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This commit is contained in:
ousttrue
2021-12-09 16:40:53 +09:00
parent 569e0ca147
commit d605389354

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@@ -159,10 +159,16 @@ namespace UniVRM10
gltfNode.translation = node.LocalTranslation.ToFloat3();
gltfNode.rotation = node.LocalRotation.ToFloat4();
gltfNode.scale = node.LocalScaling.ToFloat3();
if (gltfNode.mesh >= 0)
{
if (gltfNode.skin >= 0)
{
//
// mesh with skin
// only this case, skin is enable
// [SkinnedMeshRenderer]
//
var gltfSkin = skins[gltfNode.skin];
// get or create
var skinIndex = gltf.skins.IndexOf(gltfSkin);
@@ -172,13 +178,37 @@ namespace UniVRM10
gltfSkin.inverseBindMatrices = AddAccessor(node.MeshGroup.Skin.InverseMatrices.GetSpan<Matrix4x4>());
gltf.skins.Add(gltfSkin);
}
else{
// multi nodes sharing a same skin may be error ?
// edge case.
}
// update
gltfNode.skin = skinIndex;
}
else
{
//
// mesh without skin
// [MeshRenderer]
//
}
}
else
{
gltfNode.skin = -1;
if (gltfNode.skin >= 0)
{
//
// no mesh but skin
// fix error
//
gltfNode.skin = -1;
}
else
{
//
// no mesh no skin
//
}
}
}