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fix duplicated extract
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@@ -50,6 +50,11 @@ namespace UniGLTF
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public void Extract(GetTextureParam param, bool hasUri)
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{
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if (Textures.Values.Contains(param))
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{
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return;
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}
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var subAsset = m_subAssets.FirstOrDefault(x => x.name == param.ConvertedName);
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string targetPath = "";
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