Commit Graph

19 Commits

Author SHA1 Message Date
ousttrue
bc1edff9c9 Renderer export の条件
x.gameObject.activeInHierarchy && x.TryGetComponent<Renderer>(out var renderer) && renderer.enabled)

mesh の export 条件と renderer の export 条件が別であることに注意。gltf の node.mesh
2024-09-26 19:36:12 +09:00
ousttrue
be20563059 GetComponent を置き換え。
TryGetComponent
GetComponentOrThrow(拡張関数)
GetComponentOrNull(拡張関数)

sample と test は据え置き
2024-07-24 22:09:30 +09:00
ousttrue
5ebae3b9e2 fix vrm-1.0 export that SkinedMeshRenderer.bones contains null 2024-07-03 21:21:15 +09:00
ousttrue
c672750078 skip null 2024-06-07 16:20:28 +09:00
Masataka SUMI
0dfa783406 mv CachedEnum namespace to UniGLTF.Utils 2022-09-07 15:59:35 +09:00
Masataka SUMI
29163a43b1 Use CachedEnum 2022-09-07 15:38:02 +09:00
ousttrue
f19389c03a Animator じゃなくて Vrm10Instance から bone を得る 2022-06-24 18:10:42 +09:00
ousttrue
f49e651590
Merge pull request #1542 from ousttrue/fix10/skip_empty_mesh
skip empty mesh
2022-02-22 18:17:04 +09:00
ousttrue
3156d0c74c skip empty mesh 2022-02-21 15:01:26 +09:00
ousttrue
37de8f2199 Replace System.Numerics to UnityEngine 2022-02-16 16:38:18 +09:00
ousttrue
115ca18b51 BufferAccessor を UniGLTF に移動 2022-02-15 17:13:26 +09:00
ousttrue
21ac603a31 use INativeArrayManager 2022-02-14 13:22:13 +09:00
ousttrue
b98c2f852f BufferAccessor use NativeArray 2022-02-10 22:23:39 +09:00
ousttrue
bfbde174c4 mv VrmLib.SpanLike to UniGLTF.SpanLike 2021-10-06 20:44:02 +09:00
ousttrue
2d53b15559 MeshUtility.Humanoid を UniHumanoid.Humanoid に移動 2021-06-01 18:24:07 +09:00
ousttrue
56db0e2e54 rename namespace MeshUtility to UniGLTF.MeshUtility
* MeshUtility と UniGLTF に重複していたクラスを削除
2021-06-01 18:09:41 +09:00
ousttrue
06559cf188
Feature10/export divided vertex buffer (#913)
* MeshExportUtil

* MeshWriter.ExportMesh implement divided vertex buffer

* MeshImporterDivided

* WIP divided

* conflict restore VertexBuffer
2021-04-26 19:25:39 +09:00
ousttrue
74cae0eec7 rename 2021-04-26 13:59:37 +09:00
ousttrue
64077a4ab1 rename 2021-04-26 13:55:06 +09:00