Mesh.vertexCount before assignment

This commit is contained in:
ousttrue 2021-10-11 15:11:38 +09:00
parent 5e84cee74b
commit c90da0da79

View File

@ -201,7 +201,7 @@ namespace UniGLTF
else if (renderer is MeshRenderer mr)
{
var filter = mr.GetComponent<MeshFilter>();
if (filter.hideFlags == HideFlags.None && Mesh.vertexCount > 0 && filter != null)
if (filter != null && filter.hideFlags == HideFlags.None && filter.sharedMesh.vertexCount > 0)
{
Mesh = filter.sharedMesh;
}