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https://github.com/vrm-c/UniVRM.git
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small changes
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@@ -39,7 +39,6 @@ namespace VRM10.Samples.MToon10Showcase
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context.TransparentWithZWriteMode = entry.transparentWithZWriteMode;
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context.AlphaCutoff = entry.alphaCutoff;
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context.DoubleSidedMode = entry.doubleSidedMode;
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context.Validate();
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});
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CreateShowcase(renderQueueOffsetShowcase.entries, renderQueueOffsetShowcase.baseMaterial, (entry, context) =>
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{
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@@ -113,7 +112,7 @@ namespace VRM10.Samples.MToon10Showcase
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context.UvAnimationRotationSpeedFactor = entry.uvAnimationRotationSpeedFactor;
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}, PrimitiveType.Quad);
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FillFloor();
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CreateFloor();
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cameraScroller.Initialize(new Vector3(0.0f, 5.0f, 0.0f), new Vector3(0.0f, 5.0f, _nextOrigin.z), 0.5f);
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}
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@@ -156,7 +155,7 @@ namespace VRM10.Samples.MToon10Showcase
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return root.transform;
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}
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private void FillFloor()
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private void CreateFloor()
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{
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var floors = new GameObject("Floors");
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var nextFloorOrigin = Vector3.zero;
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