Merge pull request #1734 from ousttrue/fix/error_export_multiframe_blendshape

[exporter] 複数フレームBlendShapeをMeshをエクスポートするときにエラーにする
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ousttrue 2022-07-08 18:21:37 +09:00 committed by GitHub
commit f3479190c3
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@ -52,6 +52,10 @@ namespace UniGLTF
MATERIALS_GREATER_THAN_SUBMESH_COUNT,
MATERIALS_CONTAINS_NULL,
UNKNOWN_SHADER,
[LangMsg(Languages.en, "Meshes containing BlendShapes with multiple Frames cannot be exported")]
[LangMsg(Languages.ja, "複数Frameを持つBlendShapeを含むMeshはエクスポートできません")]
MULTIFRAME_BLENDSHAPE,
}
public IEnumerable<Validation> Validate(GameObject ExportRoot)
@ -78,6 +82,22 @@ namespace UniGLTF
yield return Validation.Error($"{info.Renderers}: {Messages.MATERIALS_CONTAINS_NULL.Msg()}");
}
}
// blendShapeFrame
var shapeCount = info.Mesh.blendShapeCount;
var multiFrameShapes = new List<string>();
for (int i = 0; i < shapeCount; ++i)
{
if (info.Mesh.GetBlendShapeFrameCount(i) > 1)
{
multiFrameShapes.Add($"[{i}]({info.Mesh.GetBlendShapeName(i)})");
}
}
if (multiFrameShapes.Count > 0)
{
var names = String.Join(", ", multiFrameShapes);
yield return Validation.Error($"{names}: {Messages.MULTIFRAME_BLENDSHAPE.Msg()}", ValidationContext.Create(info.Renderers[0].Item1));
}
}
foreach (var m in Meshes.GetUniqueMaterials())