EditorEditMode のデフォルト値を Advanced に変更

This commit is contained in:
ousttrue
2021-08-25 16:49:42 +09:00
parent 512727467a
commit e9425948e5

View File

@@ -228,6 +228,12 @@ namespace UniVRM10
{
yield return (MToon10Prop.UvAnimationRotationSpeedFactor.ToUnityShaderLabName(), uvAnimSpeedRotation.Value);
}
// UI
if (true /* TODO: mToon.IsAdvancedMode */)
{
yield return (MToon10Prop.EditorEditMode.ToUnityShaderLabName(), 1);
}
}
public static IEnumerable<(string key, Vector4 value)> TryGetAllFloatArrays(glTFMaterial material, VRMC_materials_mtoon mToon)