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This commit is contained in:
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{
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@@ -3323,6 +3601,52 @@
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"m_DefaultType": 3
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{
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"m_Slots": [
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{
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"m_Id": "ffe9c7f7a99b4e618171fac09d7a60da"
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{
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"m_Id": "01187177ae5b4d289136898d4db4856b"
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{
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"m_Id": "cfa6122569d6441bbd009755d3eada60"
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"synonyms": [
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"switch",
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"if",
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"else"
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{
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"m_Type": "UnityEditor.ShaderGraph.PropertyNode",
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@@ -3533,6 +3857,40 @@
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{
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"m_SGVersion": 0,
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"m_DrawState": {
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}
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},
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"m_Slots": [
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{
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"m_Id": "13a810e2e4804785b217f835e16a95ff"
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],
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"synonyms": [],
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"m_PreviewExpanded": true,
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},
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"m_SerializedDescriptor": "SurfaceDescription.AlphaClipThreshold"
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}
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{
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.PropertyNode",
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@@ -3618,10 +3976,10 @@
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"m_Expanded": true,
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"m_Position": {
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"serializedVersion": "2",
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},
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"m_Slots": [
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@@ -3852,6 +4210,44 @@
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}
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{
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
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"m_ObjectId": "cfa6122569d6441bbd009755d3eada60",
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"m_Id": 3,
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"m_DisplayName": "Out",
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"m_SlotType": 1,
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"m_Hidden": false,
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}
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}
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{
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.BooleanMaterialSlot",
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"m_ObjectId": "d6da5d2783dc4a238c7349e189e235eb",
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"m_Id": 0,
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"m_DisplayName": "CutoffEnabled",
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"m_SlotType": 1,
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"m_Hidden": false,
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"m_ShaderOutputName": "Out",
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"m_StageCapability": 3,
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"m_Value": false,
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"m_DefaultValue": false
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}
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{
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.Internal.Texture2DShaderProperty",
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@@ -4128,6 +4524,29 @@
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"m_Labels": []
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}
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{
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.Internal.BooleanShaderProperty",
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"m_ObjectId": "ef1c5fb59a8d4550ab9c739f843edaa0",
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"m_Guid": {
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"m_GuidSerialized": "d167437b-253b-4e6d-8ae4-5d62902a0350"
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},
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"m_Name": "CutoffEnabled",
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"m_DefaultRefNameVersion": 1,
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"m_RefNameGeneratedByDisplayName": "CutoffEnabled",
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"m_DefaultReferenceName": "_CutoffEnabled",
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"m_OverrideReferenceName": "",
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"m_GeneratePropertyBlock": true,
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"m_UseCustomSlotLabel": false,
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"m_CustomSlotLabel": "",
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"m_Hidden": false,
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"m_Value": true
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}
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{
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot",
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@@ -4304,6 +4723,34 @@
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}
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}
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{
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"m_SGVersion": 1,
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"m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty",
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"m_ObjectId": "fb6c28211dec4e1bb1a36cbd93aff5e3",
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"m_Guid": {
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"m_GuidSerialized": "ddae6a56-f28d-4ec9-8f5e-3fb80da4ccf3"
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},
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"m_Name": "Cutoff",
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"m_DefaultRefNameVersion": 1,
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"m_RefNameGeneratedByDisplayName": "Cutoff",
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"m_DefaultReferenceName": "_Cutoff",
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"m_OverrideReferenceName": "",
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"m_GeneratePropertyBlock": true,
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"m_UseCustomSlotLabel": false,
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"m_Hidden": false,
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"m_FloatType": 0,
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}
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{
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"m_SGVersion": 1,
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"m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty",
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@@ -4332,3 +4779,27 @@
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}
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}
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{
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
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"m_ObjectId": "ffe9c7f7a99b4e618171fac09d7a60da",
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"m_Id": 1,
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"m_DisplayName": "True",
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"m_SlotType": 0,
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"m_Hidden": false,
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"m_ShaderOutputName": "True",
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"m_StageCapability": 3,
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"m_Value": {
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"x": 10.0,
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"y": 1.0,
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"z": 1.0,
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"w": 1.0
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}
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@@ -43,11 +43,19 @@ namespace UniVRM10.VRM10Viewer
|
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/// <summary>
|
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/// Color = black
|
||||
/// </summary>
|
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private static readonly int EmissionColor = Shader.PropertyToID("_EmissionColor");
|
||||
private static readonly int EmissionColorProp = Shader.PropertyToID("_EmissionColor");
|
||||
/// <summary>
|
||||
/// Texture2D = black
|
||||
/// </summary>
|
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private static readonly int EmissionMap = Shader.PropertyToID("_EmissionMap");
|
||||
private static readonly int EmissionMapProp = Shader.PropertyToID("_EmissionMap");
|
||||
/// <summary>
|
||||
/// boolean keyword
|
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/// </summary>
|
||||
private static readonly int CutoffEnabledProp = Shader.PropertyToID("_CutoffEnabled");
|
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/// <summary>
|
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/// float = 0.5
|
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/// </summary>
|
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private static readonly int CutoffProp = Shader.PropertyToID("_Cutoff");
|
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|
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public readonly Material Material;
|
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public TinyPbrMaterialContext(Material material)
|
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@@ -122,13 +130,25 @@ namespace UniVRM10.VRM10Viewer
|
||||
|
||||
public Color EmissionColorLinear
|
||||
{
|
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get => Material.GetColor(EmissionColor);
|
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set => Material.SetColor(EmissionColor, value);
|
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get => Material.GetColor(EmissionColorProp);
|
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set => Material.SetColor(EmissionColorProp, value);
|
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}
|
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public Texture EmissionTexture
|
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{
|
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get => Material.GetTexture(EmissionMap);
|
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set => Material.SetTexture(EmissionMap, value);
|
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get => Material.GetTexture(EmissionMapProp);
|
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set => Material.SetTexture(EmissionMapProp, value);
|
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}
|
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|
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public bool CutoffEnabled
|
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{
|
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get => Material.GetInt(CutoffEnabledProp) != 0;
|
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set => Material.SetInt(CutoffEnabledProp, value ? 1 : 0);
|
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}
|
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|
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public float Cutoff
|
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{
|
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get => Material.GetFloat(CutoffProp);
|
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set => Material.SetFloat(CutoffProp, value);
|
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}
|
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}
|
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}
|
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@@ -16,7 +16,7 @@ namespace UniVRM10.VRM10Viewer
|
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|
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public Material OpaqueMaterial { get; set; }
|
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public Material AlphaBlendMaterial { get; set; }
|
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|
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|
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/// <param name="material">TinyPbr material</param>
|
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public TinyPbrMaterialDescriptorGenerator(
|
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Material opaque,
|
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@@ -77,7 +77,7 @@ namespace UniVRM10.VRM10Viewer
|
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{
|
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var context = new TinyPbrMaterialContext(dst);
|
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|
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// ImportSurfaceSettings(src, context);
|
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ImportSurfaceSettings(src, context);
|
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await ImportBaseColorAsync(data, src, context, getTextureAsync, awaitCaller);
|
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await ImportMetallicRoughnessAsync(data, src, context, getTextureAsync, awaitCaller);
|
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await ImportOcclusionAsync(data, src, context, getTextureAsync, awaitCaller);
|
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@@ -87,6 +87,25 @@ namespace UniVRM10.VRM10Viewer
|
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// context.Validate();
|
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}
|
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|
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public static void ImportSurfaceSettings(glTFMaterial src, TinyPbrMaterialContext context)
|
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{
|
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// context.SurfaceType = src.alphaMode switch
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// {
|
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// "OPAQUE" => UrpLitSurfaceType.Opaque,
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// "MASK" => UrpLitSurfaceType.Transparent,
|
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// "BLEND" => UrpLitSurfaceType.Transparent,
|
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// _ => UrpLitSurfaceType.Opaque,
|
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// };
|
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// context.BlendMode = context.SurfaceType switch
|
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// {
|
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// UrpLitSurfaceType.Transparent => UrpLitBlendMode.Alpha,
|
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// _ => UrpLitBlendMode.Alpha,
|
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// };
|
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context.CutoffEnabled = src.alphaMode == "MASK";
|
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context.Cutoff = src.alphaCutoff;
|
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// context.CullMode = src.doubleSided ? CullMode.Off : CullMode.Back;
|
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}
|
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|
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public static async Task ImportBaseColorAsync(GltfData data, glTFMaterial src, TinyPbrMaterialContext context, GetTextureAsyncFunc getTextureAsync, IAwaitCaller awaitCaller)
|
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{
|
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var baseColorFactor = GltfMaterialImportUtils.ImportLinearBaseColorFactor(data, src);
|
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|
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Reference in New Issue
Block a user