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Nodes
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@@ -155,6 +155,10 @@ namespace UniVRM10
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// node: recursive
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CreateNodes(m_model.Root, null, m_map.Nodes);
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for (int i = 0; i < m_model.Nodes.Count; ++i)
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{
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Nodes.Add(m_map.Nodes[m_model.Nodes[i]].transform);
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}
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await awaitCaller.NextFrame();
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if (Root == null)
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@@ -348,7 +352,7 @@ namespace UniVRM10
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var index = gltfJoint.Node.Value;
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if (index < 0 || index >= Nodes.Count)
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{
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throw new IndexOutOfRangeException($"{index}");
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throw new IndexOutOfRangeException($"{index} > {Nodes.Count}");
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}
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var joint = new VRM10SpringJoint(Nodes[gltfJoint.Node.Value]);
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joint.m_jointRadius = gltfJoint.HitRadius.Value;
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@@ -368,7 +372,7 @@ namespace UniVRM10
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out UniGLTF.Extensions.VRMC_node_collider.VRMC_node_collider extension))
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{
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var node = Nodes[colliderNode];
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var colliderGroup = node.gameObject.AddComponent<VRM10SpringBoneColliderGroup>();
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var colliderGroup = node.gameObject.GetOrAddComponent<VRM10SpringBoneColliderGroup>();
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colliderGroup.Colliders.AddRange(extension.Shapes.Select(x =>
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{
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if (x.Sphere != null)
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