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add execution order number (avoid order conflict with vrik)
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@@ -7,7 +7,11 @@ namespace VRM
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{
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/// <summary>
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/// The base algorithm is http://rocketjump.skr.jp/unity3d/109/ of @ricopin416
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/// DefaultExecutionOrder(11000) means calclate springbone after FinaiIK( VRIK )
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/// </summary>
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#if UNITY_5_5_OR_NEWER
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[DefaultExecutionOrder(11000)]
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#endif
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public class VRMSpringBone : MonoBehaviour
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{
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[SerializeField]
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