FromFullpath to FromUnityPath

間違いが起こりやすい。UnityPath が自分で絶対パス判定した方がいいかも
This commit is contained in:
ousttrue 2021-06-30 15:39:21 +09:00
parent a8efc25886
commit fc774d2f6b

View File

@ -90,7 +90,7 @@ namespace UniGLTF
.ToDictionary(kv => kv.Item1, kv => kv.Item2)
;
var assetPath = UnityPath.FromFullpath(self.assetPath);
var assetPath = UnityPath.FromUnityPath(self.assetPath);
var dirName = textureDir(assetPath.Value); // $"{assetPath.FileNameWithoutExtension}.Textures";
TextureExtractor.ExtractTextures(
data,