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https://github.com/vrm-c/UniVRM.git
synced 2026-09-07 03:17:25 -05:00
add vertexCount zero check
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@@ -132,7 +132,9 @@ namespace VRM
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// SkinnedMesh
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//
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var srcRenderer = src.GetComponent<SkinnedMeshRenderer>();
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if (srcRenderer != null && srcRenderer.enabled)
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if (srcRenderer != null && srcRenderer.enabled
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&& srcRenderer.sharedMesh!=null
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&& srcRenderer.sharedMesh.vertexCount>0)
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{
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// clear blendShape
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var srcMesh = srcRenderer.sharedMesh;
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@@ -281,7 +283,9 @@ namespace VRM
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// not SkinnedMesh
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//
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var srcFilter = src.GetComponent<MeshFilter>();
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if (srcFilter != null)
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if (srcFilter != null
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&& srcFilter.sharedMesh!=null
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&& srcFilter.sharedMesh.vertexCount>0)
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{
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var srcRenderer = src.GetComponent<MeshRenderer>();
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if (srcRenderer!=null && srcRenderer.enabled)
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