mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-11 13:04:17 -05:00
fix hideFlags
This commit is contained in:
parent
e069983d1b
commit
c10022183f
|
|
@ -53,14 +53,17 @@ namespace VRM
|
|||
manager.Initialize(prefab);
|
||||
|
||||
// HideFlags are special editor-only settings that let you have *secret* GameObjects in a scene, or to tell Unity not to save that temporary GameObject as part of the scene
|
||||
go.hideFlags |= HideFlags.DontSaveInEditor;
|
||||
go.hideFlags |= HideFlags.DontSaveInBuild;
|
||||
foreach (var x in go.transform.Traverse())
|
||||
{
|
||||
x.gameObject.hideFlags = HideFlags.None
|
||||
| HideFlags.DontSave
|
||||
//| HideFlags.DontSaveInBuild
|
||||
#if VRM_DEVELOP
|
||||
#else
|
||||
go.hideFlags |= HideFlags.HideAndDontSave;
|
||||
; // you could also hide it from the hierarchy or inspector, but personally I like knowing everything that's there
|
||||
| HideFlags.HideAndDontSave
|
||||
#endif
|
||||
//Debug.LogFormat("Create {0}", manager);
|
||||
;
|
||||
}
|
||||
|
||||
return manager;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user