use VRMLookAtHead in VRMBlnedShapeProxyEditor

This commit is contained in:
ousttrue
2018-04-02 17:08:38 +09:00
parent a4f07f97a6
commit c47eb00703

View File

@@ -14,7 +14,8 @@ namespace VRM
{
VRMBlendShapeProxy m_target;
SkinnedMeshRenderer[] m_renderers;
VRMLookAt m_lookAt;
VRMLookAtHead m_lookAt;
#region Preview
class PreviewRenderer
@@ -122,7 +123,7 @@ namespace VRM
.ToList()
;
m_lookAt = m_target.GetComponent<VRMLookAt>();
m_lookAt = m_target.GetComponent<VRMLookAtHead>();
m_preview = new PreviewRenderer();
}