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neutral の修正漏れ
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@ -299,6 +299,7 @@ namespace UniVRM10
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case "lookright": Check(name, blendShape, vrm1.Preset.LookRight, meshToNode); break;
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case "blink_l": Check(name, blendShape, vrm1.Preset.BlinkLeft, meshToNode); break;
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case "blink_r": Check(name, blendShape, vrm1.Preset.BlinkRight, meshToNode); break;
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case "neutral": Check(name, blendShape, vrm1.Preset.Neutral, meshToNode); break;
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default:
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{
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string found = default;
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