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Use tabs instead of spaces. Remove new lines
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@@ -41,12 +41,11 @@
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fixed4 frag(v2f i) : SV_Target
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{
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half4 col = tex2D(_MainTex, i.uv);
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#if defined(UNITY_NO_DXT5nm)
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// This is a trick from UnpackNormal in UnityCG.cginc !!!!
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return col;
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// This is a trick from UnpackNormal in UnityCG.cginc !!!!
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return col;
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#endif
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half4 normal;
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