ousttrue
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2d53b15559
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MeshUtility.Humanoid を UniHumanoid.Humanoid に移動
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2021-06-01 18:24:07 +09:00 |
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ousttrue
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56db0e2e54
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rename namespace MeshUtility to UniGLTF.MeshUtility
* MeshUtility と UniGLTF に重複していたクラスを削除
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2021-06-01 18:09:41 +09:00 |
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ousttrue
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3f09717236
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Feature10/spring bone editor (#994)
* SceneView switch
* VRM10ControllerEditor を分割
* VRM10/Editor/Components/VRM10ControllerSceneView.cs
* LookAtEditor, SpringBoneEditor
* VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour
* ReorderableList
* VRM10Window.cs
* SpringBoneTreeView
* ScrollView
* rename
* VRM10SpringBoneColliderEditor
* SelectedGUIBase
* spring name
* VRM10SpringBoneCollider gizmo to handle
* SelectedGUI
* 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合
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2021-06-01 16:00:49 +09:00 |
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Masataka SUMI
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9d0592088a
|
Add argument to VRM & VRM10 ImporterContext
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2021-05-27 21:32:11 +09:00 |
|
Masataka SUMI
|
02e51346f4
|
define ITextureDeserializer
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2021-05-27 18:54:27 +09:00 |
|
Masataka SUMI
|
c456c9ddf7
|
mv MaterialImporter MaterialDescriptorGenerator
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2021-05-27 16:00:16 +09:00 |
|
Masataka SUMI
|
8cba3ba71a
|
mv MaterialImportParam MaterialDescriptor
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2021-05-27 15:56:51 +09:00 |
|
Masataka SUMI
|
570cef700d
|
mv TextureImportParam TextureDescriptor
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2021-05-27 15:43:57 +09:00 |
|
Masataka SUMI
|
f2495f61b5
|
mv TextureImportParamSet TextureDescriptorSet
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2021-05-27 15:38:40 +09:00 |
|
Masataka SUMI
|
adbe16e154
|
mv GetTextureImportParamSet Get
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2021-05-27 15:37:38 +09:00 |
|
Masataka SUMI
|
a4a5b1d0cb
|
mv TextureSetImporter TextureDescriptorGenerator
|
2021-05-27 15:36:52 +09:00 |
|
Masataka SUMI
|
86d1dc0db7
|
rename
|
2021-05-27 15:16:03 +09:00 |
|
Masataka SUMI
|
b549f54a13
|
define TextureSet
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2021-05-27 15:12:49 +09:00 |
|
Masataka SUMI
|
7aecbc7949
|
Use Vrm10TextureSetImporter in Vrm10Importer
|
2021-05-26 21:32:13 +09:00 |
|
Masataka SUMI
|
a6d730d15f
|
Refactor Texture enumeration to TextureSetImport
|
2021-05-26 21:22:34 +09:00 |
|
Masataka SUMI
|
f1a640be61
|
Rename
|
2021-05-26 17:28:08 +09:00 |
|
Masataka SUMI
|
e5d0e927b4
|
Define IMaterialExporter, IMaterialImporter
|
2021-05-26 17:19:17 +09:00 |
|
Masataka SUMI
|
5664c7586a
|
mv func about importing texture
|
2021-05-26 16:31:11 +09:00 |
|
ousttrue
|
c2c7467e12
|
Merge pull request #975 from ousttrue/fix10/fix_expression_editor
Fix10/fix expression editor
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2021-05-25 19:24:14 +09:00 |
|
Masataka SUMI
|
34e5e4689c
|
Ignore considering gltf external textures
|
2021-05-25 16:43:47 +09:00 |
|
Masataka SUMI
|
b7593254d9
|
Strict SubAssetKey constructor
|
2021-05-25 15:44:20 +09:00 |
|
ousttrue
|
3e16a2f492
|
LoadDivided に BlendShape import の実装が無かった
|
2021-05-25 14:55:35 +09:00 |
|
Masataka SUMI
|
709fe25783
|
SubAssetKey の使用を厳格化
|
2021-05-24 23:28:43 +09:00 |
|
Masataka SUMI
|
9cd3288e4d
|
mv SubAssetKey
|
2021-05-24 20:12:19 +09:00 |
|
Masataka SUMI
|
82106f6c64
|
Rename, Comment
|
2021-05-20 21:24:30 +09:00 |
|
Masataka SUMI
|
ef929de895
|
rename & use interface
|
2021-05-20 20:55:51 +09:00 |
|
Masataka SUMI
|
f88e8d7286
|
Refactoring Serializing Textures
|
2021-05-20 18:23:26 +09:00 |
|
ousttrue
|
67558710d6
|
Merge pull request #955 from Santarh/exportMtoon10
Implements exporting VRM 1.0 MToon
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2021-05-19 16:03:13 +09:00 |
|
Masataka SUMI
|
3f13fdde05
|
ignore freeze while exportings vrm10
|
2021-05-18 21:01:19 +09:00 |
|
Masataka SUMI
|
d33b928eeb
|
Implements VRM10 MToon Exporter
|
2021-05-18 20:40:36 +09:00 |
|
Masataka SUMI
|
44145bc6ca
|
Merge branch 'master' of https://github.com/vrm-c/UniVRM into exportMtoon10
|
2021-05-18 17:25:07 +09:00 |
|
ousttrue
|
720bb3ed59
|
WIP aim
|
2021-05-18 17:01:06 +09:00 |
|
Masataka SUMI
|
2d6adb080c
|
Warning when importing not implemented MToon property.
|
2021-05-14 17:04:47 +09:00 |
|
Masataka SUMI
|
b8f2d37ccf
|
Export Texture with specified Color Space.
|
2021-05-13 20:57:35 +09:00 |
|
Masataka SUMI
|
d9bde2ff57
|
Import MToon textures.
|
2021-05-10 20:59:51 +09:00 |
|
Masataka SUMI
|
7bf9399710
|
fix
|
2021-05-10 20:59:18 +09:00 |
|
Masataka SUMI
|
93d4389d78
|
Import all MToon properties in VRM 1.0
|
2021-05-10 20:14:32 +09:00 |
|
Masataka SUMI
|
cd26109977
|
Rename
|
2021-05-10 15:58:59 +09:00 |
|
Masataka SUMI
|
c6a0540a53
|
Import all of VRM10 MToon textures.
|
2021-05-07 22:05:24 +09:00 |
|
Masataka SUMI
|
e8728845ca
|
Define Vrm10MToon Texture importer
|
2021-05-07 21:34:01 +09:00 |
|
Masataka SUMI
|
db336970c9
|
Separate Vrm10 Texture Enumerator
|
2021-05-07 20:34:01 +09:00 |
|
Masataka SUMI
|
139625f5a6
|
Specify color space in exporting VRM10 Material.
|
2021-05-07 19:57:42 +09:00 |
|
Masataka SUMI
|
472fbc8b04
|
Specify color space in importing VRM10 & migrating VRM0 to VRM10.
|
2021-05-07 19:31:02 +09:00 |
|
ousttrue
|
3d4b10da12
|
VRM10SpringBoneColliderGroup の null 防御
|
2021-05-06 13:45:01 +09:00 |
|
ousttrue
|
9274c84c01
|
collider group の仕様変更
|
2021-04-30 14:08:36 +09:00 |
|
ousttrue
|
f5a1c1e537
|
remove unused Format/NodeCollider
|
2021-04-30 13:21:36 +09:00 |
|
ousttrue
|
693eb982fa
|
generate cs from JsonSchema
|
2021-04-30 13:02:58 +09:00 |
|
ousttrue
|
22871e992d
|
ExpressionAvatar は 独立した ScriptableObject をやめる (#916)
* ExpressionAvatar is MonoBehaviour
* fix controller editor
|
2021-04-27 15:12:29 +09:00 |
|
ousttrue
|
06559cf188
|
Feature10/export divided vertex buffer (#913)
* MeshExportUtil
* MeshWriter.ExportMesh implement divided vertex buffer
* MeshImporterDivided
* WIP divided
* conflict restore VertexBuffer
|
2021-04-26 19:25:39 +09:00 |
|
ousttrue
|
6d6e812f3a
|
null check
|
2021-04-26 14:07:28 +09:00 |
|