Merge pull request #2362 from ousttrue/feature/univrm_logger

UniGLTFLogger を追加
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ousttrue 2024-07-16 16:26:53 +09:00 committed by GitHub
commit c39e5e7d90
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GPG Key ID: B5690EEEBB952194
34 changed files with 98 additions and 288 deletions

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@ -240,7 +240,7 @@ namespace UniGLTF.MeshUtility
Mesh WriteAndReload(Mesh src, string assetPath)
{
Debug.LogFormat("CreateAsset: {0}", assetPath);
UniGLTFLogger.Log($"CreateAsset: {assetPath}");
AssetDatabase.CreateAsset(src, assetPath);
var unityPath = UnityPath.FromUnityPath(assetPath);
unityPath.ImportAsset();
@ -278,7 +278,7 @@ namespace UniGLTF.MeshUtility
protected virtual string WritePrefab(string assetFolder, GameObject instance)
{
var prefabPath = $"{assetFolder}/Integrated.prefab";
Debug.Log(prefabPath);
UniGLTFLogger.Log(prefabPath);
PrefabUtility.SaveAsPrefabAsset(instance, prefabPath, out bool success);
if (!success)
{

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@ -47,7 +47,6 @@ namespace UniGLTF.MeshUtility
if (prefab != null)
{
folder = AssetDatabase.GetAssetPath(prefab);
// Debug.Log(folder);
}
// 新規で作成されるアセットはすべてこのフォルダの中に作る。上書きチェックはしない

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@ -76,7 +76,7 @@ namespace UniGLTF.MeshUtility
ASSET_SUFFIX
);
}
Debug.LogFormat("CreateAsset: {0}", assetPath);
UniGLTFLogger.Log($"CreateAsset: {assetPath}");
AssetDatabase.CreateAsset(erased.sharedMesh, assetPath);
// destroy BoneMeshEraser in the source

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@ -77,7 +77,7 @@ namespace UniGLTF.MeshUtility
{
// save mesh as asset
var assetPath = string.Format("{0}{1}", Path.GetFileNameWithoutExtension(mesh.name), ASSET_SUFFIX);
Debug.Log(assetPath);
UniGLTFLogger.Log(assetPath);
if (!string.IsNullOrEmpty((AssetDatabase.GetAssetPath(mesh))))
{
var directory = Path.GetDirectoryName(AssetDatabase.GetAssetPath(mesh)).Replace("\\", "/");
@ -87,7 +87,7 @@ namespace UniGLTF.MeshUtility
{
assetPath = string.Format("Assets/{0}{1}", Path.GetFileNameWithoutExtension(mesh.name) + "_" + blendShapeLabel.ToString(), ASSET_SUFFIX);
}
Debug.LogFormat("CreateAsset: {0}", assetPath);
UniGLTFLogger.Log($"CreateAsset: {assetPath}");
AssetDatabase.CreateAsset(newMesh, assetPath);
}
@ -266,7 +266,7 @@ namespace UniGLTF.MeshUtility
if (mesh.vertexCount > ushort.MaxValue)
{
#if UNITY_2017_3_OR_NEWER
Debug.LogFormat("exceed 65535 vertices: {0}", mesh.vertexCount);
UniGLTFLogger.Log($"exceed 65535 vertices: {mesh.vertexCount}");
newMesh.indexFormat = UnityEngine.Rendering.IndexFormat.UInt32;
#else
throw new NotImplementedException(String.Format("exceed 65535 vertices: {0}", integrator.Positions.Count.ToString()));

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@ -59,10 +59,7 @@ namespace UniGLTF
}
if (m_root.IsPrefab)
{
if (Symbols.VRM_DEVELOP)
{
Debug.Log($"PrefabUtility.UnloadPrefabContents({m_root.GameObject})");
}
UniGLTFLogger.Log($"PrefabUtility.UnloadPrefabContents({m_root.GameObject})");
PrefabUtility.UnloadPrefabContents(m_root.GameObject);
}
m_root = (value, isPrefab);

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@ -119,7 +119,6 @@ namespace UniGLTF
}
var min = _hitBones.Aggregate((result, next) => result.Value < next.Value ? result : next);
// Debug.Log("Hit!! = " + min.Key.HeadBone);
info = min.Key;
return info.HeadObject;
}

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@ -57,10 +57,7 @@ namespace UniGLTF
/// <param name="reverseAxis"></param>
protected static void Import(ScriptedImporter scriptedImporter, AssetImportContext context, Axes reverseAxis, RenderPipelineTypes renderPipeline)
{
if (Symbols.VRM_DEVELOP)
{
Debug.Log("OnImportAsset to " + scriptedImporter.assetPath);
}
UniGLTFLogger.Log("OnImportAsset to " + scriptedImporter.assetPath);
//
// Import(create unity objects)

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@ -23,7 +23,7 @@ namespace UniGLTF
{
if (glb.m_reverseAxis == ScriptedImporterAxes.Default)
{
Debug.Log($"[reimport] {assetPath}");
UniGLTFLogger.Log($"[reimport] {assetPath}");
yield return assetPath;
}
}
@ -31,7 +31,7 @@ namespace UniGLTF
{
if (gltf.m_reverseAxis == ScriptedImporterAxes.Default)
{
Debug.Log($"[reimport] {assetPath}");
UniGLTFLogger.Log($"[reimport] {assetPath}");
yield return assetPath;
}
}

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@ -117,7 +117,7 @@ animator.GetBoneTransform(x.Head), animator.GetBoneTransform(x.Tail)))
AssetDatabase.CreateAsset(description, assetPath); // overwrite
AssetDatabase.AddObjectToAsset(avatar, assetPath);
Debug.LogFormat("Create avatar {0}", path);
UniGLTF.UniGLTFLogger.Log($"Create avatar {path}");
AssetDatabase.ImportAsset(assetPath);
Selection.activeObject = avatar;
}

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@ -394,7 +394,7 @@ namespace UniHumanoid
if (avatar != null)
{
avatar.name = "avatar";
Debug.LogFormat("Create avatar {0}", unityPath);
UniGLTF.UniGLTFLogger.Log($"Create avatar {unityPath}");
AssetDatabase.CreateAsset(avatar, unityPath);
AssetDatabase.ImportAsset(unityPath);

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@ -319,7 +319,7 @@ namespace UniHumanoid
&& animator.avatar.isHuman
)
{
Debug.LogFormat("MuscleInspectorEditor.OnEnable");
UniGLTF.UniGLTFLogger.Log("MuscleInspectorEditor.OnEnable");
m_handler = new HumanPoseHandler(animator.avatar, animator.transform);
m_TreeView = new BoneTreeView(new TreeViewState(), GetHeaderState(), m_handler);

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@ -1,8 +1,10 @@
{
"name": "UniHumanoid.Editor",
"rootNamespace": "",
"references": [
"GUID:05dd262a0c0a2f841b8252c8c3815582",
"GUID:b7aa47b240b57de44a4b2021c143c9bf"
"GUID:b7aa47b240b57de44a4b2021c143c9bf",
"GUID:1cd941934d098654fa21a13f28346412"
],
"includePlatforms": [
"Editor"

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@ -1,5 +1,6 @@
using System;
using System.IO;
using UniGLTF;
using UnityEditor;
using UnityEngine;
@ -21,14 +22,14 @@ namespace UniHumanoid
{
if (IsStreamingAsset(path))
{
Debug.LogFormat("Skip StreamingAssets: {0}", path);
UniGLTFLogger.Log($"Skip StreamingAssets: {path}");
continue;
}
var ext = Path.GetExtension(path).ToLower();
if (ext == ".bvh")
{
Debug.LogFormat("ImportBvh: {0}", path);
UniGLTFLogger.Log($"ImportBvh: {path}");
var context = new BvhImporterContext();
try
{
@ -37,7 +38,7 @@ namespace UniHumanoid
context.SaveAsAsset();
context.Destroy(false);
}
catch(Exception ex)
catch (Exception ex)
{
Debug.LogError(ex);
context.Destroy(true);

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@ -27,7 +27,7 @@ namespace UniGLTF.MeshUtility
}
if (_excludes.Contains(smr.sharedMesh))
{
Debug.LogFormat("{0} has excluded", smr);
UniGLTFLogger.Log($"{smr} has excluded");
return true;
}
return false;
@ -50,10 +50,10 @@ namespace UniGLTF.MeshUtility
}
if (_excludes.Contains(filter.sharedMesh))
{
Debug.LogFormat("{0} has excluded", mr);
UniGLTFLogger.Log($"{mr} has excluded");
return true;
}
return false;
}
}
}
}

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@ -63,7 +63,6 @@ namespace UniGLTF.MeshUtility
{
foreach (var x in BlendShapes)
{
//Debug.LogFormat("AddBlendShapeFrame: {0}", kv.Key);
mesh.AddBlendShapeFrame(x.Name, 100.0f,
x.Positions.ToArray(),
x.Normals.ToArray(),
@ -169,7 +168,6 @@ namespace UniGLTF.MeshUtility
{
if (renderer == null)
{
// Debug.LogWarningFormat("{0} was destroyed", renderer);
return;
}
@ -331,7 +329,7 @@ namespace UniGLTF.MeshUtility
mesh.name = name;
if (Positions.Count > ushort.MaxValue)
{
Debug.LogFormat("exceed 65535 vertices: {0}", Positions.Count);
UniGLTFLogger.Log($"exceed 65535 vertices: {Positions.Count}");
mesh.indexFormat = UnityEngine.Rendering.IndexFormat.UInt32;
}
mesh.vertices = Positions.ToArray();

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@ -267,7 +267,6 @@ namespace UniGLTF
var count = maxIndex + 1;
if (list.Count > count)
{
// Debug.LogWarning($"remove {count} to {list.Count}");
list.RemoveRange(count, list.Count - count);
}
}

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@ -76,7 +76,6 @@ namespace UniGLTF
}
else
{
// Debug.LogFormat("empty blendshape: {0}.{1}", mesh.name, blendShape.Name);
// add empty blend shape for keep blend shape index
mesh.AddBlendShapeFrame(blendShape.Name, FrameWeight,
emptyVertices,
@ -123,7 +122,7 @@ namespace UniGLTF
{
Mesh = mesh,
Materials = data.MaterialIndices.Select(materialFromIndex).ToArray(),
ShouldSetRendererNodeAsBone = data.ShouldSetRendererNodeAsBone,
ShouldSetRendererNodeAsBone = data.ShouldSetRendererNodeAsBone,
};
await awaitCaller.NextFrame();

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@ -104,7 +104,6 @@ namespace UniGLTF
{
// empty
mesh.name = "mesh_" + Guid.NewGuid().ToString("N");
// Debug.LogWarning($"mesh.name: => {mesh.name}");
used.Add(mesh.name);
}
else
@ -114,7 +113,6 @@ namespace UniGLTF
{
// rename
var uname = lower + "_" + Guid.NewGuid().ToString("N");
// Debug.LogWarning($"mesh.name: {lower} => {uname}");
mesh.name = uname;
lower = uname;
}

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@ -211,7 +211,7 @@ namespace UniHumanoid
}
// Create or update Main Asset
Debug.LogFormat("create prefab: {0}", path);
UniGLTF.UniGLTFLogger.Log($"create prefab: {path}");
PrefabUtility.SaveAsPrefabAssetAndConnect(Root, path, InteractionMode.AutomatedAction);
AssetDatabase.ImportAsset(path);

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@ -20,7 +20,7 @@ namespace UniJSON
public static MethodInfo GetMethod(Type src, Type dst)
{
var name = GetMethodName(src, dst);
var mi = typeof(ConcreteCast).GetMethod(name,
var mi = typeof(ConcreteCast).GetMethod(name,
BindingFlags.Static | BindingFlags.Public);
return mi;
}
@ -74,7 +74,7 @@ namespace UniJSON {
}
var path = Application.dataPath + SOURCE;
Debug.LogFormat("{0}", path);
UniGLTF.UniGLTFLogger.Log($"{path}");
File.WriteAllText(path, s.ToString().Replace("\r\n", "\n"), new UTF8Encoding(false));
AssetDatabase.ImportAsset("Assets" + SOURCE);
}

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@ -0,0 +1,58 @@
using UnityEngine;
namespace UniGLTF
{
public static class UniGLTFLogger
{
class DefaultUnityLogger : ILogHandler
{
public void LogException(System.Exception exception, UnityEngine.Object context)
{
Debug.LogException(exception, context);
}
public void LogFormat(LogType logType, UnityEngine.Object context, string format, params object[] args)
{
switch (logType)
{
case LogType.Error:
Debug.LogError(string.Format(format, args), context);
break;
case LogType.Assert:
Debug.LogAssertion(string.Format(format, args), context);
break;
case LogType.Warning:
Debug.LogWarning(string.Format(format, args), context);
break;
case LogType.Log:
Debug.Log(string.Format(format, args), context);
break;
case LogType.Exception:
// where exception ?
Debug.LogError(string.Format(format, args), context);
break;
default:
throw new System.NotImplementedException();
}
}
}
static ILogHandler s_logger = new DefaultUnityLogger();
public static void SetLogger(ILogHandler logger)
{
if (logger != null)
{
s_logger = logger;
}
else
{
s_logger = new DefaultUnityLogger();
}
}
[System.Diagnostics.Conditional("VRM_DEVELOP")]
[HideInCallstack]
public static void Log(string msg, UnityEngine.Object context = null) => s_logger.LogFormat(LogType.Log, context, msg);
}
}

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@ -1,8 +1,7 @@
fileFormatVersion: 2
guid: 8b409aa5d363b9948995cc00f7f1a0d0
timeCreated: 1520241647
licenseType: Free
guid: b011202d2621ae44fba62d201fb60448
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0

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@ -50,12 +50,10 @@ namespace VRM
{
if (m_prefab == value) return;
//Debug.LogFormat("Prefab = {0}", value);
m_prefab = value;
if (m_scene != null)
{
//Debug.LogFormat("OnDestroy");
GameObject.DestroyImmediate(m_scene.gameObject);
m_scene = null;
}
@ -112,7 +110,6 @@ namespace VRM
{
if (m_scene != null)
{
//Debug.LogFormat("OnDestroy");
m_scene.Clean();
GameObject.DestroyImmediate(m_scene.gameObject);
m_scene = null;
@ -219,7 +216,6 @@ namespace VRM
break;
case EventType.ScrollWheel:
//Debug.LogFormat("wheel: {0}", current.delta);
if (r.Contains(e.mousePosition))
{
if (e.delta.y > 0)
@ -237,7 +233,6 @@ namespace VRM
}
//return scrollPosition;
}
//Debug.LogFormat("{0}", previewDir);
if (Event.current.type != EventType.Repaint)
{

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@ -1,214 +0,0 @@
#if false
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UniGLTF;
using UnityEditor;
using UnityEngine;
namespace VRM
{
public static class VRMAssetWriter
{
interface ISubAssetWriter
{
void WriteIfHas(GameObject go);
}
class SubAssetWriter<T>: ISubAssetWriter where T : UnityEngine.Object
{
HashSet<T> m_set = new HashSet<T>();
String m_assetPath;
public delegate IEnumerable<T> GetterFunc(GameObject go);
GetterFunc m_getter;
public SubAssetWriter(string assetPath, GetterFunc getter)
{
m_assetPath = assetPath;
m_getter = getter;
}
public void WriteIfHas(GameObject go)
{
foreach(var o in m_getter(go))
{
if (!m_set.Contains(o))
{
AssetDatabase.AddObjectToAsset(o, m_assetPath);
m_set.Add(o);
}
}
}
}
static IEnumerable<Mesh> GetMeshs(GameObject go)
{
var skinnedMesh = go.GetComponent<SkinnedMeshRenderer>();
if (skinnedMesh != null)
{
yield return skinnedMesh.sharedMesh;
}
var filter = go.GetComponent<MeshFilter>();
if (filter != null)
{
yield return filter.sharedMesh;
}
}
static IEnumerable<Material> GetMaterials(GameObject go)
{
var renderer = go.GetComponent<Renderer>();
if (renderer != null)
{
return renderer.sharedMaterials;
}
else
{
return Enumerable.Empty<Material>();
}
}
static IEnumerable<Texture2D> GetTextures(GameObject go)
{
foreach (var m in GetMaterials(go))
{
foreach(Texture2D x in m.GetTextures())
{
if (x != null)
{
yield return x;
}
}
}
}
static IEnumerable<Avatar> GetAvatars(GameObject go)
{
var animator = go.GetComponent<Animator>();
if(animator!=null && animator.avatar != null)
{
yield return animator.avatar;
}
}
static IEnumerable<BlendShapeClip> GetBlendShapeClips(GameObject go)
{
var proxy = go.GetComponent<VRMBlendShapeProxy>();
if (proxy != null && proxy.BlendShapeAvatar != null)
{
return proxy.BlendShapeAvatar.Clips;
}
else
{
return Enumerable.Empty<BlendShapeClip>();
}
}
static IEnumerable<BlendShapeAvatar> GetBlendShapeAvatars(GameObject go)
{
var proxy = go.GetComponent<VRMBlendShapeProxy>();
if (proxy != null && proxy.BlendShapeAvatar != null)
{
yield return proxy.BlendShapeAvatar;
}
}
static IEnumerable<UniHumanoid.AvatarDescription> GetAvatarDecriptions(GameObject go)
{
var humanoid = go.GetComponent<VRMHumanoidDescription>();
if (humanoid!=null && humanoid.Description != null)
{
yield return humanoid.Description;
}
else
{
var animator = go.GetComponent<Animator>();
if(animator!=null && animator.avatar)
{
var description= UniHumanoid.AvatarDescription.CreateFrom(animator.avatar);
if (description != null)
{
description.name = "AvatarDescription";
yield return description;
}
}
}
}
static IEnumerable<Texture2D> GetThumbnails(GameObject go)
{
var meta = go.GetComponent<VRMMetaInformation>();
if (meta != null && meta.Thumbnail != null)
{
yield return meta.Thumbnail;
}
}
static IEnumerable<UnityEngine.Object> GetSubAssets(String prefabPath)
{
return AssetDatabase.LoadAllAssetsAtPath(prefabPath);
}
public static void SaveAsPrefab(GameObject root, String path)
{
var prefabPath = path.ToUnityRelativePath();
Debug.LogFormat("SaveAsPrefab: {0}", prefabPath);
// clear subassets
if (File.Exists(prefabPath))
{
//Debug.LogFormat("Exist: {0}", m_prefabPath);
// clear subassets
foreach (var x in GetSubAssets(prefabPath))
{
if (x is Transform
|| x is GameObject)
{
continue;
}
GameObject.DestroyImmediate(x, true);
}
}
// add subassets
var writers = new ISubAssetWriter[]{
new SubAssetWriter<Texture2D>(prefabPath, GetTextures),
new SubAssetWriter<Material>(prefabPath, GetMaterials),
new SubAssetWriter<Mesh>(prefabPath, GetMeshs),
new SubAssetWriter<Avatar>(prefabPath, GetAvatars),
// VRM Objects
new SubAssetWriter<BlendShapeClip>(prefabPath, GetBlendShapeClips),
new SubAssetWriter<BlendShapeAvatar>(prefabPath, GetBlendShapeAvatars),
new SubAssetWriter<UniHumanoid.AvatarDescription>(prefabPath, GetAvatarDecriptions),
new SubAssetWriter<Texture2D>(prefabPath, GetThumbnails),
};
foreach (var x in root.transform.Traverse())
{
foreach (var writer in writers)
{
writer.WriteIfHas(x.gameObject);
}
}
///
/// create prefab, after subasset AssetDatabase.AddObjectToAsset
///
if (File.Exists(prefabPath))
{
//Debug.LogFormat("ReplacePrefab: {0}", m_prefabPath);
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
PrefabUtility.ReplacePrefab(root, prefab, ReplacePrefabOptions.ConnectToPrefab);
}
else
{
//Debug.LogFormat("CreatePrefab: {0}", m_prefabPath);
PrefabUtility.CreatePrefab(prefabPath, root, ReplacePrefabOptions.ConnectToPrefab);
}
}
}
}
#endif

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@ -28,7 +28,7 @@ namespace VRM
{
foreach (var x in destroy)
{
// x.name がエラーを引き起こす場合がある
// エラーを引き起こす場合がある
// Debug.LogFormat("destroy: {0}", x.name);
GameObject.DestroyImmediate(x);
}

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@ -154,13 +154,13 @@ namespace VRM
// Create or update Main Asset
if (m_prefabPath.IsFileExists)
{
Debug.LogFormat("replace prefab: {0}", m_prefabPath);
UniGLTFLogger.Log($"replace prefab: {m_prefabPath}");
var prefab = m_prefabPath.LoadAsset<GameObject>();
PrefabUtility.SaveAsPrefabAssetAndConnect(root, m_prefabPath.Value, InteractionMode.AutomatedAction);
}
else
{
Debug.LogFormat("create prefab: {0}", m_prefabPath);
UniGLTFLogger.Log($"create prefab: {m_prefabPath}");
PrefabUtility.SaveAsPrefabAssetAndConnect(root, m_prefabPath.Value, InteractionMode.AutomatedAction);
}

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@ -38,14 +38,13 @@ namespace VRM
Clips.Add(clip);
}
Debug.LogFormat("{0}", clip.name);
UniGLTFLogger.Log(clip.name);
}
Clips = Clips.OrderBy(x => BlendShapeKey.CreateFromClip(x)).ToList();
}
static public BlendShapeClip CreateBlendShapeClip(string path)
{
//Debug.LogFormat("{0}", path);
var clip = ScriptableObject.CreateInstance<BlendShapeClip>();
clip.BlendShapeName = Path.GetFileNameWithoutExtension(path);
AssetDatabase.CreateAsset(clip, path);

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@ -34,10 +34,10 @@ namespace VRM
{
if (x.Prefab == prefab)
{
Debug.LogFormat("find {0}", manager);
UniGLTFLogger.Log($"find {manager}");
return manager;
}
Debug.LogFormat("destroy {0}", x);
UniGLTFLogger.Log($"destroy {x}");
GameObject.DestroyImmediate(x.gameObject);
}
@ -82,7 +82,6 @@ namespace VRM
private void Initialize(GameObject prefab)
{
//Debug.LogFormat("[PreviewSceneManager.Initialize] {0}", prefab);
Prefab = prefab;
var materialNames = new List<string>();
@ -98,7 +97,6 @@ namespace VRM
dst = new Material(src);
map.Add(src, dst);
//Debug.LogFormat("add material {0}", src.name);
materialNames.Add(src.name);
m_materialMap.Add(src.name, MaterialItem.Create(dst));
}
@ -238,7 +236,6 @@ namespace VRM
if (bake.MaterialValueBindings != null && m_materialMap != null)
{
// clear
//Debug.LogFormat("clear material");
foreach (var kv in m_materialMap)
{
foreach (var _kv in kv.Value.PropMap)

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@ -86,7 +86,7 @@ namespace VRM
}
if (value == -1)
{
Debug.LogFormat("not found {0}", texture.name);
Debug.LogWarningFormat("not found {0}", texture.name);
}
else
{

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@ -37,7 +37,6 @@ namespace UniVRM10
{
if (m_scene != null)
{
//Debug.Log("Bake");
m_scene.Bake(CurrentExpression(), 1.0f);
}
}
@ -46,7 +45,6 @@ namespace UniVRM10
{
if (m_scene != null)
{
//Debug.LogFormat("OnDestroy");
m_scene.Clean();
GameObject.DestroyImmediate(m_scene.gameObject);
m_scene = null;
@ -190,7 +188,6 @@ namespace UniVRM10
break;
case EventType.ScrollWheel:
//Debug.LogFormat("wheel: {0}", current.delta);
if (r.Contains(e.mousePosition))
{
if (e.delta.y > 0)
@ -208,7 +205,6 @@ namespace UniVRM10
}
//return scrollPosition;
}
//Debug.LogFormat("{0}", previewDir);
if (Event.current.type != EventType.Repaint)
{

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@ -30,14 +30,9 @@ namespace UniVRM10
var asset = AssetDatabase.LoadAssetAtPath<T>(path);
if (asset is null)
{
// Debug.LogWarning($"fail to LoadAssetAtPath: {path}");
path = $"{PackageResource.PackageBase}/{relpath}";
asset = AssetDatabase.LoadAssetAtPath<T>(path);
}
// if (asset is null)
// {
// Debug.LogWarning($"fail to LoadAssetAtPath: {path}");
// }
return asset;
}
}

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@ -3,6 +3,7 @@ using System.Linq;
using UnityEngine;
using System;
using VRMShaders;
using UniGLTF;
namespace UniVRM10
@ -36,10 +37,10 @@ namespace UniVRM10
{
if (x.Prefab == prefab)
{
Debug.LogFormat("find {0}", manager);
UniGLTFLogger.Log($"find {manager}");
return manager;
}
Debug.LogFormat("destroy {0}", x);
UniGLTFLogger.Log($"destroy {x}");
GameObject.DestroyImmediate(x.gameObject);
}
@ -87,7 +88,6 @@ namespace UniVRM10
{
hasError = false;
//Debug.LogFormat("[PreviewSceneManager.Initialize] {0}", prefab);
Prefab = prefab;
var materialNames = new List<string>();
@ -116,7 +116,6 @@ namespace UniVRM10
m_materialMap.Add(src.name, previewMaterialItem);
//Debug.LogFormat("add material {0}", src.name);
materialNames.Add(src.name);
}
return dst;
@ -279,7 +278,6 @@ namespace UniVRM10
// }
var value = item.Material.GetVector(prop.Name);
//Debug.LogFormat("{0} => {1}", valueName, x.TargetValue);
value += ((x.TargetValue - prop.DefaultValues) * weight);
item.Material.SetColor(prop.Name, value);
}

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@ -143,7 +143,6 @@ namespace UniVRM10
public void AddScaleOffset(Vector4 scaleOffset, float weight)
{
var value = Material.GetVector(UV_PROPERTY);
//Debug.LogFormat("{0} => {1}", valueName, x.TargetValue);
value += (scaleOffset - DefaultUVScaleOffset) * weight;
Material.SetColor(UV_PROPERTY, value);
}

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@ -45,7 +45,6 @@ namespace UniVRM10
return path.Substring(UnityBasePath.Length + 1);
}
//Debug.LogWarningFormat("{0} is starts with {1}", path, basePath);
return path;
}