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cleaned up PR
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@@ -89,8 +89,6 @@ namespace UniGLTF
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m_settings = new GltfExportSettings();
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}
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if (progress != null)
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m_progress = progress;
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m_animationExporter = animationExporter;
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m_materialExporter = materialExporter ?? MaterialExporterUtility.GetValidGltfMaterialExporter();
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m_textureSerializer = textureSerializer ?? new RuntimeTextureSerializer();
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