Fix springbone center logic

This commit is contained in:
notargs 2022-02-21 18:25:00 +09:00
parent 258cc1925b
commit e2a2c073c9

View File

@ -91,8 +91,8 @@ namespace UniVRM10.FastSpringBones.System
}
logic.prevTail = centerTransform.HasValue
? centerTransform.Value.worldToLocalMatrix.MultiplyPoint3x4(logic.currentTail)
: logic.currentTail;
? centerTransform.Value.worldToLocalMatrix.MultiplyPoint3x4(currentTail)
: currentTail;
logic.currentTail = centerTransform.HasValue
? centerTransform.Value.worldToLocalMatrix.MultiplyPoint3x4(nextTail)
: nextTail;