neutral の修正漏れ

This commit is contained in:
ousttrue 2022-02-04 16:35:30 +09:00
parent 0e3bc2848a
commit d610c84751

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@ -299,6 +299,7 @@ namespace UniVRM10
case "lookright": Check(name, blendShape, vrm1.Preset.LookRight, meshToNode); break;
case "blink_l": Check(name, blendShape, vrm1.Preset.BlinkLeft, meshToNode); break;
case "blink_r": Check(name, blendShape, vrm1.Preset.BlinkRight, meshToNode); break;
case "neutral": Check(name, blendShape, vrm1.Preset.Neutral, meshToNode); break;
default:
{
string found = default;