Merge pull request #1649 from Santarh/uvExpressionFix

Ignore duplicated UV expression in migration.
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ousttrue 2022-05-18 18:35:32 +09:00 committed by GitHub
commit d15bb4cb07
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3 changed files with 48 additions and 47 deletions

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@ -231,21 +231,9 @@ namespace UniVRM10
{
{"Standard", new string[]{
"_MainTex_ST",
"_BumpMap_ST",
"_EmissionMap_ST",
"_MetallicGlossMap_ST",
"_ParallaxMap_ST",
}},
{"VRM10/MToon10", new string[]{
"_MainTex_ST",
"_ShadeTexture_ST",
"_BumpMap_ST",
"_EmissionMap_ST",
"_OutlineWidthTexture_ST",
"_ReceiveShadowTexture_ST",
"_RimTexture_ST",
"_ShadingGradeTexture_ST",
"_UvAnimMaskTexture_ST",
}},
};
static string[] DefaultProps = { "_MainTex_ST" };

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@ -34,7 +34,7 @@ namespace UniVRM10
}
/// <summary>
///
///
/// </summary>
/// <param name="data"></param>
/// <param name="vrm1Data"></param>
@ -80,21 +80,21 @@ namespace UniVRM10
{
// migration 失敗
vrm1Data = default;
migration = new MigrationData(ex.Message, oldMeta);
migration = new MigrationData(ex.ToString(), oldMeta);
return null;
}
catch (Exception ex)
{
// その他のエラー
vrm1Data = default;
migration = new MigrationData(ex.Message, oldMeta);
migration = new MigrationData(ex.ToString(), oldMeta);
return null;
}
byte[] debugCopy = null;
if (VRMShaders.Symbols.VRM_DEVELOP)
{
// load 時の右手左手座標変換でバッファが破壊的変更されるので、コピーを作っている
// load 時の右手左手座標変換でバッファが破壊的変更されるので、コピーを作っている
debugCopy = migrated.Select(x => x).ToArray();
}

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@ -10,7 +10,7 @@ namespace UniVRM10
{
/// <summary>
/// preset 名の文字列から ExpressionPreset を確定させる。
///
///
/// 0.x の特殊な挙動として、
/// preset名が "unknown" の場合に、
/// "name" を preset 名として解釈を試みる。
@ -82,7 +82,7 @@ namespace UniVRM10
}
bind.Node = nodeIndex;
bind.Index = morphTargetIndex;
// https://github.com/vrm-c/vrm-specification/issues/209
// https://github.com/vrm-c/vrm-specification/issues/209
bind.Weight = weight * 0.01f;
yield return bind;
@ -95,7 +95,7 @@ namespace UniVRM10
public const string OUTLINE_COLOR_PROPERTY = "_OutlineColor";
public const string SHADE_COLOR_PROPERTY = "_ShadeColor";
static UniGLTF.Extensions.VRMC_vrm.MaterialColorType ToMaterialType(string src)
static UniGLTF.Extensions.VRMC_vrm.MaterialColorType? ToMaterialColorType(string src)
{
switch (src)
{
@ -115,17 +115,17 @@ namespace UniVRM10
return UniGLTF.Extensions.VRMC_vrm.MaterialColorType.outlineColor;
}
throw new NotImplementedException();
return default;
}
/// <summary>
/// MaterialValue の仕様変更
///
///
/// * MaterialColorBind
/// * TextureTransformBind
///
///
/// の2種類になった。
///
///
/// </summary>
/// <param name="gltf"></param>
/// <param name="json"></param>
@ -151,57 +151,70 @@ namespace UniVRM10
}
var propertyName = x["propertyName"].GetString();
var targetValue = x["targetValue"].ArrayItems().Select(y => y.GetSingle()).ToArray();
if (propertyName.EndsWith("_ST"))
if (propertyName == "_MainTex_ST")
{
// VRM-0 は無変換
var (scale, offset) = UniGLTF.TextureTransform.VerticalFlipScaleOffset(
new UnityEngine.Vector2(targetValue[0], targetValue[1]),
new UnityEngine.Vector2(targetValue[2], targetValue[3]));
expression.TextureTransformBinds.Add(new UniGLTF.Extensions.VRMC_vrm.TextureTransformBind
if (!expression.TextureTransformBinds.Exists(bind => bind.Material == materialIndex))
{
Material = materialIndex,
Scale = new float[] { scale.x, scale.y },
Offset = new float[] { offset.x, offset.y }
});
expression.TextureTransformBinds.Add(new UniGLTF.Extensions.VRMC_vrm.TextureTransformBind
{
Material = materialIndex,
Scale = new float[] {scale.x, scale.y},
Offset = new float[] {offset.x, offset.y}
});
}
}
else if (propertyName.EndsWith("_ST_S"))
else if (propertyName == "_MainTex_ST_S")
{
// VRM-0 は無変換
var (scale, offset) = UniGLTF.TextureTransform.VerticalFlipScaleOffset(
new UnityEngine.Vector2(targetValue[0], 1),
new UnityEngine.Vector2(targetValue[2], 0));
expression.TextureTransformBinds.Add(new UniGLTF.Extensions.VRMC_vrm.TextureTransformBind
if (!expression.TextureTransformBinds.Exists(bind => bind.Material == materialIndex))
{
Material = materialIndex,
Scale = new float[] { scale.x, scale.y },
Offset = new float[] { offset.x, offset.y }
});
expression.TextureTransformBinds.Add(new UniGLTF.Extensions.VRMC_vrm.TextureTransformBind
{
Material = materialIndex,
Scale = new float[] {scale.x, scale.y},
Offset = new float[] {offset.x, offset.y}
});
}
}
else if (propertyName.EndsWith("_ST_T"))
else if (propertyName == "_MainTex_ST_T")
{
// VRM-0 は無変換
var (scale, offset) = UniGLTF.TextureTransform.VerticalFlipScaleOffset(
new UnityEngine.Vector2(1, targetValue[1]),
new UnityEngine.Vector2(0, targetValue[3]));
expression.TextureTransformBinds.Add(new UniGLTF.Extensions.VRMC_vrm.TextureTransformBind
if (!expression.TextureTransformBinds.Exists(bind => bind.Material == materialIndex))
{
Material = materialIndex,
Scale = new float[] { scale.x, scale.y },
Offset = new float[] { offset.x, offset.y }
});
expression.TextureTransformBinds.Add(new UniGLTF.Extensions.VRMC_vrm.TextureTransformBind
{
Material = materialIndex,
Scale = new float[] {scale.x, scale.y},
Offset = new float[] {offset.x, offset.y}
});
}
}
else
{
// color
expression.MaterialColorBinds.Add(new UniGLTF.Extensions.VRMC_vrm.MaterialColorBind
var materialColorType = ToMaterialColorType(propertyName);
if (materialColorType.HasValue)
{
Material = materialIndex,
Type = ToMaterialType(propertyName),
TargetValue = targetValue,
});
// color
expression.MaterialColorBinds.Add(new UniGLTF.Extensions.VRMC_vrm.MaterialColorBind
{
Material = materialIndex,
Type = materialColorType.Value,
TargetValue = targetValue,
});
}
}
}
}