rename URP to Urp

This commit is contained in:
ousttrue
2021-08-31 19:31:42 +09:00
parent 90f49c4262
commit dc58edafdd
8 changed files with 16 additions and 16 deletions

View File

@@ -12,7 +12,7 @@ namespace UniGLTF
{
public override void OnImportAsset(AssetImportContext ctx)
{
Import(this, ctx, m_reverseAxis.ToAxes(), m_useURPMaterial);
Import(this, ctx, m_reverseAxis.ToAxes(), m_useUrpMaterial);
}
}
}

View File

@@ -12,7 +12,7 @@ namespace UniGLTF
{
public override void OnImportAsset(AssetImportContext ctx)
{
Import(this, ctx, m_reverseAxis.ToAxes(), m_useURPMaterial);
Import(this, ctx, m_reverseAxis.ToAxes(), m_useUrpMaterial);
}
}
}

View File

@@ -21,13 +21,13 @@ namespace UniGLTF
public ScriptedImporterAxes m_reverseAxis = default;
[SerializeField]
public bool m_useURPMaterial;
public bool m_useUrpMaterial;
static IMaterialDescriptorGenerator GetMaterialGenerator(bool useURPMaterial)
static IMaterialDescriptorGenerator GetMaterialGenerator(bool useUrpMaterial)
{
if (useURPMaterial)
if (useUrpMaterial)
{
return new GltfURPMaterialDescriptorGenerator();
return new GltfUrpMaterialDescriptorGenerator();
}
else
{
@@ -41,7 +41,7 @@ namespace UniGLTF
/// <param name="scriptedImporter"></param>
/// <param name="context"></param>
/// <param name="reverseAxis"></param>
protected static void Import(ScriptedImporter scriptedImporter, AssetImportContext context, Axes reverseAxis, bool useURPMaterial)
protected static void Import(ScriptedImporter scriptedImporter, AssetImportContext context, Axes reverseAxis, bool useUrpMaterial)
{
#if VRM_DEVELOP
Debug.Log("OnImportAsset to " + scriptedImporter.assetPath);
@@ -62,7 +62,7 @@ namespace UniGLTF
.Where(x => x.Value != null)
.ToDictionary(kv => new SubAssetKey(kv.Value.GetType(), kv.Key.name), kv => kv.Value);
IMaterialDescriptorGenerator materialGenerator = GetMaterialGenerator(useURPMaterial);
IMaterialDescriptorGenerator materialGenerator = GetMaterialGenerator(useUrpMaterial);
using (var loader = new ImporterContext(data, extractedObjects, materialGenerator: materialGenerator))
{

View File

@@ -14,7 +14,7 @@ namespace UniGLTF
{
public override void OnImportAsset(AssetImportContext ctx)
{
Import(this, ctx, m_reverseAxis.ToAxes(), m_useURPMaterial);
Import(this, ctx, m_reverseAxis.ToAxes(), m_useUrpMaterial);
}
}
}

View File

@@ -9,7 +9,7 @@ namespace UniGLTF
///
/// see: https://github.com/Unity-Technologies/Graphics/blob/v7.5.3/com.unity.render-pipelines.universal/Editor/UniversalRenderPipelineMaterialUpgrader.cs#L354-L379
/// </summary>
public static class GltfPbrURPMaterialImporter
public static class GltfPbrUrpMaterialImporter
{
public const string ShaderName = "Universal Render Pipeline/Lit";

View File

@@ -8,13 +8,13 @@ namespace UniGLTF
/// <summary>
/// GLTF の MaterialImporter
/// </summary>
public sealed class GltfURPMaterialDescriptorGenerator : IMaterialDescriptorGenerator
public sealed class GltfUrpMaterialDescriptorGenerator : IMaterialDescriptorGenerator
{
public MaterialDescriptor Get(GltfData data, int i)
{
if (!GltfUnlitMaterialImporter.TryCreateParam(data, i, out var param))
{
if (!GltfPbrURPMaterialImporter.TryCreateParam(data, i, out param))
if (!GltfPbrUrpMaterialImporter.TryCreateParam(data, i, out param))
{
// fallback
#if VRM_DEVELOP

View File

@@ -4,10 +4,10 @@ using VRMShaders;
namespace VRM
{
public sealed class VRMURPMaterialDescriptorGenerator : IMaterialDescriptorGenerator
public sealed class VRMUrpMaterialDescriptorGenerator : IMaterialDescriptorGenerator
{
readonly glTF_VRM_extensions m_vrm;
public VRMURPMaterialDescriptorGenerator(glTF_VRM_extensions vrm)
public VRMUrpMaterialDescriptorGenerator(glTF_VRM_extensions vrm)
{
m_vrm = vrm;
}
@@ -19,7 +19,7 @@ namespace VRM
if (!GltfUnlitMaterialImporter.TryCreateParam(data, i, out MaterialDescriptor matDesc))
{
// pbr "Standard" to "Universal Render Pipeline/Lit"
if (!GltfPbrURPMaterialImporter.TryCreateParam(data, i, out matDesc))
if (!GltfPbrUrpMaterialImporter.TryCreateParam(data, i, out matDesc))
{
// fallback
#if VRM_DEVELOP

View File

@@ -12,7 +12,7 @@ namespace UniVRM10
if (!GltfUnlitMaterialImporter.TryCreateParam(data, i, out MaterialDescriptor matDesc))
{
// pbr
if (!GltfPbrURPMaterialImporter.TryCreateParam(data, i, out matDesc))
if (!GltfPbrUrpMaterialImporter.TryCreateParam(data, i, out matDesc))
{
// fallback
#if VRM_DEVELOP