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https://github.com/vrm-c/UniVRM.git
synced 2026-09-13 14:29:38 -05:00
detect dividedVertexBuffer
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@@ -75,74 +75,13 @@ namespace UniVRM10
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image.bufferView = AddBuffer(bytes);
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}
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// update Mesh
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foreach (var (gltfMesh, mesh) in Enumerable.Zip(gltf.meshes, model.MeshGroups, (l, r) => (l, r.Meshes[0])))
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if (model.MeshGroups.All(x => x.Meshes.Count == 1))
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{
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NativeArray<uint> indices;
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switch (mesh.IndexBuffer.Stride)
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{
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case 1:
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{
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// byte
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var byte_indices = mesh.IndexBuffer.GetSpan<byte>();
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indices = _data.NativeArrayManager.Convert(byte_indices, (byte x) => (uint)x);
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break;
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}
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case 2:
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{
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// ushort
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var ushort_indices = mesh.IndexBuffer.GetSpan<ushort>();
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indices = _data.NativeArrayManager.Convert(ushort_indices, (ushort x) => (uint)x);
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break;
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}
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case 4:
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{
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// uint
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indices = mesh.IndexBuffer.GetSpan<uint>();
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break;
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}
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default:
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throw new NotImplementedException();
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}
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var position = AddAccessor<Vector3>(mesh.VertexBuffer.Positions);
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var normal = AddAccessor<Vector3>(mesh.VertexBuffer.Normals);
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var uv = AddAccessor<Vector2>(mesh.VertexBuffer.TexCoords);
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var weights = AddAccessor<Vector4>(mesh.VertexBuffer.Weights);
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var joints = AddAccessor<UShort4>(mesh.VertexBuffer.Joints);
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var color = AddAccessor<Vector4>(mesh.VertexBuffer.Colors);
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var morphTargets = new MorphAccessor[] { };
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if (mesh.MorphTargets != null)
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{
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morphTargets = mesh.MorphTargets.Select(x => new MorphAccessor
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{
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Position = AddAccessor<Vector3>(x.VertexBuffer.Positions),
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Normal = AddAccessor<Vector3>(x.VertexBuffer.Normals),
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}).ToArray();
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}
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foreach (var (gltfPrim, submesh) in Enumerable.Zip(gltfMesh.primitives, mesh.Submeshes, (l, r) => (l, r)))
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{
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var subIndices = indices.GetSubArray(submesh.Offset, submesh.DrawCount);
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gltfPrim.indices = AddAccessor(subIndices);
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gltfPrim.attributes.POSITION = position.Value;
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gltfPrim.attributes.NORMAL = normal.GetValueOrDefault(-1); // たぶん、ありえる
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gltfPrim.attributes.TANGENT = -1;
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gltfPrim.attributes.COLOR_0 = color.GetValueOrDefault(-1);
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gltfPrim.attributes.TEXCOORD_0 = uv.GetValueOrDefault(-1); // ありえる?
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gltfPrim.attributes.TEXCOORD_1 = -1;
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gltfPrim.attributes.WEIGHTS_0 = weights.GetValueOrDefault(-1);
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gltfPrim.attributes.JOINTS_0 = joints.GetValueOrDefault(-1);
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foreach (var (gltfMorph, morph) in Enumerable.Zip(gltfPrim.targets, morphTargets, (l, r) => (l, r)))
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{
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gltfMorph.POSITION = morph.Position.GetValueOrDefault(-1);
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gltfMorph.NORMAL = morph.Normal.GetValueOrDefault(-1);
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gltfMorph.TANGENT = -1;
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}
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}
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UpdateSharedVertexBuffer(model);
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}
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else
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{
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UpdateDividedVertexBuffer(model);
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}
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// update nodes and remove unused skin
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@@ -212,6 +151,89 @@ namespace UniVRM10
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gltf.accessors = _accessors;
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return (gltf, _buffer.Bytes);
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}
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void UpdateSharedVertexBuffer(VrmLib.Model model)
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{
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var gltf = _data.GLTF;
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// update Mesh
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foreach (var (gltfMesh, mesh) in Enumerable.Zip(gltf.meshes, model.MeshGroups, (l, r) => (l, r.Meshes[0])))
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{
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NativeArray<uint> indices;
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switch (mesh.IndexBuffer.Stride)
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{
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case 1:
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{
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// byte
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var byte_indices = mesh.IndexBuffer.GetSpan<byte>();
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indices = _data.NativeArrayManager.Convert(byte_indices, (byte x) => (uint)x);
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break;
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}
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case 2:
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{
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// ushort
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var ushort_indices = mesh.IndexBuffer.GetSpan<ushort>();
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indices = _data.NativeArrayManager.Convert(ushort_indices, (ushort x) => (uint)x);
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break;
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}
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case 4:
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{
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// uint
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indices = mesh.IndexBuffer.GetSpan<uint>();
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break;
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}
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default:
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throw new NotImplementedException();
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}
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var position = AddAccessor<Vector3>(mesh.VertexBuffer.Positions);
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var normal = AddAccessor<Vector3>(mesh.VertexBuffer.Normals);
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var uv = AddAccessor<Vector2>(mesh.VertexBuffer.TexCoords);
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var weights = AddAccessor<Vector4>(mesh.VertexBuffer.Weights);
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var joints = AddAccessor<UShort4>(mesh.VertexBuffer.Joints);
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var color = AddAccessor<Vector4>(mesh.VertexBuffer.Colors);
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var morphTargets = new MorphAccessor[] { };
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if (mesh.MorphTargets != null)
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{
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morphTargets = mesh.MorphTargets.Select(x => new MorphAccessor
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{
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Position = AddAccessor<Vector3>(x.VertexBuffer.Positions),
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Normal = AddAccessor<Vector3>(x.VertexBuffer.Normals),
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}).ToArray();
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}
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foreach (var (gltfPrim, submesh) in Enumerable.Zip(gltfMesh.primitives, mesh.Submeshes, (l, r) => (l, r)))
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{
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var subIndices = indices.GetSubArray(submesh.Offset, submesh.DrawCount);
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gltfPrim.indices = AddAccessor(subIndices);
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gltfPrim.attributes.POSITION = position.Value;
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gltfPrim.attributes.NORMAL = normal.GetValueOrDefault(-1); // たぶん、ありえる
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gltfPrim.attributes.TANGENT = -1;
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gltfPrim.attributes.COLOR_0 = color.GetValueOrDefault(-1);
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gltfPrim.attributes.TEXCOORD_0 = uv.GetValueOrDefault(-1); // ありえる?
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gltfPrim.attributes.TEXCOORD_1 = -1;
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gltfPrim.attributes.WEIGHTS_0 = weights.GetValueOrDefault(-1);
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gltfPrim.attributes.JOINTS_0 = joints.GetValueOrDefault(-1);
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foreach (var (gltfMorph, morph) in Enumerable.Zip(gltfPrim.targets, morphTargets, (l, r) => (l, r)))
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{
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gltfMorph.POSITION = morph.Position.GetValueOrDefault(-1);
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gltfMorph.NORMAL = morph.Normal.GetValueOrDefault(-1);
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gltfMorph.TANGENT = -1;
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}
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}
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}
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}
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void UpdateDividedVertexBuffer(VrmLib.Model model)
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{
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var gltf = _data.GLTF;
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throw new NotImplementedException();
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}
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}
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}
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