Merge pull request #2601 from ousttrue/version/v0_128_3

UniVRM-0.128.3
This commit is contained in:
ousttrue
2025-03-05 15:05:51 +09:00
committed by GitHub
37 changed files with 3979 additions and 224 deletions

View File

@@ -5,7 +5,7 @@ namespace UniGLTF
{
public const int MAJOR = 0;
public const int MINOR = 128;
public const int PATCH = 2;
public const string VERSION = "0.128.2";
public const int PATCH = 3;
public const string VERSION = "0.128.3";
}
}

View File

@@ -5,7 +5,7 @@ namespace UniGLTF
{
public const int MAJOR = 2;
public const int MINOR = 64;
public const int PATCH = 2;
public const string VERSION = "2.64.2";
public const int PATCH = 3;
public const string VERSION = "2.64.3";
}
}

View File

@@ -1,6 +1,6 @@
{
"name": "com.vrmc.gltf",
"version": "0.128.2",
"version": "0.128.3",
"displayName": "UniGLTF",
"description": "GLTF importer and exporter",
"unity": "2021.3",

View File

@@ -1,6 +1,6 @@
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"version": "0.128.3",
"displayName": "VRM",
"description": "VRM importer",
"unity": "2021.3",
@@ -14,7 +14,7 @@
"name": "VRM Consortium"
},
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"com.vrmc.gltf": "0.128.3",
"com.unity.ugui": "1.0.0"
},
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View File

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@@ -1168,6 +1671,34 @@
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@@ -1303,7 +1834,7 @@
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@@ -1367,12 +1898,65 @@
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@@ -1421,6 +2005,24 @@
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@@ -1533,6 +2135,34 @@
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{
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"m_Type": "UnityEditor.ShaderGraph.PositionMaterialSlot",
@@ -1582,3 +2212,39 @@
"m_Labels": []
}
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{
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],
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},
"m_Property": {
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}

View File

@@ -502,10 +502,10 @@
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@@ -726,9 +726,9 @@
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@@ -901,10 +901,10 @@
"m_Expanded": true,
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@@ -981,10 +981,10 @@
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@@ -1302,9 +1302,9 @@
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}
},
@@ -1495,10 +1495,10 @@
"m_Expanded": true,
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@@ -1692,10 +1692,10 @@
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}
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@@ -1783,10 +1783,10 @@
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}
},
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@@ -1864,10 +1864,10 @@
"m_Expanded": true,
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}
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@@ -1900,10 +1900,10 @@
"m_Expanded": true,
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}
},
"m_Slots": [
@@ -1931,7 +1931,7 @@
"m_Group": {
"m_Id": ""
},
"m_Name": "TinyPbr",
"m_Name": "TinyPbr_SubGraph",
"m_DrawState": {
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"m_Position": {
@@ -2151,7 +2151,7 @@
"r": 1.0,
"g": 1.0,
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"a": 0.0
"a": 1.0
},
"isMainColor": false,
"m_ColorMode": 0
@@ -2286,10 +2286,10 @@
"m_Expanded": true,
"m_Position": {
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"x": -630.6666870117188,
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}
},
"m_Slots": [

View File

@@ -2451,7 +2451,7 @@
"r": 1.0,
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"a": 0.0
"a": 1.0
},
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"m_ColorMode": 0

View File

@@ -125,6 +125,9 @@
},
{
"m_Id": "3fba216a7770483ebd8ffef83f8d0793"
},
{
"m_Id": "de30d6b26ca94bb29eb937897d6e59f0"
}
],
"m_GroupDatas": [],
@@ -326,6 +329,20 @@
"m_SlotId": 3
}
},
{
"m_OutputSlot": {
"m_Node": {
"m_Id": "5eef577c98e34954bf04a2dd7c871f75"
},
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},
"m_InputSlot": {
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},
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}
},
{
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@@ -475,9 +492,9 @@
},
"m_InputSlot": {
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"m_Id": "de30d6b26ca94bb29eb937897d6e59f0"
},
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}
},
{
@@ -508,6 +525,20 @@
"m_SlotId": 3
}
},
{
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},
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},
"m_InputSlot": {
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"m_Id": "95965af48a8849339faf1a291c791faf"
},
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}
},
{
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@@ -1701,6 +1732,54 @@
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}
{
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"m_DisplayName": "B",
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},
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{
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@@ -1934,7 +2013,7 @@
},
"m_Name": "Sample Texture 2D",
"m_DrawState": {
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"m_Expanded": false,
"m_Position": {
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"x": -166.0,
@@ -2287,6 +2366,54 @@
"m_BareResource": false
}
{
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"m_ObjectId": "6c552ae7139a472abc1dd448779f258c",
"m_Id": 2,
"m_DisplayName": "Out",
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"m_Hidden": false,
"m_ShaderOutputName": "Out",
"m_StageCapability": 3,
"m_Value": {
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},
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{
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@@ -3416,6 +3543,54 @@
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}
{
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"m_ObjectId": "b6816faafcfa4ebea46328c930b2be6c",
"m_Id": 0,
"m_DisplayName": "A",
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"m_StageCapability": 3,
"m_Value": {
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"e31": 0.0,
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},
"m_DefaultValue": {
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"e01": 0.0,
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}
}
{
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@@ -3667,6 +3842,49 @@
}
}
{
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"m_ObjectId": "de30d6b26ca94bb29eb937897d6e59f0",
"m_Group": {
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},
"m_Name": "Multiply",
"m_DrawState": {
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"x": 254.0,
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}
},
"m_Slots": [
{
"m_Id": "b6816faafcfa4ebea46328c930b2be6c"
},
{
"m_Id": "435429e6f47e4728b418862d9fb72ba3"
},
{
"m_Id": "6c552ae7139a472abc1dd448779f258c"
}
],
"synonyms": [
"multiplication",
"times",
"x"
],
"m_Precision": 0,
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"m_DismissedVersion": 0,
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}
}
{
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@@ -3741,10 +3959,10 @@
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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: da380cc015227a946a8a8ccd61811b82
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,88 @@
using System.Collections.Generic;
using UniGLTF;
namespace UniVRM10.VRM10Viewer
{
/// <summary>
/// Importersに格納したを順番に試行して成功したらそれを採用する。
/// mtoon, unlit, pbr の順に試行することを想定。
/// </summary>
public sealed class OrderedMaterialDescriptorGenerator : IMaterialDescriptorGenerator
{
public readonly List<IMaterialImporter> Importers = new();
public delegate MaterialDescriptor MakeDefaultMaterialDescriptor(string materialName);
private readonly MakeDefaultMaterialDescriptor _makeDefault;
/// <summary>
/// 順に TryCreateParam を実行して最初に成功したら終わる。
/// 全て失敗したら UrpGltfDefaultMaterialImporter を実行する。
/// 通常 vrm-1.0, unlit, pbr の順に試行する。
/// </summary>
/// <param name="importers"></param>
public OrderedMaterialDescriptorGenerator(MakeDefaultMaterialDescriptor makeDefault, params IMaterialImporter[] importers)
{
_makeDefault = makeDefault;
Importers.AddRange(importers);
}
public static OrderedMaterialDescriptorGenerator CreateCustomGenerator(
IMaterialImporter customPbr,
IMaterialImporter customMToonImporter = null)
{
var generator = new OrderedMaterialDescriptorGenerator((new UrpGltfDefaultMaterialImporter()).CreateParam);
// 最初にMToonの分岐
// generator.Importers は前から順に処理します
if (customMToonImporter != null)
{
// TinyMToon(WebGL 向け) を使う例
generator.Importers.Add(customMToonImporter);
}
else
{
// VRM10/Universal Render Pipeline/MToon10 を使う例
generator.Importers.Add(new UrpMToonMaterialImporter());
}
// 次に unlit の分岐
generator.Importers.Add(new UnlitMaterialImporter());
// 次に pbr の分岐
if (customPbr != null)
{
// TinyPbr を使う例
generator.Importers.Add(customPbr);
}
else
{
// Universal Render Pipeline/Lit を使う例
// AlwaysIncludedShaders に登録すると、Variant が多すぎてビルドが終わらない問題があります。
generator.Importers.Add(new UrpPbrMaterialImporter());
}
return generator;
}
public MaterialDescriptor Get(GltfData data, int i)
{
foreach (var importer in Importers)
{
if (importer.TryCreateParam(data, i, out var param))
{
return param;
}
}
// NOTE: Fallback to default material
if (Symbols.VRM_DEVELOP)
{
UniGLTFLogger.Warning($"material: {i} out of range. fallback");
}
return GetGltfDefault(GltfMaterialImportUtils.ImportMaterialName(i, null));
}
public MaterialDescriptor GetGltfDefault(string materialName = null) => _makeDefault(materialName);
}
}

View File

@@ -22,6 +22,7 @@ namespace UniVRM10.VRM10Viewer
private static readonly int ShadingColorFactorProp = Shader.PropertyToID("_ShadingColor");
private static readonly int ShadingMapProp = Shader.PropertyToID("_ShadingMap");
private static readonly int ShadingToonyFactorProp = Shader.PropertyToID("_ShadingToonyFactor");
private static readonly int ShadingShiftFactorProp = Shader.PropertyToID("_ShadingShiftFactor");
/// <summary>
/// float = 1.0
@@ -92,6 +93,11 @@ namespace UniVRM10.VRM10Viewer
get => Material.GetFloat(ShadingToonyFactorProp);
set => Material.SetFloat(ShadingToonyFactorProp, value);
}
public float ShadingShiftFactor
{
get => Material.GetFloat(ShadingShiftFactorProp);
set => Material.SetFloat(ShadingShiftFactorProp, value);
}
public float BumpScale
{

View File

@@ -36,12 +36,6 @@ namespace UniVRM10.VRM10Viewer
matDesc = new MaterialDescriptor(
GltfMaterialImportUtils.ImportMaterialName(i, src),
src.alphaMode == "BLEND" ? m_alphablend.shader : m_opaque.shader,
null,
new Dictionary<string, TextureDescriptor>(),
new Dictionary<string, float>(),
new Dictionary<string, Color>(),
new Dictionary<string, Vector4>(),
new List<Action<Material>>(),
new[] { (MaterialDescriptor.MaterialGenerateAsyncFunc)AsyncAction }
);
return true;
@@ -55,9 +49,7 @@ namespace UniVRM10.VRM10Viewer
ImportSurfaceSettings(src, context);
await ImportBaseShadeColorAsync(data, src, mtoon, context, getTextureAsync, awaitCaller);
// await ImportMetallicRoughnessAsync(data, src, context, getTextureAsync, awaitCaller);
// await ImportOcclusionAsync(data, src, context, getTextureAsync, awaitCaller);
// await ImportNormalAsync(data, src, context, getTextureAsync, awaitCaller);
await ImportNormalAsync(data, src, context, getTextureAsync, awaitCaller);
// await ImportEmissionAsync(data, src, context, getTextureAsync, awaitCaller);
// context.Validate();
@@ -101,6 +93,7 @@ namespace UniVRM10.VRM10Viewer
}
context.ShadingToonyFactor = mtoon.ShadingToonyFactor.GetValueOrDefault();
context.ShadingShiftFactor = mtoon.ShadingToonyFactor.GetValueOrDefault();
var shadeColor = mtoon.ShadeColorFactor?.ToColor3(UniGLTF.ColorSpace.Linear, UniGLTF.ColorSpace.sRGB);
context.ShadingColorFactorSrgb = shadeColor.GetValueOrDefault(Color.white);
if (mtoon is { ShadeMultiplyTexture: { Index: >= 0 } })
@@ -111,5 +104,17 @@ namespace UniVRM10.VRM10Viewer
}
}
}
private static async Task ImportNormalAsync(GltfData data, glTFMaterial src, TinyMToonMaterialContext context, GetTextureAsyncFunc getTextureAsync, IAwaitCaller awaitCaller)
{
if (src.normalTexture is { index: >= 0 })
{
if (GltfPbrTextureImporter.TryNormalTexture(data, src, out _, out var desc))
{
context.BumpMap = await getTextureAsync(desc, awaitCaller);
context.BumpScale = src.normalTexture.scale;
}
}
}
}
}

View File

@@ -32,12 +32,6 @@ namespace UniVRM10.VRM10Viewer
matDesc = new MaterialDescriptor(
GltfMaterialImportUtils.ImportMaterialName(i, src),
src.alphaMode == "BLEND" ? m_alphablend.shader : m_opaque.shader,
null,
new Dictionary<string, TextureDescriptor>(),
new Dictionary<string, float>(),
new Dictionary<string, Color>(),
new Dictionary<string, Vector4>(),
new List<Action<Material>>(),
new[] { (MaterialDescriptor.MaterialGenerateAsyncFunc)AsyncAction }
);
return true;

View File

@@ -0,0 +1,12 @@
using UniGLTF;
namespace UniVRM10.VRM10Viewer
{
class UnlitMaterialImporter : IMaterialImporter
{
bool IMaterialImporter.TryCreateParam(GltfData data, int i, out MaterialDescriptor matDesc)
{
return BuiltInGltfUnlitMaterialImporter.TryCreateParam(data, i, out matDesc);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f3cabd0c7193c374bbeb7db075c3479b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,19 @@
using UniGLTF;
namespace UniVRM10.VRM10Viewer
{
/// <summary>
/// VRM10/Universal Render Pipeline/MToon10
/// </summary>
public class UrpMToonMaterialImporter : IMaterialImporter
{
public bool TryCreateParam(GltfData data, int i, out MaterialDescriptor matDesc)
{
if (UrpVrm10MToonMaterialImporter.TryCreateParam(data, i, out matDesc))
{
return true;
}
return false;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c97cb941cc7451b49b9d347de508bdbd
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,18 @@
using UniGLTF;
namespace UniVRM10.VRM10Viewer
{
public class UrpPbrMaterialImporter : IMaterialImporter
{
public UrpGltfPbrMaterialImporter PbrMaterialImporter { get; } = new();
public bool TryCreateParam(GltfData data, int i, out MaterialDescriptor matDesc)
{
if (PbrMaterialImporter.TryCreateParam(data, i, out matDesc))
{
return true;
}
return false;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5541a21c1ccebff4e9d222a059c90c57
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,41 +0,0 @@
using UniGLTF;
namespace UniVRM10.VRM10Viewer
{
public sealed class OrderedMaterialDescriptorGenerator : IMaterialDescriptorGenerator
{
private IMaterialImporter[] _importers;
public UrpGltfDefaultMaterialImporter DefaultMaterialImporter { get; } = new();
/// <summary>
/// 順に TryCreateParam を実行して最初に成功したら終わる。
/// 全て失敗したら UrpGltfDefaultMaterialImporter を実行する。
/// 通常 vrm-1.0, unlit, pbr の順に試行する。
/// </summary>
/// <param name="importers"></param>
public OrderedMaterialDescriptorGenerator(params IMaterialImporter[] importers)
{
_importers = importers;
}
public MaterialDescriptor Get(GltfData data, int i)
{
foreach (var importer in _importers)
{
if (importer.TryCreateParam(data, i, out var param))
{
return param;
}
}
// NOTE: Fallback to default material
if (Symbols.VRM_DEVELOP)
{
UniGLTFLogger.Warning($"material: {i} out of range. fallback");
}
return GetGltfDefault(GltfMaterialImportUtils.ImportMaterialName(i, null));
}
public MaterialDescriptor GetGltfDefault(string materialName = null) => DefaultMaterialImporter.CreateParam(materialName);
}
}

View File

@@ -24,13 +24,16 @@ namespace UniVRM10.VRM10Viewer
while (true)
{
angle += m_angularVelocity * Time.deltaTime * Mathf.Deg2Rad;
if (this.enabled)
{
angle += m_angularVelocity * Time.deltaTime * Mathf.Deg2Rad;
var x = Mathf.Cos(angle) * m_radius;
var z = Mathf.Sin(angle) * m_radius;
var y = m_y + m_height * Mathf.Cos(angle / 3);
var x = Mathf.Cos(angle) * m_radius;
var z = Mathf.Sin(angle) * m_radius;
var y = m_y + m_height * Mathf.Cos(angle / 3);
transform.localPosition = new Vector3(x, y, z);
transform.localPosition = new Vector3(x, y, z);
}
yield return null;
}

View File

@@ -4931,6 +4931,7 @@ RectTransform:
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@@ -5130,6 +5131,92 @@ MonoBehaviour:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
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m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 20}
m_Pivot: {x: 0.5, y: 0.5}
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m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
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m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
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m_SelectedTrigger: Highlighted
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toggleTransition: 1
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--- !u!1 &364098868
GameObject:
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@@ -5464,6 +5551,81 @@ CanvasRenderer:
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m_CullTransparentMesh: 1
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GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Icon: {fileID: 0}
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m_StaticEditorFlags: 0
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--- !u!224 &379278026
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 379278025}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2090176800}
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m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 20, y: 20}
m_Pivot: {x: 0.5, y: 0.5}
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 379278025}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10901, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!222 &379278028
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
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@@ -5651,7 +5813,9 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: Use CustomMaterial
m_Text: 'Use CustomPbrMaterial
'
--- !u!222 &390989033
CanvasRenderer:
m_ObjectHideFlags: 0
@@ -12326,7 +12490,7 @@ GameObject:
- component: {fileID: 731212245}
- component: {fileID: 731212246}
m_Layer: 5
m_Name: UseCustomMaterial
m_Name: UseCustomPbrMaterial
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -23821,6 +23985,87 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 28}
m_Pivot: {x: 0.5, y: 1}
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Layer: 5
m_Name: Label
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1405688945
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1405688944}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
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m_Father: {fileID: 358762027}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 9, y: -0.5}
m_SizeDelta: {x: -28, y: -3}
m_Pivot: {x: 0.5, y: 0.5}
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m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
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m_FontData:
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m_FontSize: 14
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 10
m_MaxSize: 40
m_Alignment: 0
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: 'Use CustomMToonMaterial
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@@ -30646,7 +30891,8 @@ MonoBehaviour:
type: 3}
m_mtoonMaterialAlphaBlend: {fileID: -876546973899608171, guid: 6b60fe85d745eda4281e3278fcb0657c,
type: 3}
m_useCustomMaterial: {fileID: 731212246}
m_useCustomPbrMaterial: {fileID: 731212246}
m_useCustomMToonMaterial: {fileID: 358762028}
m_openModel: {fileID: 2009818433}
m_openMotion: {fileID: 168425996}
m_pastePose: {fileID: 1307084564}
@@ -35733,6 +35979,82 @@ CanvasRenderer:
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m_GameObject: {fileID: 2085434813}
m_CullTransparentMesh: 1
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
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m_Father: {fileID: 358762027}
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m_AnchorMax: {x: 0, y: 1}
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View File

@@ -9,6 +9,7 @@ using System.Threading.Tasks;
using UniGLTF;
using UniGLTF.SpringBoneJobs.Blittables;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.UI;
namespace UniVRM10.VRM10Viewer
@@ -34,7 +35,9 @@ namespace UniVRM10.VRM10Viewer
[Header("UI")]
[SerializeField]
Toggle m_useCustomMaterial = default;
Toggle m_useCustomPbrMaterial = default;
[SerializeField]
Toggle m_useCustomMToonMaterial = default;
[SerializeField]
Button m_openModel = default;
@@ -378,7 +381,8 @@ namespace UniVRM10.VRM10Viewer
{
var map = new ObjectMap(gameObject);
Root = map.Objects["Root"];
m_useCustomMaterial = map.Get<Toggle>("CustomMaterial");
m_useCustomPbrMaterial = map.Get<Toggle>("CustomPbrMaterial");
m_useCustomMToonMaterial = map.Get<Toggle>("CustomMToonMaterial");
m_openModel = map.Get<Button>("OpenModel");
m_openMotion = map.Get<Button>("OpenMotion");
m_pastePose = map.Get<Button>("PastePose");
@@ -485,15 +489,6 @@ namespace UniVRM10.VRM10Viewer
VRM10Blinker m_autoBlink;
VRM10AIUEO m_autoLipsync;
private class UnlitMaterialImporter : IMaterialImporter
{
bool IMaterialImporter.TryCreateParam(GltfData data, int i, out MaterialDescriptor matDesc)
{
return BuiltInGltfUnlitMaterialImporter.TryCreateParam(data, i, out matDesc);
}
}
private UnlitMaterialImporter m_unlitImporter = new();
private TinyMToonrMaterialImporter m_mtoonImporter;
private TinyPbrMaterialImporter m_pbrImporter;
@@ -508,6 +503,9 @@ namespace UniVRM10.VRM10Viewer
m_pbrImporter = new(m_pbrOpaqueMaterial, m_pbrAlphaBlendMaterial);
}
// URP かつ WebGL で有効にする
m_useCustomMToonMaterial.isOn = Application.platform == RuntimePlatform.WebGLPlayer && GraphicsSettings.renderPipelineAsset != null;
m_autoEmotion = gameObject.AddComponent<VRM10AutoExpression>();
m_autoBlink = gameObject.AddComponent<VRM10Blinker>();
m_autoLipsync = gameObject.AddComponent<VRM10AIUEO>();
@@ -524,12 +522,10 @@ namespace UniVRM10.VRM10Viewer
if (m_motion != null)
{
Motion = BvhMotion.LoadBvhFromText(m_motion.text);
if (m_useCustomMaterial.isOn)
if (GraphicsSettings.renderPipelineAsset != null
&& m_pbrAlphaBlendMaterial != null)
{
if (m_pbrAlphaBlendMaterial != null)
{
Motion.SetBoxManMaterial(Instantiate(m_pbrOpaqueMaterial));
}
Motion.SetBoxManMaterial(Instantiate(m_pbrOpaqueMaterial));
}
}
@@ -801,14 +797,17 @@ namespace UniVRM10.VRM10Viewer
IMaterialDescriptorGenerator GetMaterialDescriptorGenerator()
{
if (m_useCustomMaterial.isOn && (m_mtoonImporter != null || m_pbrImporter != null))
{
return new OrderedMaterialDescriptorGenerator(m_mtoonImporter, m_unlitImporter, m_pbrImporter);
}
else
var useCustomPbr = m_useCustomPbrMaterial.isOn && m_pbrImporter != null;
var useCustomMToon = m_useCustomMToonMaterial.isOn && m_mtoonImporter != null;
if (!useCustomPbr && !useCustomMToon)
{
// カスタムしない。デフォルトのローダーを使う
return default;
}
return OrderedMaterialDescriptorGenerator.CreateCustomGenerator(
useCustomPbr ? m_pbrImporter : null,
useCustomMToon ? m_mtoonImporter : null);
}
IAwaitCaller GetIAwaitCaller()

View File

@@ -36,7 +36,10 @@ namespace UniVRM10.VRM10Viewer
{
if (_urpMaterialForGrayscale != null)
{
visual.GetComponent<Renderer>().material = Instantiate(_urpMaterialForGrayscale);
var m = Instantiate(_urpMaterialForGrayscale);
m.SetFloat("_Metallic", 0);
m.SetFloat("_Roughness", 1);
visual.GetComponent<Renderer>().material = m;
}
}
}

View File

@@ -1,6 +1,6 @@
{
"name": "com.vrmc.vrm",
"version": "0.128.2",
"version": "0.128.3",
"displayName": "VRM-1.0",
"description": "VRM-1.0 importer",
"unity": "2021.3",
@@ -14,7 +14,7 @@
"name": "VRM Consortium"
},
"dependencies": {
"com.vrmc.gltf": "0.128.2"
"com.vrmc.gltf": "0.128.3"
},
"samples": [
{