revert a part of #2540

This commit is contained in:
Masataka SUMI
2025-03-03 20:08:40 +09:00
parent c240f6c3ef
commit e3bf411782
2 changed files with 2 additions and 2 deletions

View File

@@ -29,7 +29,7 @@ Shader "VRM10/MToon10"
_EmissionMap ("emissiveTexture", 2D) = "white" {} // Unity specified name
// Rim Lighting
_MatcapColor ("mtoon.matcapFactor", Color) = (1, 1, 1, 1)
_MatcapColor ("mtoon.matcapFactor", Color) = (0, 0, 0, 1)
_MatcapTex ("mtoon.matcapTexture", 2D) = "black" {}
_RimColor ("mtoon.parametricRimColorFactor", Color) = (0, 0, 0, 1)
_RimFresnelPower ("mtoon.parametricRimFresnelPowerFactor", Range(0, 100)) = 5.0

View File

@@ -29,7 +29,7 @@ Shader "VRM10/Universal Render Pipeline/MToon10"
_EmissionMap ("emissiveTexture", 2D) = "white" {} // Unity specified name
// Rim Lighting
_MatcapColor ("mtoon.matcapFactor", Color) = (1, 1, 1, 1)
_MatcapColor ("mtoon.matcapFactor", Color) = (0, 0, 0, 1)
_MatcapTex ("mtoon.matcapTexture", 2D) = "black" {}
_RimColor ("mtoon.parametricRimColorFactor", Color) = (0, 0, 0, 1)
_RimFresnelPower ("mtoon.parametricRimFresnelPowerFactor", Range(0, 100)) = 5.0