Add non-string based method to search prefab

This commit is contained in:
sator
2020-02-18 12:16:44 +09:00
parent ce1c6b4646
commit b76ef91bbd

View File

@@ -95,6 +95,12 @@ namespace VRM
}
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
// search prefab if nothing
if (prefab == null && 0 < (target as BlendShapeAvatar).Clips.Count)
{
prefab = (target as BlendShapeAvatar).Clips[0].Prefab;
}
// once more, with string-based method
if (prefab == null)
{
var parent = UniGLTF.UnityPath.FromUnityPath(assetPath).Parent;