mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-08-28 13:54:45 -05:00
Merge branch 'master' of https://github.com/vrm-c/UniVRM into asyncLoad
This commit is contained in:
8
.vscode/launch.json
vendored
8
.vscode/launch.json
vendored
@@ -1,16 +1,10 @@
|
||||
{
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Unity Editor",
|
||||
"type": "unity",
|
||||
"path": "${workspaceFolder}/Library/EditorInstance.json",
|
||||
"request": "launch"
|
||||
},
|
||||
{
|
||||
"name": "Attach to Unity",
|
||||
"type": "vstuc",
|
||||
"request": "attach"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -105,27 +105,29 @@ namespace UniGLTF
|
||||
|
||||
public static bool HasSymbol(string symbol)
|
||||
{
|
||||
var target = EditorUserBuildSettings.selectedBuildTargetGroup;
|
||||
var current = PlayerSettings.GetScriptingDefineSymbolsForGroup(target).Split(';');
|
||||
var buildTarget = UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup(
|
||||
EditorUserBuildSettings.selectedBuildTargetGroup
|
||||
);
|
||||
PlayerSettings.GetScriptingDefineSymbols(buildTarget, out var current);
|
||||
return current.Contains(symbol);
|
||||
}
|
||||
|
||||
public static void AddSymbol(string symbol)
|
||||
{
|
||||
var target = EditorUserBuildSettings.selectedBuildTargetGroup;
|
||||
var current = PlayerSettings.GetScriptingDefineSymbolsForGroup(target).Split(';');
|
||||
PlayerSettings.SetScriptingDefineSymbolsForGroup(target,
|
||||
string.Join(";", current.Concat(new[] { symbol }))
|
||||
var buildTarget = UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup(
|
||||
EditorUserBuildSettings.selectedBuildTargetGroup
|
||||
);
|
||||
PlayerSettings.GetScriptingDefineSymbols(buildTarget, out var current);
|
||||
PlayerSettings.SetScriptingDefineSymbols(buildTarget, current.Append(symbol).ToArray());
|
||||
}
|
||||
|
||||
public static void RemoveSymbol(string symbol)
|
||||
{
|
||||
var target = EditorUserBuildSettings.selectedBuildTargetGroup;
|
||||
var current = PlayerSettings.GetScriptingDefineSymbolsForGroup(target).Split(';');
|
||||
PlayerSettings.SetScriptingDefineSymbolsForGroup(target,
|
||||
string.Join(";", current.Where(x => x != symbol))
|
||||
var buildTarget = UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup(
|
||||
EditorUserBuildSettings.selectedBuildTargetGroup
|
||||
);
|
||||
PlayerSettings.GetScriptingDefineSymbols(buildTarget, out var current);
|
||||
PlayerSettings.SetScriptingDefineSymbols(buildTarget, current.Where(x => x != symbol).ToArray());
|
||||
}
|
||||
|
||||
public static void ToggleSymbol(string title, string symbol)
|
||||
|
||||
@@ -4,8 +4,8 @@ namespace UniGLTF
|
||||
public static partial class PackageVersion
|
||||
{
|
||||
public const int MAJOR = 0;
|
||||
public const int MINOR = 121;
|
||||
public const int MINOR = 122;
|
||||
public const int PATCH = 0;
|
||||
public const string VERSION = "0.121.0";
|
||||
public const string VERSION = "0.122.0";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,8 +4,8 @@ namespace UniGLTF
|
||||
public static partial class UniGLTFVersion
|
||||
{
|
||||
public const int MAJOR = 2;
|
||||
public const int MINOR = 57;
|
||||
public const int MINOR = 58;
|
||||
public const int PATCH = 0;
|
||||
public const string VERSION = "2.57.0";
|
||||
public const string VERSION = "2.58.0";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "com.vrmc.gltf",
|
||||
"version": "0.121.0",
|
||||
"version": "0.122.0",
|
||||
"displayName": "UniGLTF",
|
||||
"description": "GLTF importer and exporter",
|
||||
"unity": "2021.3",
|
||||
@@ -11,7 +11,7 @@
|
||||
"name": "VRM Consortium"
|
||||
},
|
||||
"dependencies": {
|
||||
"com.vrmc.vrmshaders": "0.121.0",
|
||||
"com.vrmc.vrmshaders": "0.122.0",
|
||||
"com.unity.modules.animation": "1.0.0"
|
||||
},
|
||||
"samples": [
|
||||
|
||||
@@ -25,7 +25,11 @@ namespace VRM
|
||||
PreviewSceneManager manager = null;
|
||||
|
||||
// if we already instantiated a PreviewInstance previously but just lost the reference, then use that same instance instead of making a new one
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
var managers = GameObject.FindObjectsByType<PreviewSceneManager>(FindObjectsSortMode.InstanceID);
|
||||
#else
|
||||
var managers = GameObject.FindObjectsOfType<PreviewSceneManager>();
|
||||
#endif
|
||||
foreach (var x in managers)
|
||||
{
|
||||
if (x.Prefab == prefab)
|
||||
|
||||
@@ -57,7 +57,11 @@ namespace VRM
|
||||
|
||||
void Reset()
|
||||
{
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
var cameras = GameObject.FindObjectsByType<Camera>(FindObjectsSortMode.InstanceID);
|
||||
#else
|
||||
var cameras = GameObject.FindObjectsOfType<Camera>();
|
||||
#endif
|
||||
m_firstPersonCamera = Camera.main;
|
||||
m_thirdPersonCameras = cameras.Where(x => x != m_firstPersonCamera).ToArray();
|
||||
}
|
||||
|
||||
@@ -20,8 +20,13 @@ namespace VRM
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
m_lookAtHead = GameObject.FindFirstObjectByType<VRMLookAtHead>();
|
||||
m_blinker = GameObject.FindFirstObjectByType<Blinker>();
|
||||
#else
|
||||
m_lookAtHead = GameObject.FindObjectOfType<VRMLookAtHead>();
|
||||
m_blinker = GameObject.FindObjectOfType<Blinker>();
|
||||
#endif
|
||||
}
|
||||
|
||||
float CalcScore(Transform target)
|
||||
|
||||
@@ -15,8 +15,8 @@ namespace VRM.FirstPersonSample
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
LoadVRMButton = GameObject.FindObjectsOfType<Button>().FirstOrDefault(x => x.name == "LoadVRM");
|
||||
LoadBVHButton = GameObject.FindObjectsOfType<Button>().FirstOrDefault(x => x.name == "LoadBVH");
|
||||
LoadVRMButton = GameObject.FindObjectsByType<Button>(FindObjectsSortMode.InstanceID).FirstOrDefault(x => x.name == "LoadVRM");
|
||||
LoadBVHButton = GameObject.FindObjectsByType<Button>(FindObjectsSortMode.InstanceID).FirstOrDefault(x => x.name == "LoadBVH");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -175,22 +175,22 @@ namespace VRM.SimpleViewer
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
var buttons = GameObject.FindObjectsOfType<Button>();
|
||||
var buttons = GameObject.FindObjectsByType<Button>(FindObjectsSortMode.InstanceID);
|
||||
m_open = buttons.First(x => x.name == "Open");
|
||||
|
||||
m_reset = buttons.First(x => x.name == "ResetSpringBone");
|
||||
|
||||
var toggles = GameObject.FindObjectsOfType<Toggle>();
|
||||
var toggles = GameObject.FindObjectsByType<Toggle>(FindObjectsSortMode.InstanceID);
|
||||
m_useFastSpringBone = toggles.First(x => x.name == "UseFastSpringBone");
|
||||
m_enableLipSync = toggles.First(x => x.name == "EnableLipSync");
|
||||
m_enableAutoBlink = toggles.First(x => x.name == "EnableAutoBlink");
|
||||
|
||||
var texts = GameObject.FindObjectsOfType<Text>();
|
||||
var texts = GameObject.FindObjectsByType<Text>(FindObjectsSortMode.InstanceID);
|
||||
m_version = texts.First(x => x.name == "Version");
|
||||
|
||||
m_src = GameObject.FindObjectOfType<HumanPoseTransfer>();
|
||||
m_src = GameObject.FindFirstObjectByType<HumanPoseTransfer>();
|
||||
|
||||
m_target = GameObject.FindObjectOfType<TargetMover>().gameObject;
|
||||
m_target = GameObject.FindFirstObjectByType<TargetMover>().gameObject;
|
||||
}
|
||||
|
||||
Loaded m_loaded;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "com.vrmc.univrm",
|
||||
"version": "0.121.0",
|
||||
"version": "0.122.0",
|
||||
"displayName": "VRM",
|
||||
"description": "VRM importer",
|
||||
"unity": "2021.3",
|
||||
@@ -14,8 +14,8 @@
|
||||
"name": "VRM Consortium"
|
||||
},
|
||||
"dependencies": {
|
||||
"com.vrmc.vrmshaders": "0.121.0",
|
||||
"com.vrmc.gltf": "0.121.0",
|
||||
"com.vrmc.vrmshaders": "0.122.0",
|
||||
"com.vrmc.gltf": "0.122.0",
|
||||
"com.unity.ugui": "1.0.0"
|
||||
},
|
||||
"samples": [
|
||||
|
||||
@@ -27,7 +27,11 @@ namespace UniVRM10
|
||||
PreviewSceneManager manager = null;
|
||||
|
||||
// if we already instantiated a PreviewInstance previously but just lost the reference, then use that same instance instead of making a new one
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
var managers = GameObject.FindObjectsByType<PreviewSceneManager>(FindObjectsSortMode.InstanceID);
|
||||
#else
|
||||
var managers = GameObject.FindObjectsOfType<PreviewSceneManager>();
|
||||
#endif
|
||||
foreach (var x in managers)
|
||||
{
|
||||
if (x.Prefab == prefab)
|
||||
|
||||
@@ -49,7 +49,11 @@ namespace UniVRM10.FastSpringBones.System
|
||||
{
|
||||
if (_instance) return _instance;
|
||||
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
_instance = FindFirstObjectByType<FastSpringBoneService>();
|
||||
#else
|
||||
_instance = FindObjectOfType<FastSpringBoneService>();
|
||||
#endif
|
||||
if (_instance) return _instance;
|
||||
|
||||
var gameObject = new GameObject("FastSpringBone Service");
|
||||
|
||||
@@ -156,24 +156,31 @@ namespace UniVRM10.FastSpringBones.System
|
||||
BlittableLogic logic,
|
||||
ref Vector3 nextTail)
|
||||
{
|
||||
var P = (worldTail - worldPosition).normalized;
|
||||
var direction = worldTail - worldPosition;
|
||||
if (direction.sqrMagnitude == 0)
|
||||
{
|
||||
// head側半球の球判定
|
||||
ResolveSphereCollision(joint, collider, worldPosition, headTransform, maxColliderScale, logic, ref nextTail);
|
||||
return;
|
||||
}
|
||||
var P = direction.normalized;
|
||||
var Q = headTransform.position - worldPosition;
|
||||
var dot = Vector3.Dot(P, Q);
|
||||
if (dot <= 0)
|
||||
{
|
||||
// head側半球の球判定
|
||||
ResolveSphereCollision(joint, collider, worldPosition, headTransform, maxColliderScale, logic, ref nextTail);
|
||||
return;
|
||||
}
|
||||
|
||||
var t = dot / P.magnitude;
|
||||
if (t >= 1.0f)
|
||||
if (dot >= direction.magnitude)
|
||||
{
|
||||
// tail側半球の球判定
|
||||
ResolveSphereCollision(joint, collider, worldTail, headTransform, maxColliderScale, logic, ref nextTail);
|
||||
return;
|
||||
}
|
||||
|
||||
// head-tail上の m_transform.position との最近点
|
||||
var p = worldPosition + P * t;
|
||||
var p = worldPosition + P * dot;
|
||||
ResolveSphereCollision(joint, collider, p, headTransform, maxColliderScale, logic, ref nextTail);
|
||||
}
|
||||
|
||||
|
||||
@@ -15,8 +15,8 @@ namespace UniVRM10.FirstPersonSample
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
LoadVRMButton = GameObject.FindObjectsOfType<Button>().FirstOrDefault(x => x.name == "LoadVRM");
|
||||
LoadBVHButton = GameObject.FindObjectsOfType<Button>().FirstOrDefault(x => x.name == "LoadBVH");
|
||||
LoadVRMButton = GameObject.FindObjectsByType<Button>(FindObjectsSortMode.InstanceID).FirstOrDefault(x => x.name == "LoadVRM");
|
||||
LoadBVHButton = GameObject.FindObjectsByType<Button>(FindObjectsSortMode.InstanceID).FirstOrDefault(x => x.name == "LoadBVH");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -106,7 +106,7 @@ namespace UniVRM10.VRM10Viewer
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
var texts = GameObject.FindObjectsOfType<Text>();
|
||||
var texts = GameObject.FindObjectsByType<Text>(FindObjectsSortMode.InstanceID);
|
||||
m_textModelTitle = texts.First(x => x.name == "Title (1)");
|
||||
m_textModelVersion = texts.First(x => x.name == "Version (1)");
|
||||
m_textModelAuthor = texts.First(x => x.name == "Author (1)");
|
||||
@@ -123,7 +123,7 @@ namespace UniVRM10.VRM10Viewer
|
||||
m_textDistributionLicense = texts.First(x => x.name == "LicenseType (1)");
|
||||
m_textDistributionOther = texts.First(x => x.name == "OtherLicense (1)");
|
||||
|
||||
var images = GameObject.FindObjectsOfType<RawImage>();
|
||||
var images = GameObject.FindObjectsByType<RawImage>(FindObjectsSortMode.InstanceID);
|
||||
m_thumbnail = images.First(x => x.name == "RawImage");
|
||||
}
|
||||
|
||||
@@ -205,11 +205,11 @@ namespace UniVRM10.VRM10Viewer
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
var toggles = GameObject.FindObjectsOfType<Toggle>();
|
||||
var toggles = GameObject.FindObjectsByType<Toggle>(FindObjectsSortMode.InstanceID);
|
||||
ToggleMotionTPose = toggles.First(x => x.name == "TPose");
|
||||
ToggleMotionBVH = toggles.First(x => x.name == "BVH");
|
||||
|
||||
var groups = GameObject.FindObjectsOfType<ToggleGroup>();
|
||||
var groups = GameObject.FindObjectsByType<ToggleGroup>(FindObjectsSortMode.InstanceID);
|
||||
ToggleMotion = groups.First(x => x.name == "_Motion_");
|
||||
}
|
||||
|
||||
@@ -228,12 +228,12 @@ namespace UniVRM10.VRM10Viewer
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
var buttons = GameObject.FindObjectsOfType<Button>();
|
||||
var buttons = GameObject.FindObjectsByType<Button>(FindObjectsSortMode.InstanceID);
|
||||
m_openModel = buttons.First(x => x.name == "OpenModel");
|
||||
m_openMotion = buttons.First(x => x.name == "OpenMotion");
|
||||
m_pastePose = buttons.First(x => x.name == "PastePose");
|
||||
|
||||
var toggles = GameObject.FindObjectsOfType<Toggle>();
|
||||
var toggles = GameObject.FindObjectsByType<Toggle>(FindObjectsSortMode.InstanceID);
|
||||
m_showBoxMan = toggles.First(x => x.name == "ShowBoxMan");
|
||||
m_enableLipSync = toggles.First(x => x.name == "EnableLipSync");
|
||||
m_enableAutoBlink = toggles.First(x => x.name == "EnableAutoBlink");
|
||||
@@ -241,13 +241,13 @@ namespace UniVRM10.VRM10Viewer
|
||||
m_useUrpMaterial = toggles.First(x => x.name == "UseUrpMaterial");
|
||||
m_useAsync = toggles.First(x => x.name == "UseAsync");
|
||||
|
||||
var texts = GameObject.FindObjectsOfType<Text>();
|
||||
var texts = GameObject.FindObjectsByType<Text>(FindObjectsSortMode.InstanceID);
|
||||
m_version = texts.First(x => x.name == "VrmVersion");
|
||||
|
||||
m_texts.Reset();
|
||||
m_ui.Reset();
|
||||
|
||||
m_target = GameObject.FindObjectOfType<VRM10TargetMover>().gameObject;
|
||||
m_target = GameObject.FindFirstObjectByType<VRM10TargetMover>().gameObject;
|
||||
}
|
||||
|
||||
Loaded m_loaded;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "com.vrmc.vrm",
|
||||
"version": "0.121.0",
|
||||
"version": "0.122.0",
|
||||
"displayName": "VRM-1.0",
|
||||
"description": "VRM-1.0 importer",
|
||||
"unity": "2021.3",
|
||||
@@ -14,8 +14,8 @@
|
||||
"name": "VRM Consortium"
|
||||
},
|
||||
"dependencies": {
|
||||
"com.vrmc.vrmshaders": "0.121.0",
|
||||
"com.vrmc.gltf": "0.121.0"
|
||||
"com.vrmc.vrmshaders": "0.122.0",
|
||||
"com.vrmc.gltf": "0.122.0"
|
||||
},
|
||||
"samples": [
|
||||
{
|
||||
|
||||
@@ -15,8 +15,13 @@ namespace UniVRM10.FirstPersonSample
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
LoadVRMButton = GameObject.FindObjectsByType<Button>(FindObjectsSortMode.InstanceID).FirstOrDefault(x => x.name == "LoadVRM");
|
||||
LoadBVHButton = GameObject.FindObjectsByType<Button>(FindObjectsSortMode.InstanceID).FirstOrDefault(x => x.name == "LoadBVH");
|
||||
#else
|
||||
LoadVRMButton = GameObject.FindObjectsOfType<Button>().FirstOrDefault(x => x.name == "LoadVRM");
|
||||
LoadBVHButton = GameObject.FindObjectsOfType<Button>().FirstOrDefault(x => x.name == "LoadBVH");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -106,7 +106,11 @@ namespace UniVRM10.VRM10Viewer
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
var texts = GameObject.FindObjectsByType<Text>(FindObjectsSortMode.InstanceID);
|
||||
#else
|
||||
var texts = GameObject.FindObjectsOfType<Text>();
|
||||
#endif
|
||||
m_textModelTitle = texts.First(x => x.name == "Title (1)");
|
||||
m_textModelVersion = texts.First(x => x.name == "Version (1)");
|
||||
m_textModelAuthor = texts.First(x => x.name == "Author (1)");
|
||||
@@ -123,7 +127,11 @@ namespace UniVRM10.VRM10Viewer
|
||||
m_textDistributionLicense = texts.First(x => x.name == "LicenseType (1)");
|
||||
m_textDistributionOther = texts.First(x => x.name == "OtherLicense (1)");
|
||||
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
var images = GameObject.FindObjectsByType<RawImage>(FindObjectsSortMode.InstanceID);
|
||||
#else
|
||||
var images = GameObject.FindObjectsOfType<RawImage>();
|
||||
#endif
|
||||
m_thumbnail = images.First(x => x.name == "RawImage");
|
||||
}
|
||||
|
||||
@@ -205,11 +213,19 @@ namespace UniVRM10.VRM10Viewer
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
var toggles = GameObject.FindObjectsByType<Toggle>(FindObjectsSortMode.InstanceID);
|
||||
#else
|
||||
var toggles = GameObject.FindObjectsOfType<Toggle>();
|
||||
#endif
|
||||
ToggleMotionTPose = toggles.First(x => x.name == "TPose");
|
||||
ToggleMotionBVH = toggles.First(x => x.name == "BVH");
|
||||
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
var groups = GameObject.FindObjectsByType<ToggleGroup>(FindObjectsSortMode.InstanceID);
|
||||
#else
|
||||
var groups = GameObject.FindObjectsOfType<ToggleGroup>();
|
||||
#endif
|
||||
ToggleMotion = groups.First(x => x.name == "_Motion_");
|
||||
}
|
||||
|
||||
@@ -228,12 +244,20 @@ namespace UniVRM10.VRM10Viewer
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
var buttons = GameObject.FindObjectsByType<Button>(FindObjectsSortMode.InstanceID);
|
||||
#else
|
||||
var buttons = GameObject.FindObjectsOfType<Button>();
|
||||
#endif
|
||||
m_openModel = buttons.First(x => x.name == "OpenModel");
|
||||
m_openMotion = buttons.First(x => x.name == "OpenMotion");
|
||||
m_pastePose = buttons.First(x => x.name == "PastePose");
|
||||
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
var toggles = GameObject.FindObjectsByType<Toggle>(FindObjectsSortMode.InstanceID);
|
||||
#else
|
||||
var toggles = GameObject.FindObjectsOfType<Toggle>();
|
||||
#endif
|
||||
m_showBoxMan = toggles.First(x => x.name == "ShowBoxMan");
|
||||
m_enableLipSync = toggles.First(x => x.name == "EnableLipSync");
|
||||
m_enableAutoBlink = toggles.First(x => x.name == "EnableAutoBlink");
|
||||
@@ -241,13 +265,21 @@ namespace UniVRM10.VRM10Viewer
|
||||
m_useUrpMaterial = toggles.First(x => x.name == "UseUrpMaterial");
|
||||
m_useAsync = toggles.First(x => x.name == "UseAsync");
|
||||
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
var texts = GameObject.FindObjectsByType<Text>(FindObjectsSortMode.InstanceID);
|
||||
#else
|
||||
var texts = GameObject.FindObjectsOfType<Text>();
|
||||
#endif
|
||||
m_version = texts.First(x => x.name == "VrmVersion");
|
||||
|
||||
m_texts.Reset();
|
||||
m_ui.Reset();
|
||||
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
m_target = GameObject.FindFirstObjectByType<VRM10TargetMover>().gameObject;
|
||||
#else
|
||||
m_target = GameObject.FindObjectOfType<VRM10TargetMover>().gameObject;
|
||||
#endif
|
||||
}
|
||||
|
||||
Loaded m_loaded;
|
||||
|
||||
@@ -36,9 +36,20 @@ namespace VRMShaders.VRM10.MToon10.Runtime
|
||||
};
|
||||
var filteringSettings = FilteringSettings.defaultValue;
|
||||
filteringSettings.renderQueueRange = _renderQueueRange;
|
||||
#if UNITY_2022_2_OR_NEWER
|
||||
var rendererListParams = new RendererListParams
|
||||
{
|
||||
cullingResults = renderingData.cullResults,
|
||||
drawSettings = drawingSettings,
|
||||
filteringSettings = filteringSettings,
|
||||
};
|
||||
var rendererList = context.CreateRendererList(ref rendererListParams);
|
||||
cmd.DrawRendererList(rendererList);
|
||||
#else
|
||||
var renderStateBlock = new RenderStateBlock(RenderStateMask.Nothing);
|
||||
context.DrawRenderers(renderingData.cullResults, ref drawingSettings, ref filteringSettings,
|
||||
ref renderStateBlock);
|
||||
#endif
|
||||
}
|
||||
|
||||
context.ExecuteCommandBuffer(cmd);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "com.vrmc.vrmshaders",
|
||||
"version": "0.121.0",
|
||||
"version": "0.122.0",
|
||||
"displayName": "VRM Shaders",
|
||||
"description": "VRM Shaders",
|
||||
"unity": "2021.3",
|
||||
|
||||
@@ -15,8 +15,13 @@ namespace VRM.FirstPersonSample
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
LoadVRMButton = GameObject.FindObjectsByType<Button>(FindObjectsSortMode.InstanceID).FirstOrDefault(x => x.name == "LoadVRM");
|
||||
LoadBVHButton = GameObject.FindObjectsByType<Button>(FindObjectsSortMode.InstanceID).FirstOrDefault(x => x.name == "LoadBVH");
|
||||
#else
|
||||
LoadVRMButton = GameObject.FindObjectsOfType<Button>().FirstOrDefault(x => x.name == "LoadVRM");
|
||||
LoadBVHButton = GameObject.FindObjectsOfType<Button>().FirstOrDefault(x => x.name == "LoadBVH");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -175,22 +175,40 @@ namespace VRM.SimpleViewer
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
var buttons = GameObject.FindObjectsByType<Button>(FindObjectsSortMode.InstanceID);
|
||||
#else
|
||||
var buttons = GameObject.FindObjectsOfType<Button>();
|
||||
#endif
|
||||
m_open = buttons.First(x => x.name == "Open");
|
||||
|
||||
m_reset = buttons.First(x => x.name == "ResetSpringBone");
|
||||
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
var toggles = GameObject.FindObjectsByType<Toggle>(FindObjectsSortMode.InstanceID);
|
||||
#else
|
||||
var toggles = GameObject.FindObjectsOfType<Toggle>();
|
||||
#endif
|
||||
m_useFastSpringBone = toggles.First(x => x.name == "UseFastSpringBone");
|
||||
m_enableLipSync = toggles.First(x => x.name == "EnableLipSync");
|
||||
m_enableAutoBlink = toggles.First(x => x.name == "EnableAutoBlink");
|
||||
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
var texts = GameObject.FindObjectsByType<Text>(FindObjectsSortMode.InstanceID);
|
||||
#else
|
||||
var texts = GameObject.FindObjectsOfType<Text>();
|
||||
#endif
|
||||
m_version = texts.First(x => x.name == "Version");
|
||||
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
m_src = GameObject.FindFirstObjectByType<HumanPoseTransfer>();
|
||||
|
||||
m_target = GameObject.FindFirstObjectByType<TargetMover>().gameObject;
|
||||
#else
|
||||
m_src = GameObject.FindObjectOfType<HumanPoseTransfer>();
|
||||
|
||||
m_target = GameObject.FindObjectOfType<TargetMover>().gameObject;
|
||||
#endif
|
||||
}
|
||||
|
||||
Loaded m_loaded;
|
||||
|
||||
Reference in New Issue
Block a user