Merge pull request #2253 from ousttrue/fix/vrm10_springbone_inspector_migration

[vrm10] SpringBone の inspector 修正など
This commit is contained in:
ousttrue
2024-02-27 20:30:31 +09:00
committed by GitHub
4 changed files with 62 additions and 1 deletions

View File

@@ -0,0 +1,22 @@
using UnityEditor;
using UnityEngine;
namespace UniVRM10
{
[CustomPropertyDrawer(typeof(VRM10SpringBoneColliderGroup))]
public class VRM10SpringBoneColliderGroupDrawer : PropertyDrawer
{
public override void OnGUI(Rect rect, SerializedProperty property, GUIContent label)
{
try
{
EditorGUI.ObjectField(rect, property, new GUIContent(((VRM10SpringBoneColliderGroup)property.objectReferenceValue).Name));
}
catch
{
EditorGUI.ObjectField(rect, property, new GUIContent("fallback"));
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9f5afdd3051fad24e9c7cb8caa29dc7f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -554,6 +554,7 @@ namespace UniVRM10
foreach (var g in gltfVrmSpringBone.ColliderGroups)
{
var colliderGroup = secondary.gameObject.AddComponent<VRM10SpringBoneColliderGroup>();
colliderGroup.Name = g.Name;
controller.SpringBone.ColliderGroups.Add(colliderGroup);
if (g != null && g.Colliders != null)

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Linq;
using UniGLTF.Extensions.VRMC_springBone;
using UniJSON;
@@ -48,6 +49,23 @@ namespace UniVRM10
MigrateRootBone(vrm0Bone.GetInt32());
}
}
// fallback. default spring names
foreach (var spring in _springs)
{
if (string.IsNullOrEmpty(spring.Name) && spring.Joints.Count > 0 && spring.Joints[0].Node.HasValue)
{
var i = spring.Joints[0].Node.Value;
if (i >= 0 && i < _gltf.nodes.Count)
{
spring.Name = _gltf.nodes[i].name;
}
}
}
if (string.IsNullOrEmpty(_comment) && _springs.Count > 0)
{
_comment = _springs[0].Name;
}
}
Spring CreateSpring()
@@ -263,6 +281,15 @@ namespace UniVRM10
{
Colliders = colliderIndices.ToArray(),
};
if (colliderGroup.Colliders.Length > 0 && springBone.Colliders[colliderGroup.Colliders[0]].Node.HasValue)
{
var i = springBone.Colliders[colliderGroup.Colliders[0]].Node.Value;
if (i >= 0 && i < gltf.nodes.Count)
{
var node = gltf.nodes[i];
colliderGroup.Name = node.name;
}
}
springBone.ColliderGroups.Add(colliderGroup);
}