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Merge branch 'master' into add_texture_transform_extensions
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@@ -217,6 +217,7 @@ namespace UniGLTF
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{
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var material = new Material(Shader.Find("Standard"));
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material.SetColor("_EmissionColor", new Color(0, 1, 2, 1));
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material.EnableKeyword("_EMISSION");
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var materialExporter = new MaterialExporter();
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var textureExportManager = new TextureExportManager(new Texture[] { });
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var gltfMaterial = materialExporter.ExportMaterial(material, textureExportManager);
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@@ -141,14 +141,19 @@ namespace VRM
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foreach (var src in go.transform.Traverse().SelectMany(x => x.GetComponents<VRMSpringBone>()))
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{
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// Copy VRMSprngBone
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// Copy VRMSpringBone
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var dst = dstSecondary.gameObject.AddComponent<VRMSpringBone>();
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dst.m_comment = src.m_comment;
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dst.m_stiffnessForce = src.m_stiffnessForce;
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dst.m_gravityPower = src.m_gravityPower;
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dst.m_gravityDir = src.m_gravityDir;
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dst.m_dragForce = src.m_dragForce;
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if (src.m_center != null)
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{
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dst.m_center = map[src.m_center];
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}
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dst.RootBones = src.RootBones.Select(x => map[x]).ToList();
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dst.m_hitRadius = src.m_hitRadius;
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if (src.ColliderGroups != null)
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{
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dst.ColliderGroups = src.ColliderGroups.Select(x => map[x.transform].GetComponent<VRMSpringBoneColliderGroup>()).ToArray();
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14
README.ja.md
14
README.ja.md
@@ -6,12 +6,12 @@
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* [MIT License](./LICENSE.txt)
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## [VRM](https://dwango.github.io/vrm/)
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## [VRM](https://vrm.dev/)
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「VRM」はVRアプリケーション向けの人型3Dアバター(3Dモデル)データを扱うためのファイルフォーマットです。
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glTF2.0をベースとしており、誰でも自由に利用することができます。
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## [UniVRM](https://github.com/dwango/UniVRM)
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## [UniVRM](https://github.com/vrm-c/UniVRM)
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「UniVRM」は VRM の Unity 実装で、VRMモデルの作成・インポート・エクスポートができます。
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@@ -19,16 +19,16 @@ glTF2.0をベースとしており、誰でも自由に利用することがで
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## Download
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1. 本リポジトリの[リリースページ](https://github.com/dwango/UniVRM/releases)へ移動してください。
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1. 本リポジトリの[リリースページ](https://github.com/vrm-c/UniVRM/releases)へ移動してください。
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1. 最新の``UniVRM-0.xx.unitypackage``をダウンロードしてください。
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1. ``UniVRM-0.xx.unitypackage``をUnityのプロジェクトにインポートしてください。
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1. [UniVRMのインストール](https://dwango.github.io/vrm/univrm/univrm_install/)も参照してください。
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1. [UniVRMのインストール](https://vrm.dev/univrm/univrm_install/)も参照してください。
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## Script Samples
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* [UniVRMTest(テストとサンプル)](https://github.com/dwango/UniVRMTest)
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* [UniVRMTest(テストとサンプル)](https://github.com/vrm-c/UniVRMTest)
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## Documents
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* https://dwango.github.io/vrm/
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* https://github.com/dwango/UniVRM/wiki
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* https://vrm.dev/
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* https://github.com/vrm-c/UniVRM/wiki
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16
README.md
16
README.md
@@ -6,12 +6,12 @@
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* [MIT License](./LICENSE.txt)
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## [VRM](https://dwango.github.io/vrm/)
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## [VRM](https://vrm.dev/)
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"VRM" is a file format for using 3d humanoid avatars (and models) in VR applications.
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VRM is based on glTF2.0. If you comply with the MIT license, you are free to use it.
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## [UniVRM](https://github.com/dwango/UniVRM)
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## [UniVRM](https://github.com/vrm-c/UniVRM)
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"UniVRM" is a Unity implementation of VRM. It can create, import and export VRM models.
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@@ -19,17 +19,17 @@ VRM is based on glTF2.0. If you comply with the MIT license, you are free to use
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## Download
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1. Go to the [releases page](https://github.com/dwango/UniVRM/releases)
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1. Go to the [releases page](https://github.com/vrm-c/UniVRM/releases)
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1. Download the latest ``UniVRM-0.xx.unitypackage``
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1. Import the downloaded package into the Unity project.
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1. See also [UniVRM installation](https://dwango.github.io/en/vrm/univrm/univrm_install/)
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1. See also [UniVRM installation](https://vrm.dev/en/univrm/univrm_install/)
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## Script Samples
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* [UniVRMTest](https://github.com/dwango/UniVRMTest)
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* [UniVRMTest](https://github.com/vrm-c/UniVRMTest)
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## Documents
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* https://dwango.github.io/vrm/
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* https://dwango.github.io/en/vrm/
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* https://github.com/dwango/UniVRM/wiki
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* https://vrm.dev/
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* https://vrm.dev/en/
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* https://github.com/vrm-c/UniVRM/wiki
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