add TextureTransformTest

This commit is contained in:
j-hirose 2019-03-19 16:43:05 +09:00
parent 14881ede39
commit f71ef01fdf

View File

@ -6,6 +6,37 @@ namespace UniGLTF
{
public class MaterialTests
{
[Test]
public void TextureTransformTest()
{
var tex0 = new Texture2D(128, 128)
{
wrapMode = TextureWrapMode.Repeat,
filterMode = FilterMode.Bilinear,
};
var textureManager = new TextureExportManager(new Texture[] { tex0 });
var srcMaterial = new Material(Shader.Find("Standard"));
var offset = new Vector2(0.3f, 0.2f);
var scale = new Vector2(0.5f, 0.6f);
srcMaterial.mainTexture = tex0;
srcMaterial.mainTextureOffset = offset;
srcMaterial.mainTextureScale = scale;
var materialExporter = new MaterialExporter();
var gltfMaterial = materialExporter.ExportMaterial(srcMaterial, textureManager);
var shaderStore = new ShaderStore(null);
var materialImporter = new MaterialImporter(shaderStore, null);
var dstMaterial = materialImporter.CreateMaterial(0, gltfMaterial);
Assert.AreEqual(dstMaterial.mainTextureOffset, offset);
Assert.AreEqual(dstMaterial.mainTextureScale, scale);
}
[Test]
public void UnlitShaderImportTest()
{