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Merge pull request #862 from ousttrue/fix/max_variadic_argument_gc
Do not use the variadic max to avoid gc
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commit
f38840614d
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@ -267,7 +267,7 @@ namespace VRM
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{
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Position = transform.TransformPoint(collider.Offset);
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var ls = transform.lossyScale;
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var scale = Mathf.Max(ls.x, ls.y, ls.z);
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var scale = Mathf.Max(Mathf.Max(ls.x, ls.y), ls.z);
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Radius = scale * collider.Radius;
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}
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}
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@ -36,8 +36,8 @@ namespace VRM
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get
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{
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return Mathf.Max(
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transform.lossyScale.x,
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transform.lossyScale.y,
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Mathf.Max(transform.lossyScale.x,
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transform.lossyScale.y),
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transform.lossyScale.z
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);
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}
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