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FirstPerson 設定が無い Renderer のデフォルト値を auto にする
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@ -488,6 +488,19 @@ namespace UniVRM10
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});
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}
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}
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// 設定の無い renderer に auto を割り当てる
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foreach (var smr in Root.GetComponentsInChildren<SkinnedMeshRenderer>())
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{
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var relative = smr.transform.RelativePathFrom(Root.transform);
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if (!vrm.FirstPerson.Renderers.Any(x => x.Renderer == relative))
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{
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vrm.FirstPerson.Renderers.Add(new RendererFirstPersonFlags
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{
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FirstPersonFlag = UniGLTF.Extensions.VRMC_vrm.FirstPersonType.auto,
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Renderer = relative,
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});
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}
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}
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return vrm;
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}
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