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FromFullpath to FromUnityPath
間違いが起こりやすい。UnityPath が自分で絶対パス判定した方がいいかも
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@ -90,7 +90,7 @@ namespace UniGLTF
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.ToDictionary(kv => kv.Item1, kv => kv.Item2)
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;
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var assetPath = UnityPath.FromFullpath(self.assetPath);
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var assetPath = UnityPath.FromUnityPath(self.assetPath);
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var dirName = textureDir(assetPath.Value); // $"{assetPath.FileNameWithoutExtension}.Textures";
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TextureExtractor.ExtractTextures(
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data,
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