LoadGeometryAsync

This commit is contained in:
ousttrue
2021-03-30 22:41:24 +09:00
parent 9a1f85c97e
commit ce6090f1d7
2 changed files with 39 additions and 17 deletions

View File

@@ -41,8 +41,6 @@ namespace UniGLTF
TextureFactory m_textureFactory;
public TextureFactory TextureFactory => m_textureFactory;
IAwaitCaller m_awaitCaller;
public ImporterContext(GltfParser parser,
IEnumerable<(string, UnityEngine.Object)> externalObjectMap = null)
{
@@ -81,7 +79,6 @@ namespace UniGLTF
{
awaitCaller = new TaskCaller();
}
m_awaitCaller = awaitCaller;
if (MeasureTime == null)
{
@@ -109,17 +106,17 @@ namespace UniGLTF
await LoadMaterialsAsync();
}
await LoadGeometryAsync(MeasureTime);
await LoadGeometryAsync(awaitCaller, MeasureTime);
using (MeasureTime("AnimationImporter"))
{
AnimationImporter.Import(this);
}
await OnLoadModel(m_awaitCaller, MeasureTime);
await OnLoadModel(awaitCaller, MeasureTime);
}
protected virtual async Task LoadGeometryAsync(Func<string, IDisposable> MeasureTime)
protected virtual async Task LoadGeometryAsync(IAwaitCaller awaitCaller, Func<string, IDisposable> MeasureTime)
{
var inverter = InvertAxis.Create();
@@ -130,7 +127,7 @@ namespace UniGLTF
using (MeasureTime("ReadMesh"))
{
var x = meshImporter.ReadMesh(this, index, inverter);
var y = await BuildMeshAsync(MeasureTime, x, index);
var y = await BuildMeshAsync(awaitCaller, MeasureTime, x, index);
Meshes.Add(y);
}
}
@@ -142,7 +139,7 @@ namespace UniGLTF
Nodes.Add(NodeImporter.ImportNode(GLTF.nodes[i], i).transform);
}
}
await m_awaitCaller.NextFrame();
await awaitCaller.NextFrame();
using (MeasureTime("BuildHierarchy"))
{
@@ -174,7 +171,7 @@ namespace UniGLTF
}
}
}
await m_awaitCaller.NextFrame();
await awaitCaller.NextFrame();
}
public async Task LoadMaterialsAsync()
@@ -201,11 +198,11 @@ namespace UniGLTF
return Task.FromResult<object>(null);
}
async Task<MeshWithMaterials> BuildMeshAsync(Func<string, IDisposable> MeasureTime, MeshImporter.MeshContext x, int i)
async Task<MeshWithMaterials> BuildMeshAsync(IAwaitCaller awaitCaller, Func<string, IDisposable> MeasureTime, MeshImporter.MeshContext x, int i)
{
using (MeasureTime("BuildMesh"))
{
var meshWithMaterials = await MeshImporter.BuildMeshAsync(m_awaitCaller, MaterialFactory, x);
var meshWithMaterials = await MeshImporter.BuildMeshAsync(awaitCaller, MaterialFactory, x);
var mesh = meshWithMaterials.Mesh;
// mesh name

View File

@@ -37,7 +37,7 @@ namespace UniVRM10
/// </summary>
/// <param name="MeasureTime"></param>
/// <returns></returns>
protected override async Task LoadGeometryAsync(Func<string, IDisposable> MeasureTime)
protected override async Task LoadGeometryAsync(IAwaitCaller awaitCaller, Func<string, IDisposable> MeasureTime)
{
// fill assets
for (int i = 0; i < m_model.Materials.Count; ++i)
@@ -46,6 +46,8 @@ namespace UniVRM10
var dst = MaterialFactory.Materials[i].Asset;
}
await awaitCaller.NextFrame();
// mesh
for (int i = 0; i < m_model.MeshGroups.Count; ++i)
{
@@ -69,10 +71,13 @@ namespace UniVRM10
// 頂点バッファの連結が必用
throw new NotImplementedException();
}
await awaitCaller.NextFrame();
}
// node: recursive
CreateNodes(m_model.Root, null, m_asset.Map.Nodes);
await awaitCaller.NextFrame();
if (Root == null)
{
@@ -89,6 +94,7 @@ namespace UniVRM10
m_asset.Map.Nodes[m_model.Root] = Root;
}
m_asset.Root = m_asset.Map.Nodes[m_model.Root];
await awaitCaller.NextFrame();
// renderer
var map = m_asset.Map;
@@ -107,7 +113,29 @@ namespace UniVRM10
var renderer = CreateRenderer(node, go, map, MaterialFactory.Materials);
map.Renderers.Add(node, renderer);
m_asset.Renderers.Add(renderer);
await awaitCaller.NextFrame();
}
}
protected override async Task OnLoadModel(IAwaitCaller awaitCaller, Func<string, IDisposable> MeasureTime)
{
Root.name = "VRM1";
// VrmController
// meta
// humanoid
// firstPerson
// expression
// lookat
// springBone
// constraint
// var humanoid = m_asset.Root.AddComponent<MeshUtility.Humanoid>();
// humanoid.AssignBones(map.Nodes.Select(x => (ToUnity(x.Key.HumanoidBone.GetValueOrDefault()), x.Value.transform)));
@@ -116,16 +144,13 @@ namespace UniVRM10
// var animator = m_asset.Root.AddComponent<Animator>();
// animator.avatar = m_asset.HumanoidAvatar;
}
protected override async Task OnLoadModel(IAwaitCaller awaitCaller, Func<string, IDisposable> MeasureTime)
{
Root.name = "VRM1";
// UniVRM10.ComponentBuilder.Build10(m_model, m_assets);
// var model = VrmLoader.CreateVrmModel(parser);
// model.RemoveSecondary();
await awaitCaller.NextFrame();
}
public static HumanBodyBones ToUnity(VrmLib.HumanoidBones bone)