出し
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2021-05-24 15:33:21 +09:00 |
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ousttrue
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fdd46b4de3
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new Texture2D(mipmap)
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2021-05-24 15:02:38 +09:00 |
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ousttrue
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df45b69521
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TextureSamplerUtil の整理
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2021-05-24 14:36:27 +09:00 |
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Masataka SUMI
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9fcd2abc58
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Force copy texture if texture type was "Normal map".
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2021-05-21 20:51:13 +09:00 |
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Masataka SUMI
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c142e670bd
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Check Editor NormalMap.
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2021-05-21 20:01:08 +09:00 |
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Masataka SUMI
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d61fc7339e
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fix bug
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2021-05-21 19:15:37 +09:00 |
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Masataka SUMI
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cb3d43add1
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Don't export raw file if texture color space was different.
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2021-05-21 19:00:03 +09:00 |
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Masataka SUMI
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18a6aaad64
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Rename, comment
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2021-05-21 18:12:40 +09:00 |
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Masataka SUMI
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9194c772a3
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Consider colorspace
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2021-05-21 18:12:21 +09:00 |
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ousttrue
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95cb9da77e
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SamplerParam.WrapModes を WrapModesU と WrapModesV に展開
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2021-05-21 13:08:09 +09:00 |
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