diff --git a/Assets/UniGLTF/Editor/MeshUtility/MeshUtilityDialog.cs b/Assets/UniGLTF/Editor/MeshUtility/MeshUtilityDialog.cs
index c2feca8ff..65bfb6dc5 100644
--- a/Assets/UniGLTF/Editor/MeshUtility/MeshUtilityDialog.cs
+++ b/Assets/UniGLTF/Editor/MeshUtility/MeshUtilityDialog.cs
@@ -240,7 +240,7 @@ namespace UniGLTF.MeshUtility
Mesh WriteAndReload(Mesh src, string assetPath)
{
- Debug.LogFormat("CreateAsset: {0}", assetPath);
+ UniGLTFLogger.Log($"CreateAsset: {assetPath}");
AssetDatabase.CreateAsset(src, assetPath);
var unityPath = UnityPath.FromUnityPath(assetPath);
unityPath.ImportAsset();
@@ -278,7 +278,7 @@ namespace UniGLTF.MeshUtility
protected virtual string WritePrefab(string assetFolder, GameObject instance)
{
var prefabPath = $"{assetFolder}/Integrated.prefab";
- Debug.Log(prefabPath);
+ UniGLTFLogger.Log(prefabPath);
PrefabUtility.SaveAsPrefabAsset(instance, prefabPath, out bool success);
if (!success)
{
diff --git a/Assets/UniGLTF/Editor/MeshUtility/PrefabContext.cs b/Assets/UniGLTF/Editor/MeshUtility/PrefabContext.cs
index df80d3f3b..4e3a841bd 100644
--- a/Assets/UniGLTF/Editor/MeshUtility/PrefabContext.cs
+++ b/Assets/UniGLTF/Editor/MeshUtility/PrefabContext.cs
@@ -47,7 +47,6 @@ namespace UniGLTF.MeshUtility
if (prefab != null)
{
folder = AssetDatabase.GetAssetPath(prefab);
- // Debug.Log(folder);
}
// 新規で作成されるアセットはすべてこのフォルダの中に作る。上書きチェックはしない
diff --git a/Assets/UniGLTF/Editor/MeshUtility/TabBoneMeshRemover.cs b/Assets/UniGLTF/Editor/MeshUtility/TabBoneMeshRemover.cs
index ac06f7747..1dd1543b9 100644
--- a/Assets/UniGLTF/Editor/MeshUtility/TabBoneMeshRemover.cs
+++ b/Assets/UniGLTF/Editor/MeshUtility/TabBoneMeshRemover.cs
@@ -76,7 +76,7 @@ namespace UniGLTF.MeshUtility
ASSET_SUFFIX
);
}
- Debug.LogFormat("CreateAsset: {0}", assetPath);
+ UniGLTFLogger.Log($"CreateAsset: {assetPath}");
AssetDatabase.CreateAsset(erased.sharedMesh, assetPath);
// destroy BoneMeshEraser in the source
diff --git a/Assets/UniGLTF/Editor/MeshUtility/TabMeshSeparator.cs b/Assets/UniGLTF/Editor/MeshUtility/TabMeshSeparator.cs
index 992681a57..84cdea27a 100644
--- a/Assets/UniGLTF/Editor/MeshUtility/TabMeshSeparator.cs
+++ b/Assets/UniGLTF/Editor/MeshUtility/TabMeshSeparator.cs
@@ -77,7 +77,7 @@ namespace UniGLTF.MeshUtility
{
// save mesh as asset
var assetPath = string.Format("{0}{1}", Path.GetFileNameWithoutExtension(mesh.name), ASSET_SUFFIX);
- Debug.Log(assetPath);
+ UniGLTFLogger.Log(assetPath);
if (!string.IsNullOrEmpty((AssetDatabase.GetAssetPath(mesh))))
{
var directory = Path.GetDirectoryName(AssetDatabase.GetAssetPath(mesh)).Replace("\\", "/");
@@ -87,7 +87,7 @@ namespace UniGLTF.MeshUtility
{
assetPath = string.Format("Assets/{0}{1}", Path.GetFileNameWithoutExtension(mesh.name) + "_" + blendShapeLabel.ToString(), ASSET_SUFFIX);
}
- Debug.LogFormat("CreateAsset: {0}", assetPath);
+ UniGLTFLogger.Log($"CreateAsset: {assetPath}");
AssetDatabase.CreateAsset(newMesh, assetPath);
}
@@ -266,7 +266,7 @@ namespace UniGLTF.MeshUtility
if (mesh.vertexCount > ushort.MaxValue)
{
#if UNITY_2017_3_OR_NEWER
- Debug.LogFormat("exceed 65535 vertices: {0}", mesh.vertexCount);
+ UniGLTFLogger.Log($"exceed 65535 vertices: {mesh.vertexCount}");
newMesh.indexFormat = UnityEngine.Rendering.IndexFormat.UInt32;
#else
throw new NotImplementedException(String.Format("exceed 65535 vertices: {0}", integrator.Positions.Count.ToString()));
diff --git a/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/ExportDialogState.cs b/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/ExportDialogState.cs
index dfced70da..e280d9b59 100644
--- a/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/ExportDialogState.cs
+++ b/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/ExportDialogState.cs
@@ -59,10 +59,7 @@ namespace UniGLTF
}
if (m_root.IsPrefab)
{
- if (Symbols.VRM_DEVELOP)
- {
- Debug.Log($"PrefabUtility.UnloadPrefabContents({m_root.GameObject})");
- }
+ UniGLTFLogger.Log($"PrefabUtility.UnloadPrefabContents({m_root.GameObject})");
PrefabUtility.UnloadPrefabContents(m_root.GameObject);
}
m_root = (value, isPrefab);
diff --git a/Assets/UniGLTF/Editor/UniGLTF/Gizmo/BoneSelector.cs b/Assets/UniGLTF/Editor/UniGLTF/Gizmo/BoneSelector.cs
index 36d02e653..a98254799 100644
--- a/Assets/UniGLTF/Editor/UniGLTF/Gizmo/BoneSelector.cs
+++ b/Assets/UniGLTF/Editor/UniGLTF/Gizmo/BoneSelector.cs
@@ -119,7 +119,6 @@ namespace UniGLTF
}
var min = _hitBones.Aggregate((result, next) => result.Value < next.Value ? result : next);
- // Debug.Log("Hit!! = " + min.Key.HeadBone);
info = min.Key;
return info.HeadObject;
}
diff --git a/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GltfScriptedImporterBase.cs b/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GltfScriptedImporterBase.cs
index 2da25c315..d6215598d 100644
--- a/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GltfScriptedImporterBase.cs
+++ b/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GltfScriptedImporterBase.cs
@@ -57,10 +57,7 @@ namespace UniGLTF
///
protected static void Import(ScriptedImporter scriptedImporter, AssetImportContext context, Axes reverseAxis, RenderPipelineTypes renderPipeline)
{
- if (Symbols.VRM_DEVELOP)
- {
- Debug.Log("OnImportAsset to " + scriptedImporter.assetPath);
- }
+ UniGLTFLogger.Log("OnImportAsset to " + scriptedImporter.assetPath);
//
// Import(create unity objects)
diff --git a/Assets/UniGLTF/Editor/UniGLTF/UniGLTFPreference.cs b/Assets/UniGLTF/Editor/UniGLTF/UniGLTFPreference.cs
index 2d03c7085..d27af7aae 100644
--- a/Assets/UniGLTF/Editor/UniGLTF/UniGLTFPreference.cs
+++ b/Assets/UniGLTF/Editor/UniGLTF/UniGLTFPreference.cs
@@ -23,7 +23,7 @@ namespace UniGLTF
{
if (glb.m_reverseAxis == ScriptedImporterAxes.Default)
{
- Debug.Log($"[reimport] {assetPath}");
+ UniGLTFLogger.Log($"[reimport] {assetPath}");
yield return assetPath;
}
}
@@ -31,7 +31,7 @@ namespace UniGLTF
{
if (gltf.m_reverseAxis == ScriptedImporterAxes.Default)
{
- Debug.Log($"[reimport] {assetPath}");
+ UniGLTFLogger.Log($"[reimport] {assetPath}");
yield return assetPath;
}
}
diff --git a/Assets/UniGLTF/Editor/UniHumanoid/BoneMappingEditor.cs b/Assets/UniGLTF/Editor/UniHumanoid/BoneMappingEditor.cs
index d94a21aa7..bdd6f444d 100644
--- a/Assets/UniGLTF/Editor/UniHumanoid/BoneMappingEditor.cs
+++ b/Assets/UniGLTF/Editor/UniHumanoid/BoneMappingEditor.cs
@@ -117,7 +117,7 @@ animator.GetBoneTransform(x.Head), animator.GetBoneTransform(x.Tail)))
AssetDatabase.CreateAsset(description, assetPath); // overwrite
AssetDatabase.AddObjectToAsset(avatar, assetPath);
- Debug.LogFormat("Create avatar {0}", path);
+ UniGLTF.UniGLTFLogger.Log($"Create avatar {path}");
AssetDatabase.ImportAsset(assetPath);
Selection.activeObject = avatar;
}
diff --git a/Assets/UniGLTF/Editor/UniHumanoid/HumanoidEditor.cs b/Assets/UniGLTF/Editor/UniHumanoid/HumanoidEditor.cs
index e1191d6d4..c0a2df396 100644
--- a/Assets/UniGLTF/Editor/UniHumanoid/HumanoidEditor.cs
+++ b/Assets/UniGLTF/Editor/UniHumanoid/HumanoidEditor.cs
@@ -394,7 +394,7 @@ namespace UniHumanoid
if (avatar != null)
{
avatar.name = "avatar";
- Debug.LogFormat("Create avatar {0}", unityPath);
+ UniGLTF.UniGLTFLogger.Log($"Create avatar {unityPath}");
AssetDatabase.CreateAsset(avatar, unityPath);
AssetDatabase.ImportAsset(unityPath);
diff --git a/Assets/UniGLTF/Editor/UniHumanoid/MuscleInspectorEditor.cs b/Assets/UniGLTF/Editor/UniHumanoid/MuscleInspectorEditor.cs
index c48010c6b..609886c91 100644
--- a/Assets/UniGLTF/Editor/UniHumanoid/MuscleInspectorEditor.cs
+++ b/Assets/UniGLTF/Editor/UniHumanoid/MuscleInspectorEditor.cs
@@ -319,7 +319,7 @@ namespace UniHumanoid
&& animator.avatar.isHuman
)
{
- Debug.LogFormat("MuscleInspectorEditor.OnEnable");
+ UniGLTF.UniGLTFLogger.Log("MuscleInspectorEditor.OnEnable");
m_handler = new HumanPoseHandler(animator.avatar, animator.transform);
m_TreeView = new BoneTreeView(new TreeViewState(), GetHeaderState(), m_handler);
diff --git a/Assets/UniGLTF/Editor/UniHumanoid/UniHumanoid.Editor.asmdef b/Assets/UniGLTF/Editor/UniHumanoid/UniHumanoid.Editor.asmdef
index 01e781359..3611b881a 100644
--- a/Assets/UniGLTF/Editor/UniHumanoid/UniHumanoid.Editor.asmdef
+++ b/Assets/UniGLTF/Editor/UniHumanoid/UniHumanoid.Editor.asmdef
@@ -1,8 +1,10 @@
{
"name": "UniHumanoid.Editor",
+ "rootNamespace": "",
"references": [
"GUID:05dd262a0c0a2f841b8252c8c3815582",
- "GUID:b7aa47b240b57de44a4b2021c143c9bf"
+ "GUID:b7aa47b240b57de44a4b2021c143c9bf",
+ "GUID:1cd941934d098654fa21a13f28346412"
],
"includePlatforms": [
"Editor"
diff --git a/Assets/UniGLTF/Editor/UniHumanoid/bvhAssetPostprocessor.cs b/Assets/UniGLTF/Editor/UniHumanoid/bvhAssetPostprocessor.cs
index 4f08f26a6..0ca4ca2d8 100644
--- a/Assets/UniGLTF/Editor/UniHumanoid/bvhAssetPostprocessor.cs
+++ b/Assets/UniGLTF/Editor/UniHumanoid/bvhAssetPostprocessor.cs
@@ -1,5 +1,6 @@
using System;
using System.IO;
+using UniGLTF;
using UnityEditor;
using UnityEngine;
@@ -21,14 +22,14 @@ namespace UniHumanoid
{
if (IsStreamingAsset(path))
{
- Debug.LogFormat("Skip StreamingAssets: {0}", path);
+ UniGLTFLogger.Log($"Skip StreamingAssets: {path}");
continue;
}
var ext = Path.GetExtension(path).ToLower();
if (ext == ".bvh")
{
- Debug.LogFormat("ImportBvh: {0}", path);
+ UniGLTFLogger.Log($"ImportBvh: {path}");
var context = new BvhImporterContext();
try
{
@@ -37,7 +38,7 @@ namespace UniHumanoid
context.SaveAsAsset();
context.Destroy(false);
}
- catch(Exception ex)
+ catch (Exception ex)
{
Debug.LogError(ex);
context.Destroy(true);
diff --git a/Assets/UniGLTF/Runtime/MeshUtility/MeshExclude.cs b/Assets/UniGLTF/Runtime/MeshUtility/MeshExclude.cs
index 7361e86f5..f11b0f2e2 100644
--- a/Assets/UniGLTF/Runtime/MeshUtility/MeshExclude.cs
+++ b/Assets/UniGLTF/Runtime/MeshUtility/MeshExclude.cs
@@ -27,7 +27,7 @@ namespace UniGLTF.MeshUtility
}
if (_excludes.Contains(smr.sharedMesh))
{
- Debug.LogFormat("{0} has excluded", smr);
+ UniGLTFLogger.Log($"{smr} has excluded");
return true;
}
return false;
@@ -50,10 +50,10 @@ namespace UniGLTF.MeshUtility
}
if (_excludes.Contains(filter.sharedMesh))
{
- Debug.LogFormat("{0} has excluded", mr);
+ UniGLTFLogger.Log($"{mr} has excluded");
return true;
}
return false;
}
}
-}
+}
\ No newline at end of file
diff --git a/Assets/UniGLTF/Runtime/MeshUtility/MeshIntegrator.cs b/Assets/UniGLTF/Runtime/MeshUtility/MeshIntegrator.cs
index b1db1d5dc..dd2f29a47 100644
--- a/Assets/UniGLTF/Runtime/MeshUtility/MeshIntegrator.cs
+++ b/Assets/UniGLTF/Runtime/MeshUtility/MeshIntegrator.cs
@@ -63,7 +63,6 @@ namespace UniGLTF.MeshUtility
{
foreach (var x in BlendShapes)
{
- //Debug.LogFormat("AddBlendShapeFrame: {0}", kv.Key);
mesh.AddBlendShapeFrame(x.Name, 100.0f,
x.Positions.ToArray(),
x.Normals.ToArray(),
@@ -169,7 +168,6 @@ namespace UniGLTF.MeshUtility
{
if (renderer == null)
{
- // Debug.LogWarningFormat("{0} was destroyed", renderer);
return;
}
@@ -331,7 +329,7 @@ namespace UniGLTF.MeshUtility
mesh.name = name;
if (Positions.Count > ushort.MaxValue)
{
- Debug.LogFormat("exceed 65535 vertices: {0}", Positions.Count);
+ UniGLTFLogger.Log($"exceed 65535 vertices: {Positions.Count}");
mesh.indexFormat = UnityEngine.Rendering.IndexFormat.UInt32;
}
mesh.vertices = Positions.ToArray();
diff --git a/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshData.cs b/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshData.cs
index b96f05c9f..bb1cf57a9 100644
--- a/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshData.cs
+++ b/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshData.cs
@@ -267,7 +267,6 @@ namespace UniGLTF
var count = maxIndex + 1;
if (list.Count > count)
{
- // Debug.LogWarning($"remove {count} to {list.Count}");
list.RemoveRange(count, list.Count - count);
}
}
diff --git a/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshUploader.cs b/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshUploader.cs
index 9fefcc477..a97dc0665 100644
--- a/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshUploader.cs
+++ b/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshUploader.cs
@@ -76,7 +76,6 @@ namespace UniGLTF
}
else
{
- // Debug.LogFormat("empty blendshape: {0}.{1}", mesh.name, blendShape.Name);
// add empty blend shape for keep blend shape index
mesh.AddBlendShapeFrame(blendShape.Name, FrameWeight,
emptyVertices,
@@ -123,7 +122,7 @@ namespace UniGLTF
{
Mesh = mesh,
Materials = data.MaterialIndices.Select(materialFromIndex).ToArray(),
- ShouldSetRendererNodeAsBone = data.ShouldSetRendererNodeAsBone,
+ ShouldSetRendererNodeAsBone = data.ShouldSetRendererNodeAsBone,
};
await awaitCaller.NextFrame();
diff --git a/Assets/UniGLTF/Runtime/UniGLTF/IO/Parser/GlbLowLevelParser.cs b/Assets/UniGLTF/Runtime/UniGLTF/IO/Parser/GlbLowLevelParser.cs
index ce3d4e5aa..a6a0fb937 100644
--- a/Assets/UniGLTF/Runtime/UniGLTF/IO/Parser/GlbLowLevelParser.cs
+++ b/Assets/UniGLTF/Runtime/UniGLTF/IO/Parser/GlbLowLevelParser.cs
@@ -104,7 +104,6 @@ namespace UniGLTF
{
// empty
mesh.name = "mesh_" + Guid.NewGuid().ToString("N");
- // Debug.LogWarning($"mesh.name: => {mesh.name}");
used.Add(mesh.name);
}
else
@@ -114,7 +113,6 @@ namespace UniGLTF
{
// rename
var uname = lower + "_" + Guid.NewGuid().ToString("N");
- // Debug.LogWarning($"mesh.name: {lower} => {uname}");
mesh.name = uname;
lower = uname;
}
diff --git a/Assets/UniGLTF/Runtime/UniHumanoid/IO/BvhImporterContext.cs b/Assets/UniGLTF/Runtime/UniHumanoid/IO/BvhImporterContext.cs
index f50f4f577..423496eb5 100644
--- a/Assets/UniGLTF/Runtime/UniHumanoid/IO/BvhImporterContext.cs
+++ b/Assets/UniGLTF/Runtime/UniHumanoid/IO/BvhImporterContext.cs
@@ -211,7 +211,7 @@ namespace UniHumanoid
}
// Create or update Main Asset
- Debug.LogFormat("create prefab: {0}", path);
+ UniGLTF.UniGLTFLogger.Log($"create prefab: {path}");
PrefabUtility.SaveAsPrefabAssetAndConnect(Root, path, InteractionMode.AutomatedAction);
AssetDatabase.ImportAsset(path);
diff --git a/Assets/UniGLTF/Runtime/UniJSON/ConcreteCast.cs b/Assets/UniGLTF/Runtime/UniJSON/ConcreteCast.cs
index eb06243d7..19141433e 100644
--- a/Assets/UniGLTF/Runtime/UniJSON/ConcreteCast.cs
+++ b/Assets/UniGLTF/Runtime/UniJSON/ConcreteCast.cs
@@ -20,7 +20,7 @@ namespace UniJSON
public static MethodInfo GetMethod(Type src, Type dst)
{
var name = GetMethodName(src, dst);
- var mi = typeof(ConcreteCast).GetMethod(name,
+ var mi = typeof(ConcreteCast).GetMethod(name,
BindingFlags.Static | BindingFlags.Public);
return mi;
}
@@ -74,7 +74,7 @@ namespace UniJSON {
}
var path = Application.dataPath + SOURCE;
- Debug.LogFormat("{0}", path);
+ UniGLTF.UniGLTFLogger.Log($"{path}");
File.WriteAllText(path, s.ToString().Replace("\r\n", "\n"), new UTF8Encoding(false));
AssetDatabase.ImportAsset("Assets" + SOURCE);
}
diff --git a/Assets/UniGLTF/Runtime/Utils/UniGLTFLogger.cs b/Assets/UniGLTF/Runtime/Utils/UniGLTFLogger.cs
new file mode 100644
index 000000000..594636d4a
--- /dev/null
+++ b/Assets/UniGLTF/Runtime/Utils/UniGLTFLogger.cs
@@ -0,0 +1,58 @@
+using UnityEngine;
+
+namespace UniGLTF
+{
+ public static class UniGLTFLogger
+ {
+ class DefaultUnityLogger : ILogHandler
+ {
+ public void LogException(System.Exception exception, UnityEngine.Object context)
+ {
+ Debug.LogException(exception, context);
+ }
+
+ public void LogFormat(LogType logType, UnityEngine.Object context, string format, params object[] args)
+ {
+ switch (logType)
+ {
+ case LogType.Error:
+ Debug.LogError(string.Format(format, args), context);
+ break;
+ case LogType.Assert:
+ Debug.LogAssertion(string.Format(format, args), context);
+ break;
+ case LogType.Warning:
+ Debug.LogWarning(string.Format(format, args), context);
+ break;
+ case LogType.Log:
+ Debug.Log(string.Format(format, args), context);
+ break;
+ case LogType.Exception:
+ // where exception ?
+ Debug.LogError(string.Format(format, args), context);
+ break;
+ default:
+ throw new System.NotImplementedException();
+ }
+ }
+ }
+
+ static ILogHandler s_logger = new DefaultUnityLogger();
+
+ public static void SetLogger(ILogHandler logger)
+ {
+ if (logger != null)
+ {
+ s_logger = logger;
+ }
+ else
+ {
+ s_logger = new DefaultUnityLogger();
+ }
+ }
+
+ [System.Diagnostics.Conditional("VRM_DEVELOP")]
+ [HideInCallstack]
+ public static void Log(string msg, UnityEngine.Object context = null) => s_logger.LogFormat(LogType.Log, context, msg);
+ }
+}
\ No newline at end of file
diff --git a/Assets/VRM/Editor/Format/VRMAssetWriter.cs.meta b/Assets/UniGLTF/Runtime/Utils/UniGLTFLogger.cs.meta
similarity index 69%
rename from Assets/VRM/Editor/Format/VRMAssetWriter.cs.meta
rename to Assets/UniGLTF/Runtime/Utils/UniGLTFLogger.cs.meta
index 264ff80ec..bf104f312 100644
--- a/Assets/VRM/Editor/Format/VRMAssetWriter.cs.meta
+++ b/Assets/UniGLTF/Runtime/Utils/UniGLTFLogger.cs.meta
@@ -1,8 +1,7 @@
fileFormatVersion: 2
-guid: 8b409aa5d363b9948995cc00f7f1a0d0
-timeCreated: 1520241647
-licenseType: Free
+guid: b011202d2621ae44fba62d201fb60448
MonoImporter:
+ externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
diff --git a/Assets/VRM/Editor/BlendShape/PreviewEditor.cs b/Assets/VRM/Editor/BlendShape/PreviewEditor.cs
index 6a27374ff..a84b9ecd2 100644
--- a/Assets/VRM/Editor/BlendShape/PreviewEditor.cs
+++ b/Assets/VRM/Editor/BlendShape/PreviewEditor.cs
@@ -50,12 +50,10 @@ namespace VRM
{
if (m_prefab == value) return;
- //Debug.LogFormat("Prefab = {0}", value);
m_prefab = value;
if (m_scene != null)
{
- //Debug.LogFormat("OnDestroy");
GameObject.DestroyImmediate(m_scene.gameObject);
m_scene = null;
}
@@ -112,7 +110,6 @@ namespace VRM
{
if (m_scene != null)
{
- //Debug.LogFormat("OnDestroy");
m_scene.Clean();
GameObject.DestroyImmediate(m_scene.gameObject);
m_scene = null;
@@ -219,7 +216,6 @@ namespace VRM
break;
case EventType.ScrollWheel:
- //Debug.LogFormat("wheel: {0}", current.delta);
if (r.Contains(e.mousePosition))
{
if (e.delta.y > 0)
@@ -237,7 +233,6 @@ namespace VRM
}
//return scrollPosition;
}
- //Debug.LogFormat("{0}", previewDir);
if (Event.current.type != EventType.Repaint)
{
diff --git a/Assets/VRM/Editor/Format/VRMAssetWriter.cs b/Assets/VRM/Editor/Format/VRMAssetWriter.cs
deleted file mode 100644
index c1a359a0f..000000000
--- a/Assets/VRM/Editor/Format/VRMAssetWriter.cs
+++ /dev/null
@@ -1,214 +0,0 @@
-#if false
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Linq;
-using UniGLTF;
-using UnityEditor;
-using UnityEngine;
-
-
-namespace VRM
-{
- public static class VRMAssetWriter
- {
- interface ISubAssetWriter
- {
- void WriteIfHas(GameObject go);
- }
-
- class SubAssetWriter: ISubAssetWriter where T : UnityEngine.Object
- {
- HashSet m_set = new HashSet();
-
- String m_assetPath;
- public delegate IEnumerable GetterFunc(GameObject go);
- GetterFunc m_getter;
- public SubAssetWriter(string assetPath, GetterFunc getter)
- {
- m_assetPath = assetPath;
- m_getter = getter;
- }
-
- public void WriteIfHas(GameObject go)
- {
- foreach(var o in m_getter(go))
- {
- if (!m_set.Contains(o))
- {
- AssetDatabase.AddObjectToAsset(o, m_assetPath);
- m_set.Add(o);
- }
- }
- }
- }
-
- static IEnumerable GetMeshs(GameObject go)
- {
- var skinnedMesh = go.GetComponent();
- if (skinnedMesh != null)
- {
- yield return skinnedMesh.sharedMesh;
- }
-
- var filter = go.GetComponent();
- if (filter != null)
- {
- yield return filter.sharedMesh;
- }
- }
-
- static IEnumerable GetMaterials(GameObject go)
- {
- var renderer = go.GetComponent();
- if (renderer != null)
- {
- return renderer.sharedMaterials;
- }
- else
- {
- return Enumerable.Empty();
- }
- }
-
- static IEnumerable GetTextures(GameObject go)
- {
- foreach (var m in GetMaterials(go))
- {
- foreach(Texture2D x in m.GetTextures())
- {
- if (x != null)
- {
- yield return x;
- }
- }
- }
- }
-
- static IEnumerable GetAvatars(GameObject go)
- {
- var animator = go.GetComponent();
- if(animator!=null && animator.avatar != null)
- {
- yield return animator.avatar;
- }
- }
-
- static IEnumerable GetBlendShapeClips(GameObject go)
- {
- var proxy = go.GetComponent();
- if (proxy != null && proxy.BlendShapeAvatar != null)
- {
- return proxy.BlendShapeAvatar.Clips;
- }
- else
- {
- return Enumerable.Empty();
- }
- }
-
- static IEnumerable GetBlendShapeAvatars(GameObject go)
- {
- var proxy = go.GetComponent();
- if (proxy != null && proxy.BlendShapeAvatar != null)
- {
- yield return proxy.BlendShapeAvatar;
- }
- }
-
- static IEnumerable GetAvatarDecriptions(GameObject go)
- {
- var humanoid = go.GetComponent();
- if (humanoid!=null && humanoid.Description != null)
- {
- yield return humanoid.Description;
- }
- else
- {
- var animator = go.GetComponent();
- if(animator!=null && animator.avatar)
- {
- var description= UniHumanoid.AvatarDescription.CreateFrom(animator.avatar);
- if (description != null)
- {
- description.name = "AvatarDescription";
- yield return description;
- }
- }
- }
- }
-
- static IEnumerable GetThumbnails(GameObject go)
- {
- var meta = go.GetComponent();
- if (meta != null && meta.Thumbnail != null)
- {
- yield return meta.Thumbnail;
- }
- }
-
- static IEnumerable GetSubAssets(String prefabPath)
- {
- return AssetDatabase.LoadAllAssetsAtPath(prefabPath);
- }
-
- public static void SaveAsPrefab(GameObject root, String path)
- {
- var prefabPath = path.ToUnityRelativePath();
- Debug.LogFormat("SaveAsPrefab: {0}", prefabPath);
-
- // clear subassets
- if (File.Exists(prefabPath))
- {
- //Debug.LogFormat("Exist: {0}", m_prefabPath);
-
- // clear subassets
- foreach (var x in GetSubAssets(prefabPath))
- {
- if (x is Transform
- || x is GameObject)
- {
- continue;
- }
- GameObject.DestroyImmediate(x, true);
- }
- }
-
- // add subassets
- var writers = new ISubAssetWriter[]{
- new SubAssetWriter(prefabPath, GetTextures),
- new SubAssetWriter(prefabPath, GetMaterials),
- new SubAssetWriter(prefabPath, GetMeshs),
- new SubAssetWriter(prefabPath, GetAvatars),
- // VRM Objects
- new SubAssetWriter(prefabPath, GetBlendShapeClips),
- new SubAssetWriter(prefabPath, GetBlendShapeAvatars),
- new SubAssetWriter(prefabPath, GetAvatarDecriptions),
- new SubAssetWriter(prefabPath, GetThumbnails),
- };
- foreach (var x in root.transform.Traverse())
- {
- foreach (var writer in writers)
- {
- writer.WriteIfHas(x.gameObject);
- }
- }
-
- ///
- /// create prefab, after subasset AssetDatabase.AddObjectToAsset
- ///
- if (File.Exists(prefabPath))
- {
- //Debug.LogFormat("ReplacePrefab: {0}", m_prefabPath);
- var prefab = AssetDatabase.LoadAssetAtPath(prefabPath);
- PrefabUtility.ReplacePrefab(root, prefab, ReplacePrefabOptions.ConnectToPrefab);
- }
- else
- {
- //Debug.LogFormat("CreatePrefab: {0}", m_prefabPath);
- PrefabUtility.CreatePrefab(prefabPath, root, ReplacePrefabOptions.ConnectToPrefab);
- }
- }
- }
-}
-#endif
\ No newline at end of file
diff --git a/Assets/VRM/Editor/Format/VRMEditorExporter.cs b/Assets/VRM/Editor/Format/VRMEditorExporter.cs
index f727df52f..3a126c349 100644
--- a/Assets/VRM/Editor/Format/VRMEditorExporter.cs
+++ b/Assets/VRM/Editor/Format/VRMEditorExporter.cs
@@ -28,7 +28,7 @@ namespace VRM
{
foreach (var x in destroy)
{
- // x.name がエラーを引き起こす場合がある
+ // エラーを引き起こす場合がある
// Debug.LogFormat("destroy: {0}", x.name);
GameObject.DestroyImmediate(x);
}
diff --git a/Assets/VRM/Editor/Format/VRMEditorImporterContext.cs b/Assets/VRM/Editor/Format/VRMEditorImporterContext.cs
index f2bf44317..17640e7f7 100644
--- a/Assets/VRM/Editor/Format/VRMEditorImporterContext.cs
+++ b/Assets/VRM/Editor/Format/VRMEditorImporterContext.cs
@@ -154,13 +154,13 @@ namespace VRM
// Create or update Main Asset
if (m_prefabPath.IsFileExists)
{
- Debug.LogFormat("replace prefab: {0}", m_prefabPath);
+ UniGLTFLogger.Log($"replace prefab: {m_prefabPath}");
var prefab = m_prefabPath.LoadAsset();
PrefabUtility.SaveAsPrefabAssetAndConnect(root, m_prefabPath.Value, InteractionMode.AutomatedAction);
}
else
{
- Debug.LogFormat("create prefab: {0}", m_prefabPath);
+ UniGLTFLogger.Log($"create prefab: {m_prefabPath}");
PrefabUtility.SaveAsPrefabAssetAndConnect(root, m_prefabPath.Value, InteractionMode.AutomatedAction);
}
diff --git a/Assets/VRM/Runtime/BlendShape/BlendShapeAvatar.cs b/Assets/VRM/Runtime/BlendShape/BlendShapeAvatar.cs
index 743ef2001..ec990d466 100644
--- a/Assets/VRM/Runtime/BlendShape/BlendShapeAvatar.cs
+++ b/Assets/VRM/Runtime/BlendShape/BlendShapeAvatar.cs
@@ -38,14 +38,13 @@ namespace VRM
Clips.Add(clip);
}
- Debug.LogFormat("{0}", clip.name);
+ UniGLTFLogger.Log(clip.name);
}
Clips = Clips.OrderBy(x => BlendShapeKey.CreateFromClip(x)).ToList();
}
static public BlendShapeClip CreateBlendShapeClip(string path)
{
- //Debug.LogFormat("{0}", path);
var clip = ScriptableObject.CreateInstance();
clip.BlendShapeName = Path.GetFileNameWithoutExtension(path);
AssetDatabase.CreateAsset(clip, path);
diff --git a/Assets/VRM/Runtime/BlendShape/PreviewSceneManager.cs b/Assets/VRM/Runtime/BlendShape/PreviewSceneManager.cs
index e334356ac..cc6285288 100644
--- a/Assets/VRM/Runtime/BlendShape/PreviewSceneManager.cs
+++ b/Assets/VRM/Runtime/BlendShape/PreviewSceneManager.cs
@@ -34,10 +34,10 @@ namespace VRM
{
if (x.Prefab == prefab)
{
- Debug.LogFormat("find {0}", manager);
+ UniGLTFLogger.Log($"find {manager}");
return manager;
}
- Debug.LogFormat("destroy {0}", x);
+ UniGLTFLogger.Log($"destroy {x}");
GameObject.DestroyImmediate(x.gameObject);
}
@@ -82,7 +82,6 @@ namespace VRM
private void Initialize(GameObject prefab)
{
- //Debug.LogFormat("[PreviewSceneManager.Initialize] {0}", prefab);
Prefab = prefab;
var materialNames = new List();
@@ -98,7 +97,6 @@ namespace VRM
dst = new Material(src);
map.Add(src, dst);
- //Debug.LogFormat("add material {0}", src.name);
materialNames.Add(src.name);
m_materialMap.Add(src.name, MaterialItem.Create(dst));
}
@@ -238,7 +236,6 @@ namespace VRM
if (bake.MaterialValueBindings != null && m_materialMap != null)
{
// clear
- //Debug.LogFormat("clear material");
foreach (var kv in m_materialMap)
{
foreach (var _kv in kv.Value.PropMap)
diff --git a/Assets/VRM/Runtime/IO/MaterialIO/BuiltInRP/Export/BuiltInVrmExtensionMaterialPropertyExporter.cs b/Assets/VRM/Runtime/IO/MaterialIO/BuiltInRP/Export/BuiltInVrmExtensionMaterialPropertyExporter.cs
index 02275ad85..84fb47e2a 100644
--- a/Assets/VRM/Runtime/IO/MaterialIO/BuiltInRP/Export/BuiltInVrmExtensionMaterialPropertyExporter.cs
+++ b/Assets/VRM/Runtime/IO/MaterialIO/BuiltInRP/Export/BuiltInVrmExtensionMaterialPropertyExporter.cs
@@ -86,7 +86,7 @@ namespace VRM
}
if (value == -1)
{
- Debug.LogFormat("not found {0}", texture.name);
+ Debug.LogWarningFormat("not found {0}", texture.name);
}
else
{
diff --git a/Assets/VRM10/Editor/Components/Expression/VRM10ExpressionEditor.cs b/Assets/VRM10/Editor/Components/Expression/VRM10ExpressionEditor.cs
index 1f69bf86f..94b695ecb 100644
--- a/Assets/VRM10/Editor/Components/Expression/VRM10ExpressionEditor.cs
+++ b/Assets/VRM10/Editor/Components/Expression/VRM10ExpressionEditor.cs
@@ -37,7 +37,6 @@ namespace UniVRM10
{
if (m_scene != null)
{
- //Debug.Log("Bake");
m_scene.Bake(CurrentExpression(), 1.0f);
}
}
@@ -46,7 +45,6 @@ namespace UniVRM10
{
if (m_scene != null)
{
- //Debug.LogFormat("OnDestroy");
m_scene.Clean();
GameObject.DestroyImmediate(m_scene.gameObject);
m_scene = null;
@@ -190,7 +188,6 @@ namespace UniVRM10
break;
case EventType.ScrollWheel:
- //Debug.LogFormat("wheel: {0}", current.delta);
if (r.Contains(e.mousePosition))
{
if (e.delta.y > 0)
@@ -208,7 +205,6 @@ namespace UniVRM10
}
//return scrollPosition;
}
- //Debug.LogFormat("{0}", previewDir);
if (Event.current.type != EventType.Repaint)
{
diff --git a/Assets/VRM10/Editor/PackageResource.cs b/Assets/VRM10/Editor/PackageResource.cs
index 5e9a187e2..593319022 100644
--- a/Assets/VRM10/Editor/PackageResource.cs
+++ b/Assets/VRM10/Editor/PackageResource.cs
@@ -30,14 +30,9 @@ namespace UniVRM10
var asset = AssetDatabase.LoadAssetAtPath(path);
if (asset is null)
{
- // Debug.LogWarning($"fail to LoadAssetAtPath: {path}");
path = $"{PackageResource.PackageBase}/{relpath}";
asset = AssetDatabase.LoadAssetAtPath(path);
}
- // if (asset is null)
- // {
- // Debug.LogWarning($"fail to LoadAssetAtPath: {path}");
- // }
return asset;
}
}
diff --git a/Assets/VRM10/Runtime/Components/Expression/Preview/PreviewSceneManager.cs b/Assets/VRM10/Runtime/Components/Expression/Preview/PreviewSceneManager.cs
index 418d0eebe..bf222816a 100644
--- a/Assets/VRM10/Runtime/Components/Expression/Preview/PreviewSceneManager.cs
+++ b/Assets/VRM10/Runtime/Components/Expression/Preview/PreviewSceneManager.cs
@@ -3,6 +3,7 @@ using System.Linq;
using UnityEngine;
using System;
using VRMShaders;
+using UniGLTF;
namespace UniVRM10
@@ -36,10 +37,10 @@ namespace UniVRM10
{
if (x.Prefab == prefab)
{
- Debug.LogFormat("find {0}", manager);
+ UniGLTFLogger.Log($"find {manager}");
return manager;
}
- Debug.LogFormat("destroy {0}", x);
+ UniGLTFLogger.Log($"destroy {x}");
GameObject.DestroyImmediate(x.gameObject);
}
@@ -87,7 +88,6 @@ namespace UniVRM10
{
hasError = false;
- //Debug.LogFormat("[PreviewSceneManager.Initialize] {0}", prefab);
Prefab = prefab;
var materialNames = new List();
@@ -116,7 +116,6 @@ namespace UniVRM10
m_materialMap.Add(src.name, previewMaterialItem);
- //Debug.LogFormat("add material {0}", src.name);
materialNames.Add(src.name);
}
return dst;
@@ -279,7 +278,6 @@ namespace UniVRM10
// }
var value = item.Material.GetVector(prop.Name);
- //Debug.LogFormat("{0} => {1}", valueName, x.TargetValue);
value += ((x.TargetValue - prop.DefaultValues) * weight);
item.Material.SetColor(prop.Name, value);
}
diff --git a/Assets/VRM10/Runtime/Components/Expression/PreviewMaterialItem.cs b/Assets/VRM10/Runtime/Components/Expression/PreviewMaterialItem.cs
index 460f14809..9e5a388f6 100644
--- a/Assets/VRM10/Runtime/Components/Expression/PreviewMaterialItem.cs
+++ b/Assets/VRM10/Runtime/Components/Expression/PreviewMaterialItem.cs
@@ -143,7 +143,6 @@ namespace UniVRM10
public void AddScaleOffset(Vector4 scaleOffset, float weight)
{
var value = Material.GetVector(UV_PROPERTY);
- //Debug.LogFormat("{0} => {1}", valueName, x.TargetValue);
value += (scaleOffset - DefaultUVScaleOffset) * weight;
Material.SetColor(UV_PROPERTY, value);
}
diff --git a/Assets/VRM10/Runtime/StringExtensions.cs b/Assets/VRM10/Runtime/StringExtensions.cs
index bf790040d..673ddd351 100644
--- a/Assets/VRM10/Runtime/StringExtensions.cs
+++ b/Assets/VRM10/Runtime/StringExtensions.cs
@@ -45,7 +45,6 @@ namespace UniVRM10
return path.Substring(UnityBasePath.Length + 1);
}
- //Debug.LogWarningFormat("{0} is starts with {1}", path, basePath);
return path;
}