ousttrue
133635bddc
Merge branch 'master' into version/v0_131_1
2026-04-13 14:43:47 +09:00
ousttrue
5f192ffb19
Merge branch 'master' into feature/bone_morph
2026-04-13 14:43:12 +09:00
Masataka SUMI
4a909cc27e
Merge branch 'master' into master
2026-04-10 14:09:00 +09:00
Simon
a2f69b857c
Change RenderPipelineUtility to use GraphicsSettings.currentRenderPipeline
2026-04-07 14:56:12 +10:00
ousttrue
776bfac48d
UniVRM-0.131.1
2026-04-02 17:06:29 +09:00
hadashiA
c872bdb87a
Fix memory leak caused by unreleased static references
2026-03-25 15:48:29 +09:00
ousttrue
ff79bc93e8
Update Packages/VRM10/Runtime/IO/Vrm10Exporter.cs
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-03-24 14:20:26 +09:00
ousttrue
8f8493f129
rename typo
2026-03-24 14:14:21 +09:00
ousttrue
42824e5c15
Update Packages/VRM10/Runtime/IO/Vrm10Importer.cs
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-03-24 14:06:40 +09:00
ousttrue
62626d3eab
Update Packages/VRM10/Runtime/IO/ExpressionExtensions.cs
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-03-24 14:06:39 +09:00
ousttrue
c774a910d8
Update Packages/VRM10/Runtime/IO/Vrm10Exporter.cs
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-03-24 14:06:39 +09:00
ousttrue
e7251ec522
Update Packages/VRM10/Editor/Components/Expression/ReorderableNodeTransformBindingList.cs
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-03-24 14:06:39 +09:00
ousttrue
2517ab54f2
Update Packages/VRM10/Runtime/Components/Expression/NodeTransformtBinding.cs
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-03-24 14:06:39 +09:00
ousttrue
864f1c52ff
fix preview bake
2026-03-24 14:06:39 +09:00
ousttrue
e04d0248af
impl importer, exporter and editor
2026-03-24 14:06:39 +09:00
ousttrue
1e84c70bc2
generate Format/ExpressionsNodeTransform
2026-03-24 14:06:39 +09:00
ousttrue
aa90bcc854
SetLocalPositionAndRotation
2026-03-24 14:06:39 +09:00
ousttrue
38b636e417
Vrm10BoneTransfromExpression
2026-03-24 14:06:39 +09:00
ousttrue
635e2a6b2d
BoneTransformBindingMerger
2026-03-24 14:06:39 +09:00
ousttrue
5af97a569e
throw if not IsCompleted
2026-02-26 23:57:20 +09:00
ousttrue
3b3756af89
Fix compilation error due to Awaitable not being referenced. Use IAwaitable with no external dependencies.
2026-02-26 23:32:43 +09:00
ousttrue
43bad5636f
mv AwaitCaller to UniGLTF.Utils
2026-02-26 23:12:43 +09:00
ousttrue
9220d85d57
Merge branch 'master' into v0.131.0-pw
2026-02-26 21:19:55 +09:00
Victor Beaupuy
ec4761ba31
let com.unity.cloud.gltfast claim .glb format
2026-02-22 01:20:38 +01:00
ousttrue
04baf7c46f
Merge branch 'master' into asset-editing-blocks
2026-02-19 16:34:02 +09:00
Ansis Māliņš
adb971105f
Merge branch 'master' into async-rebuild-human-avatar
2026-02-17 10:03:04 +02:00
Gene Tailor
2b4ecb5e73
Applied same *AssetEditing improvements to the Texture extracting section of TextureExtractor.ExtractTextures() to batch the importing of created Textures.
2026-02-16 21:37:44 +00:00
Gene Tailor
dfe2c83a26
Added StartAssetEditing and StopAssetEditing around creation of prefab and related assets in onCompleted callback delegate inside vrmAssetPostprocessor.ImportVrmAndCreatePrefab() to batch Unity asset importing.
2026-02-16 21:24:13 +00:00
Gene Tailor
c1123cf543
Added ProfilerMarkers for more detailed profiling info without the need for Deep Profiling.
2026-02-16 21:05:57 +00:00
Gene Tailor
69bf34b7d7
Added Stopwatch timer to measure overall prefab import time.
2026-02-16 20:49:05 +00:00
Udayshankar Ravikumar
fbae0d857f
Fix MToon material importers ignoring custom shader
2026-01-22 01:34:43 +05:30
ousttrue
a19dc1ec09
Merge branch 'master' into fix-tex-bind-crash
2026-01-16 15:27:59 +09:00
ousttrue
2fb90b4640
Merge branch 'master' into Custom-Normals-Import
2026-01-16 14:54:52 +09:00
Ansis Māliņš
3727eee600
Fix RebuildHumanAvatar so it works in play mode
2026-01-08 21:23:49 +01:00
Aaron Franke
ad46c324e7
Fix crash when reading texture transform bind without scale
2026-01-05 01:20:06 -08:00
tdw46
371ceeff86
Remove interpolation steps for blendshape normals as they were not necessary.
2025-12-30 11:04:27 -05:00
tdw46
1f2570a41c
Fix: blendshape normals import (UniGLTF/UniVRM)
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- Properly decode morph target VEC3 accessors (normalized BYTE/SHORT, etc.) for POSITION/NORMAL/TANGENT
- Preserve imported morph normal deltas (remove heuristic recompute)
- Add intermediate frames for normal-only targets to stabilize Unity’s normal interpolation
- Copy all blendshape frames when duplicating meshes so extra frames are retained
2025-12-29 22:28:31 -05:00
0b5vr
6679040434
perf: Align the implementation of fromToQuaternion with the pseudocode in the spec
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Since `from` is always `(0, 1, 0)`, we can simplify the logic to reduce computational overhead
When dot is approximately -1, we use `(1, 0, 0; 0)` as the spec specifies
See: 75fbd48a7c/specification/VRMC_springBone_limit-1.0/README.ja.md (rotation-1)
2025-12-26 17:37:55 +09:00
ousttrue
525b50b62c
生成
2025-12-11 16:07:29 +09:00
ousttrue
590cc9b326
Merge branch 'master' into fix/restore_sample_unitypackage
2025-12-11 15:58:56 +09:00
ousttrue
fee817ed26
restore sample unitypackage creation
2025-12-08 14:34:02 +09:00
ousttrue
7574e98b0e
add mathematics dependency
2025-12-05 21:20:24 +09:00
ousttrue
76767f3813
UniVRM-0.131.0
2025-11-28 15:43:14 +09:00
ousttrue
3e2c644839
Merge branch 'master' into fix/hardcoding_Assets_to_Packages
2025-11-28 14:17:50 +09:00
amamagi
7e482e1bfe
fix: guess mimeType when uri is DataURI and mimeType is empty
2025-11-25 17:12:54 +09:00
ousttrue
e8bc656940
Merge branch 'master' into master
2025-11-21 16:02:22 +09:00
Akeit0
5cf6b97d16
Merge branch 'master' into optimize-parser
2025-11-19 15:17:41 +09:00
cpetry
a06245a8af
Merge branch 'master' into master
2025-11-17 14:04:23 +01:00
ousttrue
a13d552c06
Assets/UniGLTF to Packages/com.vrmc.gltf
2025-11-17 15:02:40 +09:00
ousttrue
7bde3dcc2d
convert Packages/DIR(UniGLTF etc) to Packages/PKG_ID(com.vrmc.gltf etc)
2025-11-14 13:16:35 +09:00