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add TextureTransformTest
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parent
14881ede39
commit
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@ -6,6 +6,37 @@ namespace UniGLTF
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{
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public class MaterialTests
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{
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[Test]
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public void TextureTransformTest()
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{
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var tex0 = new Texture2D(128, 128)
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{
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wrapMode = TextureWrapMode.Repeat,
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filterMode = FilterMode.Bilinear,
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};
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var textureManager = new TextureExportManager(new Texture[] { tex0 });
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var srcMaterial = new Material(Shader.Find("Standard"));
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var offset = new Vector2(0.3f, 0.2f);
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var scale = new Vector2(0.5f, 0.6f);
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srcMaterial.mainTexture = tex0;
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srcMaterial.mainTextureOffset = offset;
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srcMaterial.mainTextureScale = scale;
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var materialExporter = new MaterialExporter();
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var gltfMaterial = materialExporter.ExportMaterial(srcMaterial, textureManager);
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var shaderStore = new ShaderStore(null);
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var materialImporter = new MaterialImporter(shaderStore, null);
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var dstMaterial = materialImporter.CreateMaterial(0, gltfMaterial);
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Assert.AreEqual(dstMaterial.mainTextureOffset, offset);
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Assert.AreEqual(dstMaterial.mainTextureScale, scale);
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}
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[Test]
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public void UnlitShaderImportTest()
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{
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