Merge pull request #1084 from Santarh/fixMatZero

Fix error when material count was zero in VRM
This commit is contained in:
ousttrue
2021-06-30 13:52:45 +09:00
committed by GitHub
2 changed files with 16 additions and 9 deletions

View File

@@ -8,6 +8,17 @@ namespace VRM
{
public static bool TryCreateParam(GltfData data, glTF_VRM_extensions vrm, int materialIdx, out MaterialDescriptor matDesc)
{
if (vrm?.materialProperties == null || vrm.materialProperties.Count == 0)
{
matDesc = default;
return false;
}
if (materialIdx < 0 || materialIdx >= vrm.materialProperties.Count)
{
matDesc = default;
return false;
}
var vrmMaterial = vrm.materialProperties[materialIdx];
if (vrmMaterial.shader == VRM.glTF_VRM_Material.VRM_USE_GLTFSHADER)
{
@@ -42,7 +53,7 @@ namespace VRM
foreach (var kv in vrmMaterial.textureProperties)
{
if (VRMMToonTextureImporter.TryGetTextureFromMaterialProperty(data, vrm, materialIdx, kv.Key, out var texture))
if (VRMMToonTextureImporter.TryGetTextureFromMaterialProperty(data, vrmMaterial, kv.Key, out var texture))
{
matDesc.TextureSlots.Add(kv.Key, texture.Item2);
}

View File

@@ -12,21 +12,19 @@ namespace VRM
var vrmMaterial = vrm.materialProperties[materialIdx];
foreach (var kv in vrmMaterial.textureProperties)
{
if (TryGetTextureFromMaterialProperty(data, vrm, materialIdx, kv.Key, out var texture))
if (TryGetTextureFromMaterialProperty(data, vrmMaterial, kv.Key, out var texture))
{
yield return texture;
}
}
}
public static bool TryGetTextureFromMaterialProperty(GltfData data, glTF_VRM_extensions vrm, int materialIdx, string textureKey, out (SubAssetKey, TextureDescriptor) texture)
public static bool TryGetTextureFromMaterialProperty(GltfData data, glTF_VRM_Material vrmMaterial, string textureKey, out (SubAssetKey, TextureDescriptor) texture)
{
var vrmMaterial = vrm.materialProperties[materialIdx];
// 任意の shader の import を許容する
if (/*vrmMaterial.shader == MToon.Utils.ShaderName &&*/ vrmMaterial.textureProperties.TryGetValue(textureKey, out var textureIdx))
{
var (offset, scale) = (new Vector2(0, 0), new Vector2(1, 1));
if (TryGetTextureOffsetAndScale(vrm, materialIdx, textureKey, out var os))
if (TryGetTextureOffsetAndScale(vrmMaterial, textureKey, out var os))
{
offset = os.offset;
scale = os.scale;
@@ -48,10 +46,8 @@ namespace VRM
return false;
}
public static bool TryGetTextureOffsetAndScale(glTF_VRM_extensions vrm, int materialIdx, string unityTextureKey, out (Vector2 offset, Vector2 scale) os)
public static bool TryGetTextureOffsetAndScale(glTF_VRM_Material vrmMaterial, string unityTextureKey, out (Vector2 offset, Vector2 scale) os)
{
var vrmMaterial = vrm.materialProperties[materialIdx];
if (vrmMaterial.vectorProperties.TryGetValue(unityTextureKey, out var vector))
{
os = (new Vector2(vector[0], vector[1]), new Vector2(vector[2], vector[3]));