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Merge pull request #2259 from ousttrue/fix/meshutility_meshintegrationtab
[MeshUtility] 追加、削除ボタンの実装漏れ
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commit
bb6f20a646
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@ -73,12 +73,14 @@ namespace UniGLTF.MeshUtility
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var r = _renderers[index];
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EditorGUI.ObjectField(rect, r, typeof(Renderer), true);
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};
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// +ボタンが押された時のコールバック
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_rendererList.onAddCallback = list => Debug.Log("+ clicked.");
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// -ボタンが押された時のコールバック
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_rendererList.onRemoveCallback = list => Debug.Log("- clicked : " + list.index + ".");
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_rendererList.onAddCallback = (list) =>
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{
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_renderers.Add(new Renderer());
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};
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_rendererList.onRemoveCallback = list =>
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{
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_renderers.RemoveAt(list.index);
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};
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}
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public void UpdateMeshIntegrationList(GameObject root)
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