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using UniGLTF.Extensions.VRMC_springBone_limit; を追加
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@@ -3,8 +3,8 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using UniGLTF;
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using UniGLTF.Extensions.VRMC_springBone_limit;
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using UniGLTF.Utils;
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using Unity.Mathematics;
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using UnityEngine;
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namespace UniVRM10
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