add execution order number (avoid order conflict with vrik)

This commit is contained in:
neon-izm
2019-01-17 01:57:28 +09:00
parent a41617ff70
commit aab24b2335

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@@ -7,7 +7,11 @@ namespace VRM
{
/// <summary>
/// The base algorithm is http://rocketjump.skr.jp/unity3d/109/ of @ricopin416
/// DefaultExecutionOrder(11000) means calclate springbone after FinaiIK( VRIK )
/// </summary>
#if UNITY_5_5_OR_NEWER
[DefaultExecutionOrder(11000)]
#endif
public class VRMSpringBone : MonoBehaviour
{
[SerializeField]