設定が無い時にデフォルト値を作る

This commit is contained in:
ousttrue 2021-11-01 18:49:24 +09:00
parent b1c5b876fc
commit bbc3db8967

View File

@ -464,6 +464,19 @@ namespace UniVRM10
});
}
}
else
{
// default 値を割り当てる
foreach (var smr in Root.GetComponentsInChildren<SkinnedMeshRenderer>())
{
var relative = smr.transform.RelativePathFrom(Root.transform);
vrm.FirstPerson.Renderers.Add(new RendererFirstPersonFlags
{
FirstPersonFlag = UniGLTF.Extensions.VRMC_vrm.FirstPersonType.auto,
Renderer = relative,
});
}
}
return vrm;
}