remove MaterialAdapter for import

This commit is contained in:
ousttrue
2021-03-30 15:23:44 +09:00
parent a8039d46c8
commit c789364981
6 changed files with 22 additions and 409 deletions

View File

@@ -1,147 +1,15 @@
using System;
using System.Collections.Generic;
using System.Numerics;
using VrmLib.MToon;
using VrmLib;
using UniGLTF;
using UniGLTF.Extensions.VRMC_materials_mtoon;
using UniJSON;
namespace UniVRM10
{
public static class MToonAdapter
{
// for debug
static readonly Vector4 Nan = new Vector4(float.NaN, float.NaN, float.NaN, float.NaN);
static RenderMode GetRenderMode(string alphaMode, bool isTransparentWithZWrite)
{
switch (alphaMode)
{
case "OPAQUE": return RenderMode.Opaque;
case "MASK": return RenderMode.Cutout;
case "BLEND":
{
if (isTransparentWithZWrite)
{
return RenderMode.TransparentWithZWrite;
}
else
{
return RenderMode.Transparent;
}
}
}
throw new NotImplementedException();
}
public static MToonMaterial MToonFromGltf(glTFMaterial material, List<Texture> textures, VRMC_materials_mtoon extension)
{
var mtoon = new MToonMaterial(material.name);
var Meta = new MetaDefinition
{
Implementation = "Santarh/MToon",
};
var Color = new ColorDefinition
{
LitColor = material.pbrMetallicRoughness.baseColorFactor.ToLinearColor(Nan),
LitMultiplyTexture = material.pbrMetallicRoughness.baseColorTexture?.index.GetTexture(textures),
ShadeColor = extension.ShadeFactor.ToLinearColor(Nan),
ShadeMultiplyTexture = extension.ShadeMultiplyTexture.GetTexture(textures),
CutoutThresholdValue = material.alphaCutoff,
};
var Outline = new OutlineDefinition
{
OutlineColorMode = (VrmLib.MToon.OutlineColorMode)extension.OutlineColorMode,
OutlineColor = extension.OutlineFactor.ToLinearColor(Nan),
OutlineLightingMixValue = extension.OutlineLightingMixFactor.Value,
OutlineScaledMaxDistanceValue = extension.OutlineScaledMaxDistanceFactor.Value,
OutlineWidthMode = (VrmLib.MToon.OutlineWidthMode)extension.OutlineWidthMode,
OutlineWidthValue = extension.OutlineWidthFactor.Value,
OutlineWidthMultiplyTexture = extension.OutlineWidthMultiplyTexture.GetTexture(textures),
};
var Emission = new EmissionDefinition
{
EmissionColor = material.emissiveFactor.ToLinearColor(Nan),
};
if (material.emissiveTexture != null)
{
Emission.EmissionMultiplyTexture = material.emissiveTexture.index.GetTexture(textures);
}
var Lighting = new LightingDefinition
{
LightingInfluence = new LightingInfluenceDefinition
{
GiIntensityValue = extension.GiIntensityFactor.Value,
LightColorAttenuationValue = extension.LightColorAttenuationFactor.Value,
},
LitAndShadeMixing = new LitAndShadeMixingDefinition
{
ShadingShiftValue = extension.ShadingShiftFactor.Value,
ShadingToonyValue = extension.ShadingToonyFactor.Value,
},
Normal = new NormalDefinition
{
},
};
if (material.normalTexture != null)
{
Lighting.Normal.NormalScaleValue = material.normalTexture.scale;
Lighting.Normal.NormalTexture = material.normalTexture.index.GetTexture(textures);
}
var MatCap = new MatCapDefinition
{
AdditiveTexture = extension.AdditiveTexture.GetTexture(textures)
};
var Rendering = new RenderingDefinition
{
CullMode = material.doubleSided ? CullMode.Off : CullMode.Back,
RenderMode = GetRenderMode(material.alphaMode, extension.TransparentWithZWrite.Value),
RenderQueueOffsetNumber = extension.RenderQueueOffsetNumber.Value,
};
var Rim = new RimDefinition
{
RimColor = extension.RimFactor.ToLinearColor(Nan),
RimMultiplyTexture = extension.RimMultiplyTexture.GetTexture(textures),
RimLiftValue = extension.RimLiftFactor.Value,
RimFresnelPowerValue = extension.RimFresnelPowerFactor.Value,
RimLightingMixValue = extension.RimLightingMixFactor.Value,
};
var TextureOption = new TextureUvCoordsDefinition
{
UvAnimationMaskTexture = extension.UvAnimationMaskTexture.GetTexture(textures),
UvAnimationRotationSpeedValue = extension.UvAnimationRotationSpeedFactor.Value,
UvAnimationScrollXSpeedValue = extension.UvAnimationScrollXSpeedFactor.Value,
UvAnimationScrollYSpeedValue = extension.UvAnimationScrollYSpeedFactor.Value,
};
if (glTF_KHR_texture_transform.TryGet(material.pbrMetallicRoughness.baseColorTexture, out glTF_KHR_texture_transform t))
{
TextureOption.MainTextureLeftBottomOriginOffset = t.offset.ToVector2();
TextureOption.MainTextureLeftBottomOriginScale = t.scale.ToVector2();
}
mtoon.Definition = new MToonDefinition
{
Meta = Meta,
Color = Color,
Outline = Outline,
Emission = Emission,
Lighting = Lighting,
MatCap = MatCap,
Rendering = Rendering,
Rim = Rim,
TextureOption = TextureOption,
};
return mtoon;
}
static (string, bool) GetRenderMode(RenderMode mode)
{
switch (mode)

View File

@@ -9,108 +9,6 @@ namespace UniVRM10
{
public static class MaterialAdapter
{
public static Material FromGltf(this glTFMaterial x, List<Texture> textures)
{
if (UniGLTF.Extensions.VRMC_materials_mtoon.GltfDeserializer.TryGet(x.extensions,
out UniGLTF.Extensions.VRMC_materials_mtoon.VRMC_materials_mtoon mtoon))
{
// mtoon
return MToonAdapter.MToonFromGltf(x, textures, mtoon);
}
if (glTF_KHR_materials_unlit.IsEnable(x))
{
// unlit
return UnlitFromGltf(x, textures);
}
// PBR
return PBRFromGltf(x, textures);
}
public static void LoadCommonParams(this Material self, glTFMaterial material, List<Texture> textures)
{
var pbr = material.pbrMetallicRoughness;
if (pbr.baseColorFactor != null)
{
self.BaseColorFactor = LinearColor.FromLiner(pbr.baseColorFactor);
}
var baseColorTexture = pbr.baseColorTexture;
if (baseColorTexture != null && baseColorTexture.index.TryGetValidIndex(textures.Count, out int index))
{
self.BaseColorTexture = new TextureInfo(textures[index]);
}
self.AlphaMode = EnumUtil.Parse<VrmLib.AlphaModeType>(material.alphaMode);
self.AlphaCutoff = material.alphaCutoff;
self.DoubleSided = material.doubleSided;
}
public static PBRMaterial PBRFromGltf(glTFMaterial material, List<Texture> textures)
{
var self = new PBRMaterial(material.name);
self.LoadCommonParams(material, textures);
//
// pbr
//
var pbr = material.pbrMetallicRoughness;
// metallic roughness
self.MetallicFactor = pbr.metallicFactor;
self.RoughnessFactor = pbr.roughnessFactor;
var metallicRoughnessTexture = pbr.metallicRoughnessTexture;
if (metallicRoughnessTexture != null
&& metallicRoughnessTexture.index.TryGetValidIndex(textures.Count, out int metallicRoughnessTextureIndex))
{
self.MetallicRoughnessTexture = textures[metallicRoughnessTextureIndex];
}
//
// emissive
//
if (material.emissiveFactor != null)
{
self.EmissiveFactor = new Vector3(
material.emissiveFactor[0],
material.emissiveFactor[1],
material.emissiveFactor[2]);
}
var emissiveTexture = material.emissiveTexture;
if (emissiveTexture != null
&& emissiveTexture.index.TryGetValidIndex(textures.Count, out int emissiveTextureIndex))
{
self.EmissiveTexture = textures[emissiveTextureIndex];
}
//
// normal
//
var normalTexture = material.normalTexture;
if (normalTexture != null
&& normalTexture.index.TryGetValidIndex(textures.Count, out int normalTextureIndex))
{
self.NormalTexture = textures[normalTextureIndex];
}
//
// occlusion
//
var occlusionTexture = material.occlusionTexture;
if (occlusionTexture != null
&& occlusionTexture.index.TryGetValidIndex(textures.Count, out int occlusionTextureIndex))
{
self.OcclusionTexture = textures[occlusionTextureIndex];
}
return self;
}
public static UnlitMaterial UnlitFromGltf(glTFMaterial material, List<Texture> textures)
{
var unlit = new UnlitMaterial(material.name);
unlit.LoadCommonParams(material, textures);
return unlit;
}
static string CastAlphaMode(VrmLib.AlphaModeType alphaMode)
{
if (alphaMode == AlphaModeType.BLEND_ZWRITE)

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@@ -45,15 +45,6 @@ namespace UniVRM10
}
}
// image
model.Images.AddRange(Enumerable.Range(0, storage.ImageCount).Select(x => storage.CreateImage(x)));
// texture
model.Textures.AddRange(Enumerable.Range(0, storage.TextureCount).Select(x => storage.CreateTexture(x, model.Images)));
// material
model.Materials.AddRange(Enumerable.Range(0, storage.MaterialCount).Select(x => storage.CreateMaterial(x, model.Textures)));
// skin
model.Skins.AddRange(Enumerable.Range(0, storage.SkinCount).Select(x => storage.CreateSkin(x, model.Nodes)));

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@@ -7,24 +7,6 @@ namespace UniVRM10
{
public static class TextureAdapter
{
public static ImageTexture FromGltf(this glTFTexture x, glTFTextureSampler sampler, List<Image> images, Texture.ColorSpaceTypes colorSpace, Texture.TextureTypes textureType)
{
var image = images[x.source];
var name = !string.IsNullOrEmpty(x.name) ? x.name : image.Name;
return new ImageTexture(name, sampler.FromGltf(), image, colorSpace, textureType);
}
public static TextureSampler FromGltf(this glTFTextureSampler sampler)
{
return new TextureSampler
{
WrapS = (TextureWrapType)sampler.wrapS,
WrapT = (TextureWrapType)sampler.wrapT,
MinFilter = (TextureMinFilterType)sampler.minFilter,
MagFilter = (TextureMagFilterType)sampler.magFilter,
};
}
public static glTFTextureSampler ToGltf(this TextureSampler src)
{
return new glTFTextureSampler
@@ -36,4 +18,4 @@ namespace UniVRM10
};
}
}
}
}

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@@ -4,7 +4,6 @@ using System.Linq;
using System.Numerics;
using System.Runtime.InteropServices;
using VrmLib;
using UniJSON;
namespace UniVRM10
@@ -319,14 +318,6 @@ namespace UniVRM10
}
}
public void CreateBufferAccessorAndAdd(int? accessorIndex, VertexBuffer b, string key)
{
if (accessorIndex.HasValue)
{
CreateBufferAccessorAndAdd(accessorIndex.Value, b, key);
}
}
public void CreateBufferAccessorAndAdd(int accessorIndex, VertexBuffer b, string key)
{
var a = CreateAccessor(accessorIndex);
@@ -373,12 +364,8 @@ namespace UniVRM10
public int NodeCount => Gltf.nodes.Count;
public int ImageCount => Gltf.images.Count;
public int TextureCount => Gltf.textures.Count;
public int MaterialCount => Gltf.materials.Count;
public int SkinCount => Gltf.skins.Count;
public int MeshCount => Gltf.meshes.Count;
@@ -432,114 +419,6 @@ namespace UniVRM10
}
}
public Image CreateImage(int index)
{
return Gltf.images[index].FromGltf(this);
}
/// <summary>
/// sRGB でないテクスチャーを検出する
/// </summary>
/// <param name="textureIndex"></param>
/// <returns></returns>
private (Texture.TextureTypes, UniGLTF.glTFMaterial) GetTextureType(int textureIndex)
{
foreach (var material in Gltf.materials)
{
if (UniGLTF.Extensions.VRMC_materials_mtoon.GltfDeserializer.TryGet(material.extensions,
out UniGLTF.Extensions.VRMC_materials_mtoon.VRMC_materials_mtoon mtoon))
{
if (material.normalTexture?.index == textureIndex) return (Texture.TextureTypes.NormalMap, material);
}
else if (UniGLTF.glTF_KHR_materials_unlit.IsEnable(material))
{
}
else
{
if (material.pbrMetallicRoughness?.baseColorTexture?.index == textureIndex) return (Texture.TextureTypes.Default, material);
if (material.pbrMetallicRoughness?.metallicRoughnessTexture?.index == textureIndex) return (Texture.TextureTypes.MetallicRoughness, material);
if (material.occlusionTexture?.index == textureIndex) return (Texture.TextureTypes.Occlusion, material);
if (material.emissiveTexture?.index == textureIndex) return (Texture.TextureTypes.Emissive, material);
if (material.normalTexture?.index == textureIndex) return (Texture.TextureTypes.NormalMap, material);
}
}
return (Texture.TextureTypes.Default, null);
}
private Texture.ColorSpaceTypes GetTextureColorSpaceType(int textureIndex)
{
foreach (var material in Gltf.materials)
{
if (UniGLTF.Extensions.VRMC_materials_mtoon.GltfDeserializer.TryGet(material.extensions,
out UniGLTF.Extensions.VRMC_materials_mtoon.VRMC_materials_mtoon mtoon))
{
// mtoon
if (material.pbrMetallicRoughness.baseColorTexture.index == textureIndex) return Texture.ColorSpaceTypes.Srgb;
if (mtoon.ShadeMultiplyTexture == textureIndex) return Texture.ColorSpaceTypes.Srgb;
if (material.emissiveTexture?.index == textureIndex) return Texture.ColorSpaceTypes.Srgb;
if (mtoon.RimMultiplyTexture == textureIndex) return Texture.ColorSpaceTypes.Srgb;
if (mtoon.AdditiveTexture == textureIndex) return Texture.ColorSpaceTypes.Srgb;
if (mtoon.OutlineWidthMultiplyTexture == textureIndex) return Texture.ColorSpaceTypes.Linear;
if (mtoon.UvAnimationMaskTexture == textureIndex) return Texture.ColorSpaceTypes.Linear;
if (material.normalTexture?.index == textureIndex) return Texture.ColorSpaceTypes.Linear;
}
else if (UniGLTF.glTF_KHR_materials_unlit.IsEnable(material))
{
// unlit
if (material.pbrMetallicRoughness.baseColorTexture?.index == textureIndex) return Texture.ColorSpaceTypes.Srgb;
}
else
{
// Pbr
if (material.pbrMetallicRoughness?.baseColorTexture?.index == textureIndex) return Texture.ColorSpaceTypes.Srgb;
if (material.pbrMetallicRoughness?.metallicRoughnessTexture?.index == textureIndex) return Texture.ColorSpaceTypes.Linear;
if (material.occlusionTexture?.index == textureIndex) return Texture.ColorSpaceTypes.Linear;
if (material.emissiveTexture?.index == textureIndex) return Texture.ColorSpaceTypes.Srgb;
if (material.normalTexture?.index == textureIndex) return Texture.ColorSpaceTypes.Linear;
}
}
return Texture.ColorSpaceTypes.Srgb;
}
public Texture CreateTexture(int index, List<Image> images)
{
var texture = Gltf.textures[index];
var textureType = GetTextureType(index);
var colorSpace = GetTextureColorSpaceType(index);
var sampler = (texture.sampler >= 0 && texture.sampler < Gltf.samplers.Count)
? Gltf.samplers[texture.sampler]
: new UniGLTF.glTFTextureSampler()
;
if (textureType.Item1 == Texture.TextureTypes.MetallicRoughness && textureType.Item2.pbrMetallicRoughness != null)
{
var roughnessFactor = textureType.Item2.pbrMetallicRoughness.roughnessFactor;
var name = !string.IsNullOrEmpty(texture.name) ? texture.name : images[texture.source].Name;
return new MetallicRoughnessImageTexture(
name,
sampler.FromGltf(),
images[texture.source],
roughnessFactor,
colorSpace,
textureType.Item1);
}
else
{
return texture.FromGltf(sampler, images, colorSpace, textureType.Item1);
}
}
public Material CreateMaterial(int index, List<Texture> textures)
{
var x = Gltf.materials[index];
return x.FromGltf(textures);
}
public Skin CreateSkin(int index, List<Node> nodes)
{
var x = Gltf.skins[index];
@@ -586,11 +465,6 @@ namespace UniVRM10
return (meshIndex, skinIndex);
}
public Meta CreateVrmMeta(List<Texture> textures)
{
return gltfVrm.Meta.FromGltf(textures);
}
public ArraySegment<byte> GetBufferBytes(UniGLTF.glTFBufferView bufferView)
{
if (!bufferView.buffer.TryGetValidIndex(Gltf.buffers.Count, out int bufferViewBufferIndex))

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@@ -204,28 +204,28 @@ namespace UniVRM10
// gltf <= json
var deserialized = UniGLTF.GltfDeserializer.Deserialize_gltf_materials_LIST(jsonMaterial.ParseAsJson());
// vrmlib <= gltf
var loaded = deserialized.FromGltf(textures);
// var context = ModelDiffContext.Create();
// ModelDiffExtensions.MaterialEquals(context, vrmLibMaterial, loaded);
// var diff = context.List
// .Where(x => !s_ignoreKeys.Contains(x.Context))
// .ToArray();
// if (diff.Length > 0)
// // vrmlib <= gltf
// var loaded = deserialized.FromGltf(textures);
// // var context = ModelDiffContext.Create();
// // ModelDiffExtensions.MaterialEquals(context, vrmLibMaterial, loaded);
// // var diff = context.List
// // .Where(x => !s_ignoreKeys.Contains(x.Context))
// // .ToArray();
// // if (diff.Length > 0)
// // {
// // Debug.LogWarning(string.Join("\n", diff.Select(x => $"{x.Context}: {x.Message}")));
// // }
// // Assert.AreEqual(0, diff.Length);
// // <= vrmlib
// var map = new Dictionary<VrmLib.Texture, Texture2D>();
// var dst = UniVRM10.RuntimeUnityMaterialBuilder.CreateMaterialAsset(loaded, hasVertexColor: false, map);
// dst.name = src.name;
// if (sameShader)
// {
// Debug.LogWarning(string.Join("\n", diff.Select(x => $"{x.Context}: {x.Message}")));
// CompareUnityMaterial(src, dst);
// }
// Assert.AreEqual(0, diff.Length);
// <= vrmlib
var map = new Dictionary<VrmLib.Texture, Texture2D>();
var dst = UniVRM10.RuntimeUnityMaterialBuilder.CreateMaterialAsset(loaded, hasVertexColor: false, map);
dst.name = src.name;
if (sameShader)
{
CompareUnityMaterial(src, dst);
}
}
[Test]