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https://github.com/vrm-c/UniVRM.git
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change name
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@@ -24,7 +24,7 @@ namespace UniVRM10
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/// </summary>
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/// <param name="path">vrm file path</param>
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/// <param name="canLoadVrm0X">if true, this loader can load the vrm-0.x model as vrm-1.0 model with migration.</param>
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/// <param name="forceTPose">if true, vrm-1.0 models are forced to load in T-pose.</param>
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/// <param name="normalizeTransform">if true, vrm-1.0 models' transforms are normalized. (e.g. rotation, scaling)</param>
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/// <param name="showMeshes">if true, show meshes when loaded.</param>
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/// <param name="awaitCaller">this loader use specified await strategy.</param>
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/// <param name="materialGenerator">this loader use specified material generation strategy.</param>
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@@ -34,7 +34,7 @@ namespace UniVRM10
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public static async Task<Vrm10Instance> LoadPathAsync(
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string path,
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bool canLoadVrm0X = true,
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bool forceTPose = true,
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bool normalizeTransform = true,
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bool showMeshes = true,
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IAwaitCaller awaitCaller = null,
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IMaterialDescriptorGenerator materialGenerator = null,
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@@ -45,7 +45,7 @@ namespace UniVRM10
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path,
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System.IO.File.ReadAllBytes(path),
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canLoadVrm0X,
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forceTPose,
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normalizeTransform,
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showMeshes,
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awaitCaller,
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materialGenerator,
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@@ -58,7 +58,7 @@ namespace UniVRM10
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/// </summary>
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/// <param name="bytes">vrm file data</param>
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/// <param name="canLoadVrm0X">if true, this loader can load the vrm-0.x model as vrm-1.0 model with migration.</param>
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/// <param name="forceTPose">if true, vrm-1.0 models are forced to load in T-pose.</param>
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/// <param name="normalizeTransform">if true, vrm-1.0 models' transforms are normalized. (e.g. rotation, scaling)</param>
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/// <param name="showMeshes">if true, show meshes when loaded.</param>
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/// <param name="awaitCaller">this loader use specified await strategy.</param>
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/// <param name="materialGenerator">this loader use specified material generation strategy.</param>
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@@ -68,7 +68,7 @@ namespace UniVRM10
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public static async Task<Vrm10Instance> LoadBytesAsync(
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byte[] bytes,
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bool canLoadVrm0X = true,
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bool forceTPose = true,
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bool normalizeTransform = true,
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bool showMeshes = true,
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IAwaitCaller awaitCaller = null,
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IMaterialDescriptorGenerator materialGenerator = null,
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@@ -79,7 +79,7 @@ namespace UniVRM10
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string.Empty,
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bytes,
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canLoadVrm0X,
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forceTPose,
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normalizeTransform,
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showMeshes,
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awaitCaller,
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materialGenerator,
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@@ -91,7 +91,7 @@ namespace UniVRM10
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string name,
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byte[] bytes,
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bool canLoadVrm0X,
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bool forceTPose,
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bool normalizeTransform,
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bool showMeshes,
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IAwaitCaller awaitCaller,
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IMaterialDescriptorGenerator materialGenerator,
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@@ -105,7 +105,7 @@ namespace UniVRM10
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var vrm10Instance = await LoadVrm10DataAsync(
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vrm10Data,
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null,
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forceTPose,
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normalizeTransform,
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showMeshes,
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awaitCaller,
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materialGenerator,
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@@ -125,7 +125,7 @@ namespace UniVRM10
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var instance = await LoadVrm10DataAsync(
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vrm10Data,
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migrationData,
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forceTPose,
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normalizeTransform,
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showMeshes,
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awaitCaller,
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materialGenerator,
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@@ -146,7 +146,7 @@ namespace UniVRM10
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private static async Task<Vrm10Instance> LoadVrm10DataAsync(
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Vrm10Data vrm10Data,
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MigrationData migrationData,
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bool forceTPose,
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bool normalizeTransform,
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bool showMeshes,
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IAwaitCaller awaitCaller,
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IMaterialDescriptorGenerator materialGenerator,
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@@ -158,7 +158,7 @@ namespace UniVRM10
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return default;
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}
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using (var loader = new Vrm10Importer(vrm10Data, materialGenerator: materialGenerator, doNormalize: forceTPose))
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using (var loader = new Vrm10Importer(vrm10Data, materialGenerator: materialGenerator, doNormalize: normalizeTransform))
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{
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// 1. Load meta information if callback was available.
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if (vrmMetaInformationCallback != null)
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@@ -417,7 +417,7 @@ namespace UniVRM10.VRM10Viewer
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Debug.LogFormat("{0}", path);
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var vrm10Instance = await Vrm10.LoadPathAsync(path,
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canLoadVrm0X: true,
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forceTPose: m_useNormalization.isOn,
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normalizeTransform: m_useNormalization.isOn,
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showMeshes: false,
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awaitCaller: new RuntimeOnlyAwaitCaller(),
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materialGenerator: GetVrmMaterialDescriptorGenerator(m_useUrpMaterial.isOn),
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