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https://github.com/vrm-c/UniVRM.git
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UNITY_2018_2_OR_NEWER
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@@ -120,7 +120,11 @@ namespace VRM
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var assetPath = string.Format("Assets/{0}.{1}.asset",
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m_target.name,
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maxWeightName);
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#if UNITY_2018_2_OR_NEWER
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var prefab = PrefabUtility.GetCorrespondingObjectFromSource(m_target.gameObject);
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#else
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var prefab = PrefabUtility.GetPrefabParent(m_target.gameObject);
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#endif
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if (prefab != null)
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{
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var prefabPath = AssetDatabase.GetAssetPath(prefab);
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@@ -168,7 +168,11 @@ namespace VRM
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// save mesh to Assets
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var assetPath = string.Format("{0}{1}", go.name, ASSET_SUFFIX);
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#if UNITY_2018_2_OR_NEWER
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var prefab = PrefabUtility.GetCorrespondingObjectFromSource(go);
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#else
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var prefab = PrefabUtility.GetPrefabParent(go);
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#endif
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if (prefab != null)
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{
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var prefabPath = AssetDatabase.GetAssetPath(prefab);
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@@ -44,7 +44,11 @@ namespace VRM
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// save mesh to Assets
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var assetPath = string.Format("{0}{1}", go.name, ASSET_SUFFIX);
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#if UNITY_2018_2_OR_NEWER
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var prefab = PrefabUtility.GetCorrespondingObjectFromSource(go);
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#else
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var prefab = PrefabUtility.GetPrefabParent(go);
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#endif
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if (prefab != null)
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{
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var prefabPath = AssetDatabase.GetAssetPath(prefab);
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2
UniGLTF
2
UniGLTF
Submodule UniGLTF updated: 1ad983a65b...fae0f5e1f4
@@ -1,9 +0,0 @@
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fileFormatVersion: 2
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guid: c27f018409a99674892d7bab2dc4ed66
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timeCreated: 1522043090
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licenseType: Free
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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