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@ -309,12 +309,6 @@ namespace UniVRM10
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var converter = new UniVRM10.ModelExporter();
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var model = converter.Export(arrayManager, root);
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// /// <summary>
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// /// freezeblendshape
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// /// </summary>
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// [tooltip("freeze rotation and scale and blendshape")]
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// public bool FreezeMesh = false;
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// 右手系に変換
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m_logLabel += $"convert to right handed coordinate...\n";
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model.ConvertCoordinate(VrmLib.Coordinates.Vrm1, ignoreVrm: false);
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