UNITY_DECLARE_TEX2Dを回避

This commit is contained in:
notargs 2023-04-25 11:24:26 +09:00
parent f48f0e27be
commit da6e4bfda2

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@ -8,16 +8,16 @@
#endif
// Textures
UNITY_DECLARE_TEX2D(_MainTex);
UNITY_DECLARE_TEX2D(_ShadeTex);
UNITY_DECLARE_TEX2D(_BumpMap);
UNITY_DECLARE_TEX2D(_ShadingShiftTex);
UNITY_DECLARE_TEX2D(_EmissionMap);
UNITY_DECLARE_TEX2D(_MatcapTex);
UNITY_DECLARE_TEX2D(_RimTex);
UNITY_DECLARE_TEX2D(_OutlineWidthTex);
TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex);
TEXTURE2D(_ShadeTex); SAMPLER(sampler_ShadeTex);
TEXTURE2D(_BumpMap); SAMPLER(sampler_BumpMap);
TEXTURE2D(_ShadingShiftTex); SAMPLER(sampler_ShadingShiftTex);
TEXTURE2D(_EmissionMap); SAMPLER(sampler_EmissionMap);
TEXTURE2D(_MatcapTex); SAMPLER(sampler_MatcapTex);
TEXTURE2D(_RimTex); SAMPLER(sampler_RimTex);
TEXTURE2D(_OutlineWidthTex); SAMPLER(sampler_OutlineWidthTex);
// NOTE: "tex2d() * _Time.y" returns mediump value if sampler is half precision in Android VR platform
UNITY_DECLARE_TEX2D_FLOAT(_UvAnimMaskTex);
TEXTURE2D_FLOAT(_UvAnimMaskTex); SAMPLER(sampler_UvAnimMaskTex);
CBUFFER_START(UnityPerMaterial)
// Vector