Added force argument

This commit is contained in:
ousttrue 2018-09-06 15:07:55 +09:00
parent 9bc78a8a97
commit b99e7cb9a4

View File

@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UniGLTF;
@ -193,11 +193,11 @@ namespace VRM
}
[ContextMenu("Reset bones")]
public void Setup()
public void Setup(bool force=false)
{
if (RootBones != null)
{
if (m_initialLocalRotationMap == null)
if (force || m_initialLocalRotationMap == null)
{
m_initialLocalRotationMap = new Dictionary<Transform, Quaternion>();
}